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This user is male. |
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![User-userbox-Pride.jpg](http://images.uesp.net/2/29/User-userbox-Pride.jpg) |
This user is a proud member of the LGBT community. |
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![Wiki.png](http://images.uesp.net/thumb/b/bc/Wiki.png/45px-Wiki.png) |
This user has been on UESPWiki for 18 years and 6 days. |
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{{{1}}} |
This user is knowledgeable about templates. |
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bot |
This user is the creator of HoodBot. |
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![Flag Canada.png](http://images.uesp.net/thumb/c/ce/Flag_Canada.png/45px-Flag_Canada.png) |
This user is from Canada. |
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54 |
This UESPWikian is 54 years, 1 month, and 3 days old. |
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HALF-ASPED |
This user is on the mild end of the Autism spectrum. |
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To Do List
These are roughly in order of priority, though some may overlap or change. As-needed bot jobs aren't mentioned, but they're included as well, of course.
- Erorah's icons bot job.
- Update docs for Riven and MetaTemplate across all main and dev wikis, plus my own.
- MT2: for database code, add ability to handle table prefixes.
- MT2: "Pages with a variable" should be changed to just list all namespaces. Probably remove the most-popular variables as well, as they're likely not all that helpful and likely to be slower over time, just like the namespaces.
- Convert Dark Mode to native skin (but probably only one of Monobook or Vector unless I can figure out a way to make it an add-on to those).
- Rewrite MediaWiki preprocessor similar to HoodBot's. If this produces noticeable speed improvement, submit to MediaWiki.
- Separate namespace functions of UespCustomCode; see what's left to decide if any other projects are warranted.
- Go back to universal (all games, all file types) ESx file processor; possibly include saved game parsing as well.
- Rewrite HoodBot's parsing to include anything learned from the MW preprocessor conversion, possibly include partial processing of tags, tables, and other stuff not currently handled.
- Finish up half-parsed expansion (i.e., HoodBot should be able to read in a template page and, if provided parameters, reproduce the results as wikicode).
- Move the crap that's been permanently in my sandboxes to wherever it needs to go, like the coloured Oblivion Health/Magicka.
- Full template review (similar to 2010).
- (French conversion project? Looking for another interested programmer as this could dominate my to do list for a very long time.)
About Me
Gaming Me: Oblivion was my first ES game, and I played it off and on for around five years. I'm still playing Skyrim regularly, and eventually, I want to go through the other games as well, starting with Arena and moving forward.
Real Me: I'm a 54-year-old gay guy who lives in Ottawa with my partner, Patrick. I'm on disability, being nearly bed-ridden by Myalgic Encephalomyelitis (sometimes referred to as "chronic fatigue syndrome", though this name is falling out of style due to its inaccuracy).
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Mods I Use
Characters
See Characters.
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Other Projects, Hacks, Etc.
- Beta-tester (briefly) for the last Unofficial Oblivion Patch.
- Contributed significantly to the Vampire: The Masquerade - Bloodlines Unofficial Patch.
- Hacked Diablo II's character saved-game format for v. 1.09+, correctly figuring out the CRC check...only to find out someone else had beaten me to it. :(
- Created a tiny mod to light up the various treasure sources in Diablo II and change trapped containers to glow red. Never released publicly, but available on request if anybody wants it.
- Designed a "Speed Dating" mod for Baldur's Gate II that makes romances less glacial; in beta-testing.
- Completely reverse-engineered Ultima III in 1993 and reproduced the game in a more "modern" Turbo Pascal 7, complete with interrupt-based animation. Lost the code in a hard drive crash about a year or two later.
- Created map decoder complete with both text-based display and full graphical animation for X-COM: Terror from the Deep. Lost the code in the same hard drive crash as above. I re-created a text-only version of it in Turbo Pascal 7 afterwards, but never the full graphical version.
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