ESO Build Editor
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« View All Builds : View My Builds : Editing New Build
NOTE: The build editor is partially working for update 42pts! Item, skill and CP data have been updated. New/updated sets/skills may not work correctly yet.
You can modify this new build data but you will not be able to save it. Login or create a Wiki account in order to save and create new builds.
This character builder is for test purposes and accuracy of the displayed statistics may not be perfect in all cases. If you happen to experience any bugs or notice
inaccurate computed values just let us know. Quickly access the build editor with the short URL
https://esobuildeditor.uesp.net!
Computed Character Statistics
General
Items
Sets
Skills
Buffs
CPs
Raw Data
Mitigation
Combat
Help
Build Name
Character Name
Race
Class
Mundus
Mundus #2
Level
Total CPs
Effective Level
66
Vampire Stage
Werewolf Stage
Stealthed
Alliance
In Cyrodiil (PVP)
Enable CP
Auto-Purchase
Race Passives
When selected you will automatically purchase all racial passives when changing races.
Race Passives
Use PTS Rules
Current version is Update 41 v9.3.0
- Save and reload build after changing this setting.
- Uses skill, CP, and item data collected from the PTS server.
- Only CP160 item data is available (lower level items upgrade to CP160 automatically).
Rules Version
- Using Rules Version for Update 41
- Save and reload build after changing this setting.
- "Live" and "PTS" settings will always use the latest available rules.
- All PTS rules uses skill, CP, and item data collected from the PTS server.
- For all non-Live versions only CP160 item data is available (lower level items upgrade to CP160 automatically).
Attributes
0 / 64
Health
Magicka
Stamina
Target Stats
These statistics are to simulate attacking/defending a NPC/player with the given resistances and penetrations.
Flat Penetration
% Penetration
% Critical Damage
% Defense Bonus
% Attack Bonus
% Critical
Resistance
Crit Resistance
Effective Level
50 for PVE, 66 for PVP
% Health
Miscellaneous Stats
Mount Speed Bonus
%
(0-60%)Base Walk Speed
m/s
(Estimated value is 3.0 m/s)Build Description
Head
-
...
*
Shoulders
-
...
*
Chest
-
...
*
Hands
-
...
*
Waist
-
...
*
Legs
-
...
*
Feet
-
...
*
Neck
-
...
*
Rings
-
...
*
-
...
*
Weapon 1
-
...
*
-
...
*
-
...
Weapon 2
-
...
*
-
...
*
-
...
Food / Drink
-
...
Quick Item Setups
Use the following to quickly change your build with commonly used setups. All items used will be CP160 Gold quality unless specified.
Armor Enchantments
Armor Traits
Armor Types
Jewelry Trait
Jewelry Quality
All Item/Enchant Quality
All Enchant Quality
Armor Quality
Weapon Quality
Weapon Traits
All Item/Enchant Level
Equip Monster Set
Armor Types: Head
Shoulders
Quality
Traits: Head
Shoulders
Equip Mythic Set
Equip Set
Locations
Quality
Armor Types
Weapon Types
Off-Hand Weapons
Armor Traits
Jewelry Traits
Weapon Traits
Loading skill data...
Use the controls below to set your character stats and update all skill tooltips. Click on any skill to
focus it in the above tooltip.
Level
Health
Magicka
Stamina
Spell Damage
Weapon Damage
Armor
Skill Coefficients
Show Skill Coefficients
ARCANIST
Curative Runeforms
Herald of the Tome
Soldier of Apocrypha
DRAGONKNIGHT
Ardent Flame
Draconic Power
Earthen Heart
NECROMANCER
Bone Tyrant
Grave Lord
Living Death
NIGHTBLADE
Assassination
Shadow
Siphoning
SORCERER
Daedric Summoning
Dark Magic
Storm Calling
TEMPLAR
Aedric Spear
Dawn's Wrath
Restoring Light
WARDEN
Animal Companions
Green Balance
Winter's Embrace
WEAPON
Two Handed
One Hand and Shield
Dual Wield
Bow
Destruction Staff
Restoration Staff
ARMOR
Light Armor
Medium Armor
Heavy Armor
WORLD
Excavation
Legerdemain
Scrying
Soul Magic
Vampire
Werewolf
GUILD
Dark Brotherhood
Fighters Guild
Mages Guild
Psijic Order
Thieves Guild
Undaunted
ALLIANCE WAR
Assault
Emperor
Support
RACIAL
Argonian Skills
Breton Skills
Dark Elf Skills
High Elf Skills
Imperial Skills
Khajiit Skills
Nord Skills
Orc Skills
Redguard Skills
Wood Elf Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Jewelry Crafting
Provisioning
Woodworking
Used Skill Points:
0
Ardent Flame
ULTIMATES
12
Dragonknight Standard IV
250 Ultimate
Call down a battle standard, dealing 870 Flame Damage every 1 second for 16 seconds to enemies and applying Major Defile to them, reducing their healing received and damage shield strength by 12%. An ally near the standard can activate the Shackle synergy, dealing 3375 Flame Damage to enemies in the area and immobilizing them for 5 seconds.
Refund Ability
12
Dragonknight Standard IV
250 Ultimate
Call down a battle standard, dealing 870 Flame Damage every 1 second for 16 seconds to enemies and applying Major Defile to them, reducing their healing received and damage shield strength by 12%. An ally near the standard can activate the Shackle synergy, dealing 3375 Flame Damage to enemies in the area and immobilizing them for 5 seconds.
12
Shifting Standard IV
225 Ultimate
Call down a battle standard, dealing 898 Flame Damage every 1 second for 25 seconds to enemies and applying Major Defile to them, reducing their healing received and damage shield strength by 12%. Activating this ability again allows you to move the standard to your location. An ally near the standard can activate the Shackle synergy, dealing 3375 Flame Damage to enemies in the area and immobilizing them for 5 seconds.
Increases the duration, and recasting the ability allows you to move the standard.
12
Standard of Might IV
250 Ultimate
Call down a battle standard, dealing 870 Flame Damage every 1 second for 16 seconds to enemies and applying Major Defile to them, reducing their healing received and damage shield strength by 12%. Standing in the area increases your damage done and reduces damage taken by 15%. An ally near the standard can activate the Shackle synergy, dealing 3375 Flame Damage to enemies in the area and immobilizing them for 5 seconds.
Standing in the standard increases your damage done and reduces damage taken.
SKILLS
1
Lava Whip IV
2295 Magicka
Lash an enemy with flame, dealing 2323 Flame Damage. If you strike an enemy that is immobile or stunned, you set them Off Balance.
Refund Ability
1
Lava Whip IV
2295 Magicka
Lash an enemy with flame, dealing 2323 Flame Damage. If you strike an enemy that is immobile or stunned, you set them Off Balance.
1
Molten Whip IV
1148 Magicka
1148 Stamina
Lash an enemy with flame, dealing 2323 Flame Damage. If you strike an enemy that is immobile or stunned, you set them Off Balance. Whenever you activate a different Ardent Flame ability while in combat, you gain a stack of Seething Fury, increasing the damage of your next Molten Whip by 20% and your Weapon and Spell Damage by 100 for 15 seconds. This effect stacks up to 3 times.
Splits the cost between Magicka and Stamina. While slotted, your other Ardent Flame abilities increase the damage of your next Molten Whip cast and Weapon and Spell Damage.
1
Flame Lash IV
2295 Magicka
Lash an enemy with flame, dealing 2323 Flame Damage. If you strike an enemy that is immobilized or stunned, you set them Off Balance. Targeting an Off Balance or immobilized enemy changes this ability into Power Lash, allowing you to lash an enemy at half cost to deal 2760 Flame Damage and healing you for 2760 Health.
Targeting Off Balance or Immobilized enemies grants you a more powerful attack which deals increased damage, costs half as much, and heals you.
4
Searing Strike IV
2970 Magicka
Slash an enemy with flame, dealing 1161 Flame Damage and an additional 3470 Flame Damage over 20 seconds. Enemies hit by the initial hit are afflicted with the Burning status effect.
Refund Ability
4
Searing Strike IV
2970 Magicka
Slash an enemy with flame, dealing 1161 Flame Damage and an additional 3470 Flame Damage over 20 seconds. Enemies hit by the initial hit are afflicted with the Burning status effect.
4
Venomous Claw IV
2525 Stamina
Rake an enemy with your claw, dealing 1161 Poison Damage and an additional 3470 Poison Damage over 20 seconds. The poison seeps into the target and deals increased damage the longer it lasts, dealing 12% more damage every 2 seconds. Enemies hit by the initial hit are afflicted with the Poisoned status effect.
Converts into a Stamina ability and deals Poison Damage. The damage over time increases the longer the effect lasts. Instantly applies the Poisoned status effect.
4
Burning Embers IV
2970 Magicka
Slash an enemy with flame, dealing 1161 Flame Damage and an additional 3470 Flame Damage over 20 seconds. You heal for 100% of the damage done with this ability. Enemies hit by the initial hit are afflicted with the Burning status effect.
Heals you for a percentage of damage done.
20
Fiery Breath IV
3510 Magicka
Exhale a flaming blast to enemies in front of you, dealing 1742 Flame Damage and an additional 2900 Flame Damage over 20 seconds.
Refund Ability
20
Fiery Breath IV
3510 Magicka
Exhale a flaming blast to enemies in front of you, dealing 1742 Flame Damage and an additional 2900 Flame Damage over 20 seconds.
20
Noxious Breath IV
2984 Stamina
Exhale a corrosive blast to enemies in front of you, dealing 1799 Poison Damage and an additional 2980 Poison Damage over 20 seconds. Afflicts enemies with Major Breach, reducing their Physical and Spell Resistance by 5948.
Converts into a Stamina ability and deals Poison Damage. Applies Major Breach to enemies, reducing their Resistances.
20
Engulfing Flames IV
3510 Magicka
Exhale a flaming blast to enemies in front of you, dealing 1799 Flame Damage and an additional 2980 Flame Damage over 20 seconds. Affected enemies take more damage from all Flame Damage attacks based on your Weapon or Spell Damage, and Max Magicka or Stamina, with a maximum of 6% bonus damage taken. Current value 2%.
Affected enemies take more damage from all Flame Damage attacks.
30
Fiery Grip IV
3780 Magicka
Launch a fiery chain to grasp and pull an enemy to you, dealing 1392 Flame Damage and taunting them for 15 seconds if they are not already taunted. Hitting the target grants you Major Expedition, increasing your Movement Speed by 30% for 4 seconds. This attack cannot be dodged or reflected.
Refund Ability
30
Fiery Grip IV
3780 Magicka
Launch a fiery chain to grasp and pull an enemy to you, dealing 1392 Flame Damage and taunting them for 15 seconds if they are not already taunted. Hitting the target grants you Major Expedition, increasing your Movement Speed by 30% for 4 seconds. This attack cannot be dodged or reflected.
30
Chains of Devastation IV
3780 Magicka
Launch a fiery chain to grasp and pull yourself to an enemy, dealing 1438 Flame Damage. Hitting the target grants you Major Expedition and Major Berserk, increasing your Movement Speed by 30% and your damage done by 10% for 4 seconds. This attack cannot be dodged or reflected.
Pulls you to the enemy instead and no longer attempts to taunt. Grants Major Berserk after casting.
30
Unrelenting Grip IV
3780 Magicka
Launch a fiery chain to grasp and pull an enemy to you, dealing 1438 Flame Damage and taunting them for 15 seconds if they are not already taunted. Hitting the target grants you Major Expedition, increasing your Movement Speed by 30% for 4 seconds. If the target cannot be pulled, you restore 100% of the ability's cost as Magicka. This attack cannot be dodged or reflected.
If the target cannot be pulled, you are refunded the Magicka cost.
42
Inferno IV
2160 Magicka
Activate an aura of flames which launches a fireball at the nearest enemy every 5 seconds, dealing 1742 Flame Damage. While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
Refund Ability
42
Inferno IV
2160 Magicka
Activate an aura of flames which launches a fireball at the nearest enemy every 5 seconds, dealing 1742 Flame Damage. While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
42
Flames of Oblivion IV
2160 Magicka
Activate an aura of flames which launches a fireball at 3 enemies every 5 seconds, dealing 1799 Flame Damage. While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
Now launches three fireballs instead of one.
42
Cauterize IV
2160 Magicka
Activate an aura of flames which launches a fireball at yourself or an ally to cauterize their wounds every 5 seconds, healing them for 1799 Health. While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
Fireball heals allies instead of damaging enemies and increases the radius.
PASSIVES
8
Combustion I
Increases the damage of your Burning and Poisoned status effects by 40%. When you apply Burning or Poisoned to an enemy, you restore 1000 Magicka and Stamina. This effect can occur once every 3 seconds.
Refund Ability
8
Combustion I
Increases the damage of your Burning and Poisoned status effects by 20%. When you apply Burning or Poisoned to an enemy, you restore 500 Magicka and Stamina. This effect can occur once every 3 seconds.
18
Combustion II
Increases the damage of your Burning and Poisoned status effects by 40%. When you apply Burning or Poisoned to an enemy, you restore 1000 Magicka and Stamina. This effect can occur once every 3 seconds.
14
Warmth I
When you deal direct damage with an Ardent Flame ability, you reduce the enemy's Movement Speed by 30% for 3 seconds.
Refund Ability
14
Warmth I
When you deal direct damage with an Ardent Flame ability, you reduce the enemy's Movement Speed by 15% for 3 seconds.
27
Warmth II
When you deal direct damage with an Ardent Flame ability, you reduce the enemy's Movement Speed by 30% for 3 seconds.
22
Searing Heat I
Increases the damage over time of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by 25% and the duration by 4 seconds.
Refund Ability
22
Searing Heat I
Increases the duration of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by 2 seconds.
36
Searing Heat II
Increases the damage over time of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by 25% and the duration by 4 seconds.
39
World in Ruin I
Increases the damage of your Flame and Poison attacks by 5%.
Refund Ability
39
World in Ruin I
Increases the damage of your Flame and Poison attacks by 2%.
50
World in Ruin II
Increases the damage of your Flame and Poison attacks by 5%.
Draconic Power
ULTIMATES
12
Dragon Leap IV
125 Ultimate
Launch yourself at an enemy, dealing 4241 Physical Damage to all enemies in the area, knocking them back 4 meters, and stunning them for 2 seconds.
Refund Ability
12
Dragon Leap IV
125 Ultimate
Launch yourself at an enemy, dealing 4241 Physical Damage to all enemies in the area, knocking them back 4 meters, and stunning them for 2 seconds.
12
Take Flight IV
110 Ultimate
Launch yourself at an enemy, dealing 5037 Physical Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds.
Reduces the cost and increases the damage and range.
12
Ferocious Leap IV
125 Ultimate
Launch yourself at an enemy, dealing 4241 Flame Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds. After leaping you gain a damage shield that absorbs 16528 damage for 6 seconds. This portion of the ability scales with your Max Health.
Deals Flame Damage. After leaping you gain a damage shield.
SKILLS
1
Spiked Armor IV
2700 Magicka
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. While active, the armor returns 1 Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance.
Refund Ability
1
Spiked Armor IV
2700 Magicka
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. While active, the armor returns 1 Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance.
1
Hardened Armor IV
2700 Magicka
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. You gain a damage shield that absorbs up to 5121 damage for 6 seconds, scaling off your Max Health. While active, the armor returns 1 Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance.
You gain a damage shield after casting.
1
Volatile Armor IV
2700 Magicka
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. You release a spray of fiery spikes around you, causing enemies hit to take 11 Flame Damage over 20 seconds. While active, the armor returns 1 Flame Damage to any enemy that uses a direct damage attack against you in melee range. This ability scales off your Physical and Spell Resistance.
Enemies near you take damage over time when you activate the ability.
4
Dark Talons IV
3780 Magicka
Call forth talons from the ground, dealing 1742 Flame Damage to enemies near you and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.
Refund Ability
4
Dark Talons IV
3780 Magicka
Call forth talons from the ground, dealing 1742 Flame Damage to enemies near you and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.
4
Burning Talons IV
3780 Magicka
Call forth talons from the ground, dealing 1799 Flame Damage to enemies near you, an additional 1635 Flame Damage over 5 seconds, and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.
Deals additional damage over time.
4
Choking Talons IV
3510 Magicka
Call forth talons from the ground, dealing 1742 Flame Damage to enemies near you and immobilizing them for 4 seconds. Enemies hit are afflicted with Minor Maim, reducing their damage done by 5% for 10 seconds. An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.
Reduces the cost and affected enemies deal less damage.
20
Dragon Blood IV
4320 Magicka
Draw on your draconic blood to heal for 33% of your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds.
Refund Ability
20
Dragon Blood IV
4320 Magicka
Draw on your draconic blood to heal for 33% of your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds.
20
Green Dragon Blood IV
4320 Magicka
Draw on your draconic blood to heal for 33% of your missing Health and an additional 511 Health every 1 second over 5 seconds. The heal over time scales off of your Max Health. You also gain Major Fortitude, Major Endurance, and Minor Vitality, increasing your Health Recovery and Stamina Recovery by 30% and healing received and damage shield strength by 6% for 20 seconds.
You also gain Major Endurance, Minor Vitality, and additional healing over time.
20
Coagulating Blood IV
4320 Magicka
Draw on your draconic blood to heal for 2999, increasing by up to 50% additional healing based on your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds.
Now heals based on your offensive stats rather than Health and increases the amount of healing based on your missing Health.
30
Protective Scale IV
3780 Magicka
Flex your scales, reducing your damage taken from projectiles by 50% for 6 seconds.
Refund Ability
30
Protective Scale IV
3780 Magicka
Flex your scales, reducing your damage taken from projectiles by 50% for 6 seconds.
30
Protective Plate IV
3510 Magicka
Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds. Gain immunity to snares and immobilizations for 4 seconds.
Gain immunity to snares and immobilizations. Cost reduces as ability ranks up.
30
Dragon Fire Scale IV
3780 Magicka
Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds. When you are hit with a projectile, you retaliate by launching a fiery orb at the attacker that deals 1799 Flame Damage. This effect can occur once every half second.
Incoming projectiles cause you to deal Flame Damage back to the attacker.
42
Inhale IV
3510 Magicka
Channel draconic energy to suck in the air around you, dealing 870 Flame Damage to nearby enemies and healing you for 100% of the damage caused. After 2.5 seconds, you exhale fire, dealing 1742 Flame Damage to nearby enemies.
Refund Ability
42
Inhale IV
3510 Magicka
Channel draconic energy to suck in the air around you, dealing 870 Flame Damage to nearby enemies and healing you for 100% of the damage caused. After 2.5 seconds, you exhale fire, dealing 1742 Flame Damage to nearby enemies.
42
Deep Breath IV
3510 Magicka
Channel draconic energy to suck in the air around you, dealing 870 Flame Damage to nearby enemies and healing you for 100% of the damage caused. Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 2 seconds. After 2.5 seconds, you exhale fire, dealing 2249 Flame Damage to nearby enemies.
Initial hit interrupts enemies that are casting. Final explosion damage increased.
42
Draw Essence IV
3510 Magicka
Channel draconic energy to suck in the air around you, dealing 870 Flame Damage to nearby enemies and healing you for 150% of the damage caused. After 2.5 seconds, you exhale fire, dealing 1742 Flame Damage to nearby enemies and restoring 10% of the ability's cost for each enemy hit as Magicka.
Initial hit heals for more. Final explosion refunds Magicka for each enemy struck.
PASSIVES
8
Iron Skin I
Increases the amount of damage you block by 10%.
Refund Ability
8
Iron Skin I
Increases the amount of damage you block by 4%.
18
Iron Skin II
Increases the amount of damage you block by 10%.
14
Burning Heart I
While a Draconic Power ability is active, your healing received is increased by 12%.
Refund Ability
14
Burning Heart I
While a Draconic Power ability is active, your healing received is increased by 6%.
27
Burning Heart II
While a Draconic Power ability is active, your healing received is increased by 12%.
22
Elder Dragon I
Increases your Health Recovery by 258 for each Draconic Power ability slotted. Current bonus: 0.
Refund Ability
22
Elder Dragon I
Increases your Health Recovery by 129 for each Draconic Power ability slotted. Current bonus: 0.
36
Elder Dragon II
Increases your Health Recovery by 258 for each Draconic Power ability slotted. Current bonus: 0.
39
Scaled Armor I
Increases your Physical and Spell Resistance by 1650.
Refund Ability
39
Scaled Armor I
Increases your Physical and Spell Resistance by 825.
50
Scaled Armor II
Increases your Physical and Spell Resistance by 1650.
Earthen Heart
ULTIMATES
12
Magma Armor IV
200 Ultimate
Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health and dealing 336 Flame Damage to nearby enemies each second for 10 seconds.
Refund Ability
12
Magma Armor IV
200 Ultimate
Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health and dealing 336 Flame Damage to nearby enemies each second for 10 seconds.
12
Magma Shell IV
200 Ultimate
Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health and dealing 347 Flame Damage to nearby enemies each second for 10 seconds. When activated, nearby allies gain a damage shield for 100% of their Max Health for 10 seconds.
When activated nearby allies gain a powerful damage shield.
12
Corrosive Armor IV
200 Ultimate
Oxidize the green Dragon blood in your veins, limiting incoming damage to 3% of your Max Health and dealing 347 Poison Damage to nearby enemies each second for 10 seconds. While active, this ability and your direct damage attacks ignores enemy Physical and Spell Resistance, but you cannot generate Ultimate.
Deals Poison Damage. While active, your direct attacks ignore Physical and Spell Resistance, but you cannot generate Ultimate.
SKILLS
1
Stonefist IV
2295 Stamina
Crush the earth beneath you, dealing 2323 Physical Damage to all enemies within 6 meters of you. Debris ripped from the ground is held around you for 10 seconds. Activating the ability again allows you to launch part of the debris at an enemy, dealing 2323 Physical Damage, up to 3 times. The final cast stuns enemies hit for 2.5 seconds.
Refund Ability
1
Stonefist IV
2295 Stamina
Crush the earth beneath you, dealing 2323 Physical Damage to all enemies within 6 meters of you. Debris ripped from the ground is held around you for 10 seconds. Activating the ability again allows you to launch part of the debris at an enemy, dealing 2323 Physical Damage, up to 3 times. The final cast stuns enemies hit for 2.5 seconds.
1
Obsidian Shard IV
4050 Magicka
Slam an enemy with molten rock, dealing 448 Flame Damage and causing the rock to explode, splashing magma around. You then pull back on the magma to heal yourself or up to 2 allies near the enemy for 3240 Health.
Converts to a Magicka ability that now heals you or two allies after dealing damage. Deals significantly less damage but no longer requires charges to cast.
1
Stone Giant IV
2295 Stamina
Crush the earth beneath you, dealing 2323 Physical Damage to all enemies within 6 meters of you. Debris ripped from the ground is held around you for 10 seconds. Activating the ability again allows you to launch part of the debris at an enemy, dealing 2323 Physical Damage, up to 3 times. The final cast stuns for 2.5 seconds. Each hit applies Stagger, increasing damage taken by 65 per stack for 5 seconds.
Enemies hit are affected with Stagger, causing them to take bonus damage from all attacks.
4
Molten Weapons IV
4320 Magicka
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.
Refund Ability
4
Molten Weapons IV
4320 Magicka
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.
4
Igneous Weapons IV
4320 Magicka
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 1 minute.
Increases the duration and increases the radius.
4
Molten Armaments IV
4050 Magicka
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds. You also gain Empower for the duration, increasing the damage of your Heavy Attacks against monsters by 70%.
You also gain Empower, and reduces the cost as the ability ranks up.
20
Obsidian Shield IV
4050 Magicka
Call the earth to your defense, granting a damage shield for you and nearby allies that absorbs 1321 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 16% for 2.5 seconds.
Refund Ability
20
Obsidian Shield IV
4050 Magicka
Call the earth to your defense, granting a damage shield for you and nearby allies that absorbs 1321 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 16% for 2.5 seconds.
20
Igneous Shield IV
4050 Magicka
Call the earth to your defense, granting a damage shield for nearby allies that absorbs 1365 damage. Your own damage shield absorbs 3414 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 16% for 2.5 seconds.
Increased shield strength on self.
20
Fragmented Shield IV
4050 Magicka
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs 1365 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 16% for 6.7 seconds.
Increases duration of Major Mending.
30
Petrify IV
4050 Magicka
Encase an enemy in molten rock, stunning them for 2.5 seconds. When the stun ends, they take 1161 Flame Damage. This stun cannot be blocked or dodged.
Refund Ability
30
Petrify IV
4050 Magicka
Encase an enemy in molten rock, stunning them for 2.5 seconds. When the stun ends, they take 1161 Flame Damage. This stun cannot be blocked or dodged.
30
Fossilize IV
4050 Magicka
Encase an enemy in molten rock, stunning them for 2.5 seconds. When the stun ends, they take 1199 Flame Damage and are immobilized for 3 seconds. This stun cannot be blocked or dodged.
Immobilizes the enemy after the stun ends.
30
Shattering Rocks IV
4050 Magicka
Encase an enemy in molten rock, stunning them for 2.5 seconds. When the stun ends, they take 1199 Flame Damage and you are healed for 2323 Health. This stun cannot be blocked or dodged.
When the stun ends, you are also healed.
42
Ash Cloud IV
351 Magicka
Summon a scorching cloud of ash at the target location for 15 seconds, reducing enemy Movement Speed by 70% and healing you and your allies for 434 Health every 1 second.
Refund Ability
42
Ash Cloud IV
351 Magicka
Summon a scorching cloud of ash at the target location for 15 seconds, reducing enemy Movement Speed by 70% and healing you and your allies for 434 Health every 1 second.
42
Cinder Storm IV
351 Magicka
Summon a scorching cloud of ash at the target location for 15 seconds, reducing enemy Movement Speed by 70% and healing you and your allies for 674 every 1 second.
Heals for significantly more.
42
Eruption IV
270 Magicka
Summon a scorching cloud of ash at the target location for 15 seconds, dealing 1799 Flame Damage immediately, reducing enemy Movement Speed by 70%, and dealing 319 Flame Damage in the area every 1 second. The eruptive damage can occur once every 10 seconds.
Damages instead of healing. Deals some damage instantly and reduces the cost.
PASSIVES
8
Eternal Mountain I
Increases duration of your Earthen Heart abilities by 20%.
Refund Ability
8
Eternal Mountain I
Increases duration of your Earthen Heart abilities by 10%.
18
Eternal Mountain II
Increases duration of your Earthen Heart abilities by 20%.
14
Battle Roar I
When you cast an Ultimate ability, you restore 50 Health, 50 Magicka, and 50 Stamina for each point of the Ultimate spent.
Refund Ability
14
Battle Roar I
When you cast an Ultimate ability, you restore 25 Health, 25 Magicka, and 25 Stamina for each point of the Ultimate spent.
27
Battle Roar II
When you cast an Ultimate ability, you restore 50 Health, 50 Magicka, and 50 Stamina for each point of the Ultimate spent.
22
Mountain's Blessing I
When you cast an Earthen Heart ability, you and your group gain Minor Brutality for 20 seconds, increasing your Weapon Damage by 10% If you are in combat, you also generate 3 Ultimate. This effect can occur once every 6 seconds.
Refund Ability
22
Mountain's Blessing I
When you cast an Earthen Heart ability, you and your group members gain Minor Brutality for 10 seconds, increasing your Weapon Damage by 10% If you are in combat, you also generate 2 Ultimate. This effect can occur once every 6 seconds.
36
Mountain's Blessing II
When you cast an Earthen Heart ability, you and your group gain Minor Brutality for 20 seconds, increasing your Weapon Damage by 10% If you are in combat, you also generate 3 Ultimate. This effect can occur once every 6 seconds.
39
Helping Hands I
When you cast an Earthen Heart ability with a cost, you restore 1120 Stamina. This effect cannot activate when using a Stamina costing ability and must cost more than the restored value.
Refund Ability
39
Helping Hands I
When you cast an Earthen Heart ability with a cost, you restore 1120 Stamina. This effect cannot activate when using a Stamina costing ability, must cost more than the restored value, and can occur once every 2 seconds.
50
Helping Hands II
When you cast an Earthen Heart ability with a cost, you restore 1120 Stamina. This effect cannot activate when using a Stamina costing ability and must cost more than the restored value.
Assassination
ULTIMATES
12
Death Stroke IV
70 Ultimate
Ravage an enemy with a swift strike, dealing 3716 Magic Damage and causing them to take 20% more damage from your attacks for 8 seconds.
Refund Ability
12
Death Stroke IV
70 Ultimate
Ravage an enemy with a swift strike, dealing 3716 Magic Damage and causing them to take 20% more damage from your attacks for 8 seconds.
12
Incapacitating Strike IV
70 Ultimate
Ravage an enemy with a swift strike, dealing 3840 Disease Damage and causing them to take 20% more damage from your attacks for 8 seconds. If cast with 120 or more Ultimate, you instead deal 4223 Disease Damage, stun the enemy for 3 seconds, and increase the duration of the damage taken effect to 12 seconds.
Deals Disease Damage. Improves the ability significantly if cast with more Ultimate.
12
Soul Harvest IV
70 Ultimate
Ravage an enemy with a spinning attack, dealing 3718 Magic Damage and increasing your damage against them by 20% for 8 seconds. Also afflicts the enemy with Major Defile, reducing their healing received and damage shield strength by 12%. While slotted on either bar, any time you kill an enemy you gain 10 Ultimate.
Also afflicts the enemy with Major Defile. While slotted on either bar, gain Ultimate whenever you kill an enemy.
SKILLS
1
Assassin's Blade IV
2430 Magicka
Thrust a magic blade with lethal precision to stab an enemy, dealing 1161 Magic Damage. Deals 300% more damage to enemies below 25% Health.
Refund Ability
1
Assassin's Blade IV
2430 Magicka
Thrust a magic blade with lethal precision to stab an enemy, dealing 1161 Magic Damage. Deals 300% more damage to enemies below 25% Health.
1
Killer's Blade IV
2066 Stamina
Thrust a caustic blade with lethal precision to stab an enemy, dealing 1161 Disease Damage. Deals up to 400% more damage to enemies with less than 50% Health. Heals you for 2399 if the enemy dies within 2 seconds of being struck.
Converts into a Stamina ability, deals Disease Damage, and now scales linearly based on missing Health rather than a flat value. Also heals you if the target dies within two seconds of use.
1
Impale IV
2430 Magicka
Throw a magic blade with lethal precision to strike an enemy, dealing 1161 Magic Damage. Deals 330% more damage to enemies below 25% Health.
Allows you to use the ability at range and increases the execute multiplier.
4
Teleport Strike IV
3780 Magicka
Flash through the shadows and ambush an enemy, dealing 1392 Magic Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
Refund Ability
4
Teleport Strike IV
3780 Magicka
Flash through the shadows and ambush an enemy, dealing 1392 Magic Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
4
Lotus Fan IV
3780 Magicka
Flash through the shadows and ambush an enemy, dealing 1393 Magic Damage. After teleporting you unleash a fan of knives, dealing an additional 3340 Magic Damage over 20 seconds to the target and nearby enemies. All enemies hit are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
Targets in an area around the enemy take damage and are afflicted with Minor Vulnerability.
4
Ambush IV
3213 Stamina
Flash through the shadows and ambush an enemy, dealing 1438 Physical Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. Also grants you Empower and Minor Berserk for 10 seconds, increasing the damage of your Heavy Attacks against monsters by 70% and your damage done by 5%.
Converts to a Stamina ability and deals Physical Damage. Also grants you Empower and Minor Berserk.
20
Blur IV
3780 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for 20 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.
Refund Ability
20
Blur IV
3780 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for 20 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.
20
Mirage IV
3510 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion and Minor Resolve, reducing damage from area attacks by 20% and increasing your Physical and Spell Resistance by 2974 for 20 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.
Grants Minor Resolve, increasing your Physical and Spell Resistance. Reduces the cost as the ability ranks up.
20
Phantasmal Escape IV
3780 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for 20 seconds. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.
Grants snare and immobilization immunity for a short duration.
30
Mark Target IV
2700 Magicka
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 20 seconds. When a marked enemy dies, you heal to full Health. You can only have one Mark Target active at a time.
Refund Ability
30
Mark Target IV
2700 Magicka
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 20 seconds. When a marked enemy dies, you heal to full Health. You can only have one Mark Target active at a time.
30
Piercing Mark IV
2700 Magicka
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 1 minute. You can detect marked enemies even if they use stealth or invisibility for 3 seconds. When a marked enemy dies, you heal to full Health. You can only have one Piercing Mark active at a time.
Ability has an increased duration, and you can see the target if they use stealth or invisibility.
30
Reaper's Mark IV
2700 Magicka
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 20 seconds. When a marked enemy dies, you heal to full Health and gain Major Berserk, increasing your damage done by 10% for 10 seconds. You can only have one Reaper's Mark active at a time.
If the marked enemy dies, you gain Major Berserk, increasing your damage done.
42
Grim Focus IV
1890 Magicka
When slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of Grim Focus, increasing your Weapon and Spell Damage by 60 up to 5 times. Fully-charged Heavy Attacks grant two stacks. When at full stacks, you can consume them all to fire a spectral arrow to deal 4182 Magic Damage, and heal for 33% of the damage dealt if you are within melee range.
Refund Ability
42
Grim Focus IV
1890 Magicka
When slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of Grim Focus, increasing your Weapon and Spell Damage by 60 up to 5 times. Fully-charged Heavy Attacks grant two stacks. When at full stacks, you can consume them all to fire a spectral arrow to deal 4182 Magic Damage, and heal for 33% of the damage dealt if you are within melee range.
42
Relentless Focus IV
1377 Stamina
When slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of Relentless Focus, increasing your Weapon and Spell Damage by 80 up to 5 times. Fully-charged Heavy Attacks grant two stacks. When at full stacks, you can consume them all to fire a spectral arrow to deal 4183 Disease Damage, and heal for 33% of the damage dealt if you are within melee range.
Converts into a Stamina ability and deals Disease Damage. Increases the amount of Weapon and Spell Damage each stack grants, and reduces the cost.
42
Merciless Resolve IV
1890 Magicka
When slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of Merciless Resolve, increasing your Weapon and Spell Damage by 60 up to 5 times. Fully-charged Heavy Attacks grant two stacks. When at full stacks, you can consume them all to fire a spectral arrow to deal 4752 Magic Damage, and heal for 50% of the damage dealt if you are within melee range.
Increases the damage and healing of the spectral arrow.
PASSIVES
8
Master Assassin I
Increases your Physical and Spell Penetration against enemies you are flanking by 2974. Increases the duration of the stun from Sneak by 100%.
Refund Ability
8
Master Assassin I
Increases your Physical and Spell Penetration against enemies you are flanking by 1487. Increases the duration of the stun from Sneak by 100%.
18
Master Assassin II
Increases your Physical and Spell Penetration against enemies you are flanking by 2974. Increases the duration of the stun from Sneak by 100%.
14
Executioner I
When an enemy dies within 2 seconds of being damaged by you, you restore 1000 Magicka and Stamina.
Refund Ability
14
Executioner I
When an enemy dies within 2 seconds of being damaged by you, you restore 500 Magicka and Stamina.
27
Executioner II
When an enemy dies within 2 seconds of being damaged by you, you restore 1000 Magicka and Stamina.
22
Pressure Points I
Increases your Weapon and Spell Critical ratings by 438 for each Assassination ability slotted. Current bonus: 438.
Refund Ability
22
Pressure Points I
Increases your Weapon and Spell Critical ratings by 219 for each Assassination ability slotted. Current bonus: 219.
36
Pressure Points II
Increases your Weapon and Spell Critical ratings by 438 for each Assassination ability slotted. Current bonus: 438.
39
Hemorrhage I
Increases your Critical Damage by 10%. Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by 1314 for 20 seconds.
Refund Ability
39
Hemorrhage I
Increases your Critical Damage by 5%. Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by 1314 for 10 seconds.
50
Hemorrhage II
Increases your Critical Damage by 10%. Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by 1314 for 20 seconds.
Shadow
ULTIMATES
12
Consuming Darkness IV
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.
Refund Ability
12
Consuming Darkness IV
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.
12
Bolstering Darkness IV
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection for 10 seconds, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.
Major Protection persists after leaving the area.
12
Veil of Blades IV
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70%, dealing 1438 Magic Damage to them every 1 second, and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.
Enemies in the area take damage over time.
SKILLS
1
Veiled Strike IV
2295 Magicka
Slash an enemy, dealing 2323 Magic Damage. If you strike an enemy from their flank you set them Off Balance.
Refund Ability
1
Veiled Strike IV
2295 Magicka
Slash an enemy, dealing 2323 Magic Damage. If you strike an enemy from their flank you set them Off Balance.
1
Surprise Attack IV
2295 Stamina
Slash an enemy, dealing 2399 Physical Damage and applying the Sundered status effect. If you strike an enemy from their flank you set them Off Balance. This attack will also be guaranteed to be a Critical Strike, up to once every 3 seconds.
Converts to a Stamina ability and deals Physical Damage. Always applies the Sundered status effect and deals guaranteed critical damage when flanking an enemy.
1
Concealed Weapon IV
2295 Magicka
Slash an enemy, dealing 2556 Magic Damage. If you strike an enemy from their flank you set them Off Balance. When you leave Sneak or invisibility while in combat, increase your damage done with this ability by 10% for 15 seconds. While slotted on either bar, you gain Minor Expedition, increasing your Movement Speed by 15%.
Deals increased damage, which furthers when leaving Sneak or invisibility. While slotted you gain Minor Expedition.
4
Shadow Cloak IV
4050 Magicka
Cloak yourself in shadow to become invisible for 3 seconds. While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
Refund Ability
4
Shadow Cloak IV
4050 Magicka
Cloak yourself in shadow to become invisible for 3 seconds. While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
4
Shadowy Disguise IV
3780 Magicka
Cloak yourself in shadow to become invisible for 3 seconds. Your next direct damage attack used within 3 seconds will always be a Critical Strike. While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
Guarantees a Critical Strike on your next attack. Cost decreases as the ability ranks up.
4
Dark Cloak IV
4050 Magicka
Shroud yourself in protective shadow to heal for 853 Health every 1 second, over 3 seconds, increasing by an additional 150% when you are not moving. This portion of the ability scales off your Max Health. While slotted on either bar, you gain Minor Protection, reducing your damage taken by 5%.
No longer grants invisibility. Now heals over time based on your Max Health, and grants Minor Protection rather than Major Prophecy and Savagery.
20
Path of Darkness IV
3510 Magicka
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing Movement Speed by 30%. Effect persists for 4 seconds after leaving the path.
Refund Ability
20
Path of Darkness IV
3510 Magicka
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing Movement Speed by 30%. Effect persists for 4 seconds after leaving the path.
20
Twisting Path IV
2700 Magicka
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing Movement Speed by 30% which persists for 4 seconds after leaving the path. Deals 377 Magic Damage to enemies in the target area every 1 second.
Reduces the cost and the path affects a larger conal area and deals damage.
20
Refreshing Path IV
3510 Magicka
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, Minor Endurance, and Minor Intellect, increasing Movement Speed by 30%, as well as Stamina and Magicka Recovery by 15%. Effect persists for 4 seconds after leaving the path. Heals 435 Health to you and allies in the area every 1 second.
Path also heals you and your allies and increases their Magicka and Stamina Recovery.
30
Aspect of Terror IV
3780 Magicka
Summon a dark spirit to terrify nearby enemies, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.
Refund Ability
30
Aspect of Terror IV
3780 Magicka
Summon a dark spirit to terrify nearby enemies, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.
30
Mass Hysteria IV
3780 Magicka
Summon a dark spirit to terrify all nearby enemies, causing them to cower in fear for 3 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.
The ability no longer has a cap of how many targets it can affect and the fear increases in duration as the ability ranks up.
30
Manifestation of Terror IV
3240 Magicka
Conceal a sinister trap at the target location, which takes 2 seconds to arm and lasts for 20 seconds. When the trap is triggered, up to 6 enemies in the area become terrified, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.
Reduces the cost and creates a trap at your target location instead, which fears enemies when triggered.
42
Summon Shade IV
2970 Magicka
Summon a shade version of yourself to attack an enemy and fight at your side for 20 seconds. The shade slashes at an enemy, dealing 462 Magic Damage once every 2 seconds, and inflicts Minor Maim for 4 seconds, reducing the enemy's damage done by 5%.
Refund Ability
42
Summon Shade IV
2970 Magicka
Summon a shade version of yourself to attack an enemy and fight at your side for 20 seconds. The shade slashes at an enemy, dealing 462 Magic Damage once every 2 seconds, and inflicts Minor Maim for 4 seconds, reducing the enemy's damage done by 5%.
42
Dark Shade IV
2970 Magicka
Summon a shade version of yourself to attack an enemy and fight at your side for 20 seconds. The shade slashes at an enemy, dealing 623 Magic Damage and occasionally whirlwinds all enemies around it, dealing 623 Magic Damage once every 2 seconds. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 5% for 4 seconds.
Shade deals increased damage, and occasionally casts an area of effect attack.
42
Shadow Image IV
3780 Magicka
Summon a shade version of yourself to stay in place and attack an enemy from range for 20 seconds. The shade shoots at an enemy, dealing 478 Magic Damage every 2 seconds, and inflicts Minor Maim, reducing the enemy's damage done by 5% for 4 seconds. While the shade is summoned, you can activate this ability again for no cost to teleport to the shade's location.
The summoned shade now is stationary and attacks from a range but costs more. Activating the ability again while the shade is active allows you to teleport to its position.
PASSIVES
8
Refreshing Shadows I
Increases your Health, Stamina, and Magicka Recovery by 15%.
Refund Ability
8
Refreshing Shadows I
Increases your Health, Stamina, and Magicka Recovery by 7%.
18
Refreshing Shadows II
Increases your Health, Stamina, and Magicka Recovery by 15%.
14
Shadow Barrier I
Casting a Shadow ability grants you Major Resolve for 6 seconds, increasing your Physical and Spell Resistance by 5948. This duration is increased by 25% for each piece of Heavy Armor equipped. Current Bonus: 0%. Current Duration: 6 seconds
Refund Ability
14
Shadow Barrier I
Casting a Shadow ability grants you Major Resolve for 3 seconds, increasing your Physical and Spell Resistance by 5948. This duration is increased by 25% for each piece of Heavy Armor equipped. Current Bonus: 0%. Current Duration: 3 seconds.
27
Shadow Barrier II
Casting a Shadow ability grants you Major Resolve for 6 seconds, increasing your Physical and Spell Resistance by 5948. This duration is increased by 25% for each piece of Heavy Armor equipped. Current Bonus: 0%. Current Duration: 6 seconds
22
Dark Vigor I
Increases your Max Health by 3% for each Shadow ability slotted. Current bonus: 0%.
Refund Ability
22
Dark Vigor I
Increases your Max Health by 2% for each Shadow ability slotted. Current bonus: 0%.
36
Dark Vigor II
Increases your Max Health by 3% for each Shadow ability slotted. Current bonus: 0%.
39
Dark Veil I
Increases the duration of your non-invisibility based Shadow abilities by 2 seconds.
Refund Ability
39
Dark Veil I
Increases the duration of your non-invisibility based Shadow abilities by 1 second.
50
Dark Veil II
Increases the duration of your non-invisibility based Shadow abilities by 2 seconds.
Siphoning
ULTIMATES
12
Soul Shred IV
150 Ultimate
Ravage nearby enemies' souls with a night rune, dealing 3486 Magic Damage and stunning them for 4 seconds. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused.
Refund Ability
12
Soul Shred IV
150 Ultimate
Ravage nearby enemies' souls with a night rune, dealing 3486 Magic Damage and stunning them for 4 seconds. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused.
12
Soul Siphon IV
150 Ultimate
Sanctify your soul and the souls of nearby allies with a night rune, healing for 3600 Health and an additional 9384 Health over 4 seconds. You and your allies will also receive Major Vitality, increasing your healing received and damage shield strength by 12% for 4 seconds. An ally can target a nearby enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused.
Heals you and your allies instead of damaging and stunning enemies.
12
Soul Tether IV
150 Ultimate
Ravage nearby enemies' souls with a night rune, dealing 3600 Magic Damage, healing for half the damage, and stunning them for 4 seconds. Ravaged enemies are tethered to you for 8 seconds, and while they remain within 10 meters, you siphon 627 Health from them every second. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused.
You heal for half the initial damage caused, and enemies hit are tethered to you. You deal constant damage and heal while tethered.
SKILLS
1
Strife IV
2700 Magicka
Steal an enemy's life force, dealing 1548 Magic Damage and healing you or a nearby ally for 50% of the damage inflicted every 2 seconds for 10 seconds.
Refund Ability
1
Strife IV
2700 Magicka
Steal an enemy's life force, dealing 1548 Magic Damage and healing you or a nearby ally for 50% of the damage inflicted every 2 seconds for 10 seconds.
1
Funnel Health IV
2700 Magicka
Steal an enemy's life force, dealing 1600 Magic Damage and healing you or 2 other nearby allies for 50% of the damage inflicted every 2 seconds for 10 seconds.
Heals an additional target.
1
Swallow Soul IV
2700 Magicka
Steal an enemy's life force, dealing 2160 Magic Damage and healing you for 35% of the damage inflicted every 2 seconds for 10 seconds.
Increases the damage done but reduces the healing caused. Heal only targets yourself.
4
Malevolent Offering IV
3510 Magicka
Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 3486 Health, while draining 1080 Health from yourself over 3 seconds.
Refund Ability
4
Malevolent Offering IV
3510 Magicka
Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 3486 Health, while draining 1080 Health from yourself over 3 seconds.
4
Shrewd Offering IV
2970 Magicka
Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 3485 Health, while draining 810 Health from yourself over 2 seconds.
Reduces the Magicka cost and the duration of the Health cost.
4
Healthy Offering IV
3510 Magicka
Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 3600 Health, while draining 1080 Health from yourself over 3 seconds. After casting, gain Minor Mending for 10 seconds, increasing your healing done by 8%.
Grants you Minor Mending after casting, increasing your healing done.
20
Cripple IV
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 4631 Magic Damage over 20 seconds and reducing their Movement Speed by 30% for 4 seconds.
Refund Ability
20
Cripple IV
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 4631 Magic Damage over 20 seconds and reducing their Movement Speed by 30% for 4 seconds.
20
Debilitate IV
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 4785 Magic Damage over 20 seconds and reducing their Movement Speed by 50% for 4 seconds. This ability has a higher chance of applying the Overcharged status effect.
Increases the snare potency and quintuples the chance to apply the Overcharged status effect.
20
Crippling Grasp IV
2700 Magicka
Sap an enemy's agility and wrack them with pain, dealing 1199 Magic Damage and an additional 4350 Magic Damage over 20 seconds, immobilizing them for 2 seconds, and reducing their Movement Speed by 30% for 4 seconds.
Converts some of the damage over time into more up front damage, immobilizes the enemy on impact, and reduces the cost.
30
Siphoning Strikes IV
4000 Health
Channel a portion of your soul to convert Health to 2000 Magicka and Stamina. While slotted on either bar, your soul yearns for the warmth of life. All damage you deal heals you for 1250 Health, up to once every 1 second.
Refund Ability
30
Siphoning Strikes IV
4000 Health
Channel a portion of your soul to convert Health to 2000 Magicka and Stamina. While slotted on either bar, your soul yearns for the warmth of life. All damage you deal heals you for 1250 Health, up to once every 1 second.
30
Leeching Strikes IV
4000 Health
Channel a portion of your soul to convert Health to 2000 Magicka and Stamina. While slotted on either bar, your soul yearns for the warmth of life. All damage you deal heals you for 1800 Health and reduces the cost of your next Leeching Strikes by 10%, stacking up to 10 times. This effect can occur once every 1 second.
Increases the healing done and grants ramping cost reduction for the next cast when the heal activates.
30
Siphoning Attacks IV
4000 Health
Channel a portion of your soul to convert Health to 2600 Magicka and Stamina. While slotted on either bar, your soul yearns for the warmth of life. All damage you deal heals you for 1250 Health and restores 200 Magicka and Stamina, up to once every 1 second.
Increases the Magicka and Stamina restored, and the heal now also restores Magicka and Stamina.
42
Drain Power IV
3510 Magicka
Siphon the vigor from your enemies' blood, dealing 1742 Magic Damage to all nearby enemies. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.
Refund Ability
42
Drain Power IV
3510 Magicka
Siphon the vigor from your enemies' blood, dealing 1742 Magic Damage to all nearby enemies. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.
42
Power Extraction IV
2983 Stamina
Siphon the vigor from your enemies' blood, dealing 1742 Disease Damage to all nearby enemies. If an enemy is hit you gain Major Brutality and Sorcery, and Minor Courage increasing your Weapon and Spell Damage by 20% and 215 for 30 seconds. Enemies hit have Minor Cowardice applied to them for 10 seconds, reducing their Weapon and Spell Damage by 215.
Converts to a Stamina ability that deals Disease Damage. Applies Minor Cowardice to enemies hit and grants Minor Courage to you.
42
Sap Essence IV
3510 Magicka
Siphon the vigor from your enemies' blood, dealing 1742 Magic Damage to all nearby enemies and healing you and your allies for 599 plus 20% more for each enemy hit. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.
Also heals you and your allies. Heal is stronger for each enemy hit.
PASSIVES
8
Catalyst I
After drinking a potion you gain 20 Ultimate.
Refund Ability
8
Catalyst I
After drinking a potion you gain 10 Ultimate.
18
Catalyst II
After drinking a potion you gain 20 Ultimate.
14
Magicka Flood I
Increases your Max Magicka by 8% while a Siphoning ability is slotted.
Refund Ability
14
Magicka Flood I
Increases your Max Magicka by 4% while a Siphoning ability is slotted.
27
Magicka Flood II
Increases your Max Magicka by 8% while a Siphoning ability is slotted.
22
Soul Siphoner I
Increases your healing done by 3% for each Siphoning ability slotted. Current bonus: 0%.
Refund Ability
22
Soul Siphoner I
Increases your healing done by 2% for each Siphoning ability slotted. Current bonus: 0%.
36
Soul Siphoner II
Increases your healing done by 3% for each Siphoning ability slotted. Current bonus: 0%.
39
Transfer I
Casting a Siphoning ability while in combat generates 2 Ultimate. This effect can occur once every 4 seconds.
Refund Ability
39
Transfer I
Casting a Siphoning ability while in combat generates 1 Ultimate. This effect can occur once every 4 seconds.
50
Transfer II
Casting a Siphoning ability while in combat generates 2 Ultimate. This effect can occur once every 4 seconds.
Daedric Summoning
ULTIMATES
12
Summon Storm Atronach IV
200 Ultimate
Summon an immobile storm atronach at the target location. Its arrival deals 2249 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 1124 Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 10 seconds, increasing their damage done by 10%.
Refund Ability
12
Summon Storm Atronach IV
200 Ultimate
Summon an immobile storm atronach at the target location. Its arrival deals 2249 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 1124 Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 10 seconds, increasing their damage done by 10%.
12
Greater Storm Atronach IV
200 Ultimate
Summon an immobile storm atronach at the target location. Its arrival deals 2249 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 1509 Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 10 seconds, increasing their damage done by 10%.
Increases the health and damage of the atronach.
12
Summon Charged Atronach IV
200 Ultimate
Summon an immobile storm atronach at the target location. Its arrival deals 2323 Shock Damage and stuns enemies for 3 seconds. The atronach calls upon a lightning storm every 2 seconds, dealing 2323 Shock Damage to enemies around it. Enemies hit are afflicted with the Concussion status effect. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 10 seconds, increasing their damage done by 10%.
The atronach now uses a powerful area of effect attack, which always applies Concussion.
SKILLS
1
Summon Unstable Familiar IV
3510 Magicka
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 347 Shock Damage. Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing 421 Shock Damage every 2 seconds for 20 seconds to enemies near them. The familiar remains until killed or unsummoned.
Refund Ability
1
Summon Unstable Familiar IV
3510 Magicka
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 347 Shock Damage. Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing 421 Shock Damage every 2 seconds for 20 seconds to enemies near them. The familiar remains until killed or unsummoned.
1
Summon Unstable Clannfear IV
3510 Magicka
Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear's headbutt deals 358 Physical Damage, while its tail spike hits nearby enemies for 358 Physical Damage after 1 second. Once summoned, you can activate the clannfear's special ability for 4320 Magicka, healing you for 5121 and the clannfear for 2560. The clannfear remains until killed or unsummoned.
Summons a clannfear instead of a familiar. Once summoned, you can activate the clannfear's special ability to heal you and the clannfear based on your Max Health. The clannfear's basic attacks deal Physical Damage.
1
Summon Volatile Familiar IV
3510 Magicka
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 358 Shock Damage. Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing 435 Shock Damage every 2 seconds for 20 seconds to enemies near them. The second hit stuns enemies hit for 3 seconds. The familiar remains until killed or unsummoned.
You summon a volatile familiar. Once summoned, you can activate the familiar's special ability to pulse area damage and stun enemies.
4
Daedric Curse IV
2970 Magicka
Curse an enemy with a destructive rune, dealing 2904 Magic Damage to the target and 1335 Magic Damage to all other nearby enemies after 6 seconds. You can have only one Daedric Curse active at a time.
Refund Ability
4
Daedric Curse IV
2970 Magicka
Curse an enemy with a destructive rune, dealing 2904 Magic Damage to the target and 1335 Magic Damage to all other nearby enemies after 6 seconds. You can have only one Daedric Curse active at a time.
4
Daedric Prey IV
2160 Magicka
Curse an enemy with a destructive rune, dealing 2904 Magic Damage to the target and 1335 Magic Damage to all other nearby enemies after 6 seconds. While the curse is active, your pets deal an additional 45% damage to the target. You can have only one Daedric Prey active at a time.
Reduces the cost and your pets deal additional damage to the cursed target.
4
Haunting Curse IV
2970 Magicka
Curse an enemy with a destructive rune, dealing 2999 Magic Damage to the target and 1379 Magic Damage to all other nearby enemies after 3.5 seconds. The curse will continue to haunt the enemy and explode a second time, dealing 2999 Magic Damage to the target and 1379 Magic Damage to all other nearby enemies after an additional 8.5 seconds. You can have only one Haunting Curse active at a time.
The curse will continue to haunt the enemy and explode a second time.
20
Summon Winged Twilight IV
3510 Magicka
Call on Azura to send a winged twilight to fight at your side. The winged twilight's zap deals 347 Shock Damage and its kick deals 347 Shock Damage. Once summoned, you can activate the winged twilight's special ability for 4590 Magicka, causing it to heal a friendly target for 3486 and itself for 1742. The winged twilight remains until killed or unsummoned.
Refund Ability
20
Summon Winged Twilight IV
3510 Magicka
Call on Azura to send a winged twilight to fight at your side. The winged twilight's zap deals 347 Shock Damage and its kick deals 347 Shock Damage. Once summoned, you can activate the winged twilight's special ability for 4590 Magicka, causing it to heal a friendly target for 3486 and itself for 1742. The winged twilight remains until killed or unsummoned.
20
Summon Twilight Tormentor IV
3510 Magicka
Call on Azura to send a twilight tormentor to fight at your side. The twilight tormentor's zap deals 478 Shock Damage and its kick deals 478 Shock Damage. Once summoned, you can activate the twilight tormentor's special ability for 2700 Magicka, causing it to deal 60% more damage to enemies above 50% Health for 20 seconds. The twilight tormentor remains until killed or unsummoned.
You summon a twilight tormentor, which deals higher damage. Once summoned, you can activate the twilight's special ability to grant it a damage bonus to high health enemies.
20
Summon Twilight Matriarch IV
3510 Magicka
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's zap deals 347 Shock Damage and its kick deals 347 Shock Damage. Once summoned, you can activate the twilight matriarch's special ability for 4590 Magicka, causing it to heal 2 friendly targets for 3600 and itself for 1799. The twilight matriarch remains until killed or unsummoned.
You summon a twilight matriarch. Once summoned, you can activate the twilight's special ability to heal the matriarch and up to 2 other friendly targets.
30
Conjured Ward IV
4320 Magicka
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 5454 damage for 6 seconds. If no pets are affected, you also heal for 2400 Health. This ability scales off the higher of your Max Health or Magicka and the shield is capped at 55% of your Max Health.
Refund Ability
30
Conjured Ward IV
4320 Magicka
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 5454 damage for 6 seconds. If no pets are affected, you also heal for 2400 Health. This ability scales off the higher of your Max Health or Magicka and the shield is capped at 55% of your Max Health.
30
Hardened Ward IV
4320 Magicka
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 7323 damage for 6 seconds. If no pets are affected, you also heal for 2400 Health. This ability scales off the higher of your Max Health or Magicka and the shield is capped at 72% of your Max Health.
Damage shield absorbs more and has a higher capped value.
30
Regenerative Ward IV
3780 Magicka
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 5454 damage for 10 seconds, heals you for 1600 Health, and grants Minor Intellect and Minor Endurance to you and nearby allies for 10 seconds. This ability scales off the higher of your Max Health or Magicka and the shield is capped at 55% of your Max Health.
Reduces the cost, increases the duration of the shield, and also grants you and your allies Minor Intellect and Endurance. The self heal now always applies, but heals for less.
42
Bound Armor IV
4050 Magicka
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 36% for 3 seconds. While slotted on either ability bar, your Max Magicka is increased by 8% and you gain Minor Protection, reducing your damage taken by 5%.
Refund Ability
42
Bound Armor IV
4050 Magicka
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 36% for 3 seconds. While slotted on either ability bar, your Max Magicka is increased by 8% and you gain Minor Protection, reducing your damage taken by 5%.
42
Bound Armaments IV
1377 Stamina
While slotted on either ability bar, your Light and Heavy Attacks summon a Bound weapon for 10 seconds, up to 4 times. Fully-charged Heavy Attacks grant two stacks. When you have one or more Bound Weapon active, you can activate the ability to arm the weapons, causing them to strike your target for 863 Physical Damage every 0.3 seconds. While slotted, your Max Stamina is increased by 8%.
Converts into a Stamina ability. Light and Heavy attacks summon Bound weapons that can be used to attack your current target. No longer grants block mitigation.
42
Bound Aegis IV
4050 Magicka
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 40% for 5 seconds. While slotted on either ability bar, your Max Magicka is increased by 8% and you gain Minor Resolve and Minor Protection, increasing your Physical and Spell Resistance by 2974 and reducing your damage taken by 5%.
Passively grants Minor Resolve while slotted. Increases the potency and duration of the block mitigation.
PASSIVES
8
Rebate I
You restore 300 Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.
Refund Ability
8
Rebate I
You restore 150 Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.
18
Rebate II
You restore 300 Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.
14
Power Stone I
Reduces the cost of your Ultimate abilities by 15%.
Refund Ability
14
Power Stone I
Reduces the cost of your Ultimate abilities by 8%.
27
Power Stone II
Reduces the cost of your Ultimate abilities by 15%.
22
Daedric Protection I
Increases your Health and Stamina Recovery by 20% while you have a Daedric Summoning ability slotted.
Refund Ability
22
Daedric Protection I
Increases your Health and Stamina Recovery by 10% while you have a Daedric Summoning ability slotted.
36
Daedric Protection II
Increases your Health and Stamina Recovery by 20% while you have a Daedric Summoning ability slotted.
39
Expert Summoner I
Increases your Max Health by 10% if you have a pet active. Increases your Max Magicka and Stamina by 10% if you have no pets active.
Refund Ability
39
Expert Summoner I
Increases your Max Health by 5% if you have a pet active. Increases your Max Magicka and Stamina by 5% if you have no pets active.
50
Expert Summoner II
Increases your Max Health by 10% if you have a pet active. Increases your Max Magicka and Stamina by 10% if you have no pets active.
Dark Magic
ULTIMATES
12
Negate Magic IV
225 Ultimate
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.
Refund Ability
12
Negate Magic IV
225 Ultimate
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.
12
Suppression Field IV
225 Ultimate
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also damages enemies for 1038 Magic Damage every 1 second.
The globe also damages enemies standing inside it.
12
Absorption Field IV
225 Ultimate
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also heals you and your allies for 1038 Health every 1 second.
The globe also heals you and your allies standing inside it.
SKILLS
1
Crystal Shard IV
2700 Magicka
Conjure dark crystals to bombard an enemy, dealing 2404 Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less.
Refund Ability
1
Crystal Shard IV
2700 Magicka
Conjure dark crystals to bombard an enemy, dealing 2404 Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less.
1
Crystal Weapon IV
2295 Stamina
Encase your weapon in dark crystals for 6 seconds, causing your next two Light or Heavy Attacks to deal additional damage and reduce the target's Armor by 1000 for 5 seconds. The first hit deals 2091 Physical Damage and the second deals 836 Physical Damage. After casting, your next non-Ultimate ability used within 3 seconds costs 10% less.
Converts the ability into an instant cast Stamina ability, which causes your next two Light or Heavy Attacks to deal bonus Physical Damage and reduce the enemy's Armor.
1
Crystal Fragments IV
2700 Magicka
Conjure dark crystals to bombard an enemy, dealing 2483 Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less. While slotted casting a non-Ultimate ability has a 33% chance of causing your next Crystal Fragments to be instant, deal 66% more damage, and cost half as much.
Casting abilities has a chance to make your next Crystal Fragments instant, deal more damage, and cost less.
4
Encase IV
3780 Magicka
Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds. Enemies hit are afflicted with Major Maim, reducing their damage done by 10% for 10 seconds.
Refund Ability
4
Encase IV
3780 Magicka
Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds. Enemies hit are afflicted with Major Maim, reducing their damage done by 10% for 10 seconds.
4
Shattering Spines IV
3780 Magicka
Call forth Daedric shards from the earth to encase and immobilize all enemies in front of you for 4 seconds. After the effect ends the shards shatter, dealing 1979 Magic Damage to any enemy that was encased. Enemies hit are afflicted with Major Maim, reducing their damage done by 10% for 10 seconds.
The ability no longer has a cap of how many targets it can affect, and now deals damage when the effect ends.
4
Vibrant Shroud IV
4860 Magicka
Call forth a Daedric shroud from the Colored Rooms to heal you and your allies and enfeeble foes in front of you. You and allies in the area are healed for 2700 Health and receive Minor Vitality, increasing your healing received and damage shield strength by 6% for 10 seconds. Enemies are afflicted with Major Maim, reducing their damage done by 10% for 10 seconds.
The area now heals you and allies, rather than immobilizing enemies, but at an increased cost. Healed targets receive Minor Vitality.
20
Rune Prison IV
3510 Magicka
Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for 3 seconds. This stun cannot be blocked.
Refund Ability
20
Rune Prison IV
3510 Magicka
Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for 3 seconds. This stun cannot be blocked.
20
Rune Cage IV
3510 Magicka
Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for 3 seconds. Deals 1799 Magic Damage if the stun lasts the full duration. This stun cannot be blocked.
Deals damage when effect completes.
20
Defensive Rune IV
3510 Magicka
Place a rune of protection on yourself for 2 minutes. While active, the next enemy to attack you is imprisoned in a constricting sphere of dark magic, stunning them after a short delay for 3 seconds. This stun cannot be blocked.
Cast spell on self, stunning the next enemy who attacks you.
30
Dark Exchange IV
3240 Stamina
Bargain with darkness to restore 8000 Health and 3600 Magicka instantly, and an additional 2400 Magicka over 20 seconds. The exchange also grants you Minor Berserk for 20 seconds, increasing your damage done by 5%.
Refund Ability
30
Dark Exchange IV
3240 Stamina
Bargain with darkness to restore 8000 Health and 3600 Magicka instantly, and an additional 2400 Magicka over 20 seconds. The exchange also grants you Minor Berserk for 20 seconds, increasing your damage done by 5%.
30
Dark Deal IV
2700 Magicka
Bargain with darkness to restore 8000 Health and 3600 Stamina instantly, and an additional 2400 Stamina over 10 seconds. The exchange also grants you Minor Berserk and Minor Force for 10 seconds, increasing your damage done by 5% and Critical Damage by 10%.
Converts Magicka into Health and Stamina instead. Reduces the cost, the times it takes the ability to restore resources, and the duration of Minor Berserk, but adds Minor Force.
30
Dark Conversion IV
3240 Stamina
Bargain with darkness to restore 10000 Health and 4500 Magicka instantly, and an additional 3000 Magicka over 20 seconds. The exchange also grants you Minor Berserk for 20 seconds, increasing your damage done by 5%.
Increases the amount of Health and Magicka restored.
42
Daedric Mines IV
5400 Magicka
Surprise your foes by placing 3 volatile Daedric mines around you, which take 3 seconds to arm and last for 15 seconds. When a mine is triggered it explodes, dealing 2613 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.
Refund Ability
42
Daedric Mines IV
5400 Magicka
Surprise your foes by placing 3 volatile Daedric mines around you, which take 3 seconds to arm and last for 15 seconds. When a mine is triggered it explodes, dealing 2613 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.
42
Daedric Tomb IV
5400 Magicka
Surprise your foes by placing 3 volatile Daedric mines at a target location, which arm instantly and last for 15 seconds. When a mine is triggered it explodes, dealing 2700 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.
You place the mines at a target location instead of around you. The mines arm instantly.
42
Daedric Refuge IV
5400 Magicka
Carefully form 5 protective Daedric wards around you, which take 3 seconds to arm and last for 15 seconds. When a Daedric ward is triggered it grants you or the ally a damage shield that absorbs 3591 damage for 6 seconds. Targets can only be shielded by Daedric Refuge once every 2 seconds and the shield is capped at 43% of the target's Max Health.
Converts the mines into protective wards that shield you or allies when they activate.
PASSIVES
8
Unholy Knowledge I
Reduces the Health, Magicka, and Stamina costs of your non Core Combat abilities by 6%.
Refund Ability
8
Unholy Knowledge I
Reduces the Health, Magicka, and Stamina costs of your non Core Combat abilities by 3%.
18
Unholy Knowledge II
Reduces the Health, Magicka, and Stamina costs of your non Core Combat abilities by 6%.
14
Blood Magic I
When you hit an enemy with a directly applied Dark Magic ability, you heal for 1600. This effect can occur once every half second and scales off your Max Health.
Refund Ability
14
Blood Magic I
When you hit an enemy with a directly applied Dark Magic ability, you heal for 800. This effect can occur once every half second and scales off your Max Health.
27
Blood Magic II
When you hit an enemy with a directly applied Dark Magic ability, you heal for 1600. This effect can occur once every half second and scales off your Max Health.
22
Persistence I
After blocking an attack, your next Health, Magicka, or Stamina ability costs 15% less.
Refund Ability
22
Persistence I
After blocking an attack, your next Health, Magicka, or Stamina ability costs 7% less.
36
Persistence II
After blocking an attack, your next Health, Magicka, or Stamina ability costs 15% less.
39
Exploitation I
When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical rating by 1314 for 20 seconds.
Refund Ability
39
Exploitation I
When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical rating by 1314 for 10 seconds.
50
Exploitation II
When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical rating by 1314 for 20 seconds.
Storm Calling
ULTIMATES
12
Overload IV
25 Ultimate
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 2323 Shock Damage to an enemy up to 28 meters away. Heavy Attacks blast enemies in a 4 x 6 area for 2090 Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off.
Refund Ability
12
Overload IV
25 Ultimate
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 2323 Shock Damage to an enemy up to 28 meters away. Heavy Attacks blast enemies in a 4 x 6 area for 2090 Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off.
12
Power Overload IV
25 Ultimate
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 2640 Shock Damage to an enemy up to 32 meters away. Heavy Attacks blast enemies in a 6 x 8 area for 2375 Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off.
Increase range of Light Attacks and radius of Heavy Attacks. Increases damage.
12
Energy Overload IV
25 Ultimate
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 2399 Shock Damage to an enemy up to 28 meters away. Heavy Attacks blast enemies in a 4 x 6 area for 2160 Shock Damage. The attacks restore 1200 Magicka and Stamina, and deplete Ultimate until you run out, or the ability is toggled off.
While active your Light and Heavy Attacks restore Magicka and Stamina.
SKILLS
1
Mages' Fury IV
2430 Magicka
Call down lightning to strike an enemy, dealing 870 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 3195 Shock Damage to them and 695 Shock Damage to other enemies nearby.
Refund Ability
1
Mages' Fury IV
2430 Magicka
Call down lightning to strike an enemy, dealing 870 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 3195 Shock Damage to them and 695 Shock Damage to other enemies nearby.
1
Mages' Wrath IV
2430 Magicka
Call down lightning to strike an enemy, dealing 871 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 3195 Shock Damage to them and all nearby enemies.
Significantly increases the damage dealt to other enemies nearby.
1
Endless Fury IV
2160 Magicka
Call down lightning to strike an enemy, dealing 871 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 3195 Shock Damage to them and 696 Shock Damage to other enemies nearby. If any enemy is killed within 5 seconds of being hit with this ability, you restore 4860 Magicka.
Reduces the cost and restores Magicka if the target dies after this ability dealt damage to them.
4
Lightning Form IV
2700 Magicka
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing 462 Shock Damage every 2 seconds for 20 seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948.
Refund Ability
4
Lightning Form IV
2700 Magicka
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing 462 Shock Damage every 2 seconds for 20 seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948.
4
Hurricane IV
2295 Stamina
Manifest yourself as pure air, buffeting nearby enemies with wind dealing 478 Physical Damage every 2 seconds for 20 seconds. The winds grow in damage and size, increasing up to 120% more damage and up to 9 meters in size. While in this form you gain Major Resolve and Minor Expedition, increasing your Physical and Spell Resistance by 5948 and your Movement Speed by 15%.
Converts into a Stamina ability and deals Physical Damage. Increases in size and damage the longer it is active. Grants Minor Expedition while active, increasing your Movement Speed.
4
Boundless Storm IV
2700 Magicka
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing 463 Shock Damage every 2 seconds for 30 seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948. Activating this grants you Major Expedition, increasing your Movement Speed by 30% for 4 seconds.
Increases the duration, and you gain Major Expedition for brief period after activation, increasing your Movement Speed.
20
Lightning Splash IV
2970 Magicka
Create a nexus of storm energy at the target location, dealing 280 Shock Damage to enemies in the area every 1 second for 10 seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 2698 Shock Damage to enemies around them.
Refund Ability
20
Lightning Splash IV
2970 Magicka
Create a nexus of storm energy at the target location, dealing 280 Shock Damage to enemies in the area every 1 second for 10 seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 2698 Shock Damage to enemies around them.
20
Liquid Lightning IV
2970 Magicka
Create a nexus of storm energy at the target location, dealing 281 Shock Damage to enemies in the area every 1 second for 15 seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 2698 Shock Damage to enemies around them.
Increases the duration.
20
Lightning Flood IV
2970 Magicka
Create a nexus of storm energy at the target location, dealing 377 Shock Damage to enemies in the area every 1 second for 10 seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 2698 Shock Damage to enemies around them.
Increases the radius and damage.
30
Surge IV
4050 Magicka
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 33 seconds. While active, dealing Critical Damage heals you for 2550 Health. This effect can occur once every 1 second.
Refund Ability
30
Surge IV
4050 Magicka
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 33 seconds. While active, dealing Critical Damage heals you for 2550 Health. This effect can occur once every 1 second.
30
Power Surge IV
4050 Magicka
Invoke Meridia's name to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 33 seconds. While active, activating a Critical heal causes the ability to heal you and your allies around you for 2550 Health. This effect can occur once every 3 seconds.
The heal now heals in an area around you but with a longer cooldown, and only triggers off Critical healing.
30
Critical Surge IV
4050 Magicka
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 33 seconds. While active, dealing Critical Damage heals you for 3300 Health. This effect can occur once every 1 second.
Increases the healing.
42
Bolt Escape IV
3780 Magicka
Transform yourself into pure energy and flash forward, stunning enemies near your final location for 3 seconds. This effect cannot be blocked. Casting again within 4 seconds costs 33% more Magicka.
Refund Ability
42
Bolt Escape IV
3780 Magicka
Transform yourself into pure energy and flash forward, stunning enemies near your final location for 3 seconds. This effect cannot be blocked. Casting again within 4 seconds costs 33% more Magicka.
42
Streak IV
3780 Magicka
Transform yourself into pure energy and flash forward, dealing 1438 Shock Damage to enemies in your wake and stunning them for 3 seconds. This effect cannot be blocked. Casting again within 4 seconds costs 33% more Magicka.
Now deals damage and stuns enemies between your beginning and final location.
42
Ball of Lightning IV
3780 Magicka
Transform yourself into pure energy and flash forward. After reaching your location, you become immune to snare and immobilize effects for 2 seconds. A ball of lightning is created at your end point, which intercepts up to 1 projectile attack made against you every 1 second for 3 seconds. Casting again within 4 seconds costs 33% more Magicka.
Creates a ball of lightning that protects you from projectiles, but no longer stuns enemies. Grants brief snare and immobilization immunity after casting.
PASSIVES
8
Capacitor I
Increases your Magicka Recovery by 10%.
Refund Ability
8
Capacitor I
Increases your Magicka Recovery by 5%.
18
Capacitor II
Increases your Magicka Recovery by 10%.
14
Energized I
Increases your Physical and Shock Damage by 5%.
Refund Ability
14
Energized I
Increases your Physical and Shock Damage by 3%.
27
Energized II
Increases your Physical and Shock Damage by 5%.
22
Amplitude I
Increases your damage done against enemies by 1% for every 10% current Health they have.
Refund Ability
22
Amplitude I
Increases your damage done against enemies by 1% for every 20% current Health they have.
36
Amplitude II
Increases your damage done against enemies by 1% for every 10% current Health they have.
39
Expert Mage I
Increases your Weapon and Spell Damage by 2% for each Sorcerer ability slotted. Current bonus: 0%.
Refund Ability
39
Expert Mage I
Increases your Weapon and Spell Damage by 1% for each Sorcerer ability slotted. Current bonus: 0%.
50
Expert Mage II
Increases your Weapon and Spell Damage by 2% for each Sorcerer ability slotted. Current bonus: 0%.
Aedric Spear
ULTIMATES
12
Radial Sweep IV
75 Ultimate
Swing your Aedric spear around with holy vengeance, dealing 2323 Magic Damage to all nearby enemies and an additional 1161 Magic Damage every 2 seconds for 6 seconds.
Refund Ability
12
Radial Sweep IV
75 Ultimate
Swing your Aedric spear around with holy vengeance, dealing 2323 Magic Damage to all nearby enemies and an additional 1161 Magic Damage every 2 seconds for 6 seconds.
12
Everlasting Sweep IV
75 Ultimate
Swing your Aedric spear around with holy vengeance, dealing 2399 Physical Damage to all nearby enemies and an additional 1161 Physical Damage every 2 seconds for 10 seconds. The duration is extended by 2 seconds for each enemy hit.
Deals Physical Damage and increases the duration, which further increases for each enemy hit.
12
Crescent Sweep IV
75 Ultimate
Swing your Aedric spear around with holy vengeance, dealing 2399 Magic Damage to all nearby enemies and an additional 1161 Magic Damage every 2 seconds for 6 seconds. Enemies in your path will be hit for 60% more damage.
Deals additional damage to enemies in front of you.
SKILLS
1
Puncturing Strikes IV
2295 Magicka
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 889 Magic Damage to the closest enemy and 462 Magic Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds.
Refund Ability
1
Puncturing Strikes IV
2295 Magicka
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 889 Magic Damage to the closest enemy and 462 Magic Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds.
1
Biting Jabs IV
2295 Stamina
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 919 Physical Damage to the closest enemy and 599 Physical Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds. Activating this ability grants you Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20% for 10 seconds.
Converts into a Stamina ability and deals Physical Damage. Grants you Major Brutality and Sorcery after casting and increases the damage done of the area of effect.
1
Puncturing Sweep IV
2295 Magicka
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 919 Magic Damage to the closest enemy and 478 Magic Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds. You heal for 33% of the damage done with this ability.
You heal for a percentage of the damage done.
4
Piercing Javelin IV
3780 Magicka
Hurl your spear at an enemy with godlike strength, dealing 1392 Magic Damage and knocking them back 8 meters. This ability ignores the enemy's Resistances and cannot be blocked.
Refund Ability
4
Piercing Javelin IV
3780 Magicka
Hurl your spear at an enemy with godlike strength, dealing 1392 Magic Damage and knocking them back 8 meters. This ability ignores the enemy's Resistances and cannot be blocked.
4
Aurora Javelin IV
3780 Magicka
Hurl your spear at an enemy with godlike strength, dealing 1438 Magic Damage and knocking them back 8 meters. This ability ignores the enemy's Resistances and cannot be blocked. The spear deals an additional 2% damage for every 1 meter you are away from the target, up to a maximum of 40%.
Deals additional damage based on the distance the spear travels.
4
Binding Javelin IV
3213 Stamina
Hurl your spear at an enemy with godlike strength, dealing 1393 Physical Damage and stunning them for 4 seconds. This ability ignores the enemy's Resistances and cannot be blocked.
Converts into a Stamina ability and deals Physical Damage. Stuns the enemy for longer instead of knocking back.
20
Focused Charge IV
3510 Magicka
Charge with your divine lance to impale an enemy, dealing 1392 Magic Damage and gaining Major Protection for 4 seconds, reducing your damage taken by 10%. If the enemy hit is casting, they are interrupted, set Off Balance, and stunned for 3 seconds.
Refund Ability
20
Focused Charge IV
3510 Magicka
Charge with your divine lance to impale an enemy, dealing 1392 Magic Damage and gaining Major Protection for 4 seconds, reducing your damage taken by 10%. If the enemy hit is casting, they are interrupted, set Off Balance, and stunned for 3 seconds.
20
Explosive Charge IV
3510 Magicka
Charge with your divine lance to impale all enemies in the area, dealing 1799 Magic Damage and gaining Major Protection for 10 seconds, reducing your damage taken by 10%. Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 3 seconds.
Deals increased damage and interrupts all enemies near the point of impact. Increases duration of Major Protection.
20
Toppling Charge IV
3510 Magicka
Charge with your divine lance to impale an enemy, dealing 1438 Magic Damage and gaining Major Protection for 4 seconds, reducing your damage taken by 10%. Enemies hit are stunned for 3 seconds, set Off Balance, and if they were casting, they are interrupted.
Always stuns the enemy and sets them Off Balance, regardless if they are casting.
30
Spear Shards IV
2970 Magicka
Send your spear into the heavens to bring down a shower of divine wrath, dealing 1742 Magic Damage to enemies in the area and an additional 134 Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher.
Refund Ability
30
Spear Shards IV
2970 Magicka
Send your spear into the heavens to bring down a shower of divine wrath, dealing 1742 Magic Damage to enemies in the area and an additional 134 Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher.
30
Luminous Shards IV
2700 Magicka
Send your spear into the heavens to bring down a shower of divine wrath, dealing 1742 Magic Damage to enemies in the area and an additional 135 Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the Holy Shards synergy, which restores 3960 Magicka and Stamina.
The synergy grants both Magicka and Stamina instead of whichever is lowest. Reduces cost as the ability ranks up.
30
Blazing Spear IV
2970 Magicka
Send your spear into the heavens to bring down a shower of divine wrath, dealing 2339 Magic Damage to enemies in the area and an additional 181 Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher.
Increases the damage dealt.
42
Sun Shield IV
4320 Magicka
Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Nearby enemies take 1742 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 4%.
Refund Ability
42
Sun Shield IV
4320 Magicka
Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Nearby enemies take 1742 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 4%.
42
Radiant Ward IV
4050 Magicka
Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Nearby enemies take 1742 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 20%.
Has reduced cost, and the shield is strengthened further for each enemy hit.
42
Blazing Shield IV
4320 Magicka
Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Each nearby enemy increases the shield's strength by 4% when the shield is activated. When the shield expires it explodes outward, dealing 30% of all damage absorbed as Magic Damage to nearby enemies.
No longer deals damage to enemies on activation, instead deals damage when shield expires based on the amount it absorbed, and increases the radius.
PASSIVES
8
Piercing Spear I
Increases your Critical Damage by 10%. Increases your damage done to blocking targets by 10%.
Refund Ability
8
Piercing Spear I
Increases your Critical Damage by 5%. Increases your damage done to blocking targets by 5%.
18
Piercing Spear II
Increases your Critical Damage by 10%. Increases your damage done to blocking targets by 10%.
14
Spear Wall I
Gain Minor Protection for 6 seconds, reducing damage taken by 5%.
Refund Ability
14
Spear Wall I
Gain Minor Protection for 3 seconds, reducing damage taken by 5%.
27
Spear Wall II
Gain Minor Protection for 6 seconds, reducing damage taken by 5%.
22
Burning Light I
When you deal damage you generate a stack of Burning Light for 3 seconds. After reaching 4 stacks, you deal 898 Magic Damage to your target. This effect can stack once every half second and scales off your highest offensive stats.
Refund Ability
22
Burning Light I
When you deal damage you generate a stack of Burning Light for 3 seconds. After reaching 4 stacks, you deal 448 Magic Damage to your target. This effect can stack once every half second and scales off your highest offensive stats.
36
Burning Light II
When you deal damage you generate a stack of Burning Light for 3 seconds. After reaching 4 stacks, you deal 898 Magic Damage to your target. This effect can stack once every half second and scales off your highest offensive stats.
39
Balanced Warrior I
Increases your Weapon and Spell Damage by 6% and Physical and Spell Resistance by 1320.
Refund Ability
39
Balanced Warrior I
Increases your Weapon and Spell Damage by 3% and Physical and Spell Resistance by 660.
50
Balanced Warrior II
Increases your Weapon and Spell Damage by 6% and Physical and Spell Resistance by 1320.
Dawn's Wrath
ULTIMATES
12
Nova IV
250 Ultimate
Call down a fragment of the sun, dealing 1161 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the Supernova synergy, dealing 2607 Magic Damage to all enemies in the area and stunning them for 3 seconds.
Refund Ability
12
Nova IV
250 Ultimate
Call down a fragment of the sun, dealing 1161 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the Supernova synergy, dealing 2607 Magic Damage to all enemies in the area and stunning them for 3 seconds.
12
Solar Prison IV
250 Ultimate
Call down a fragment of the sun, dealing 1199 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the Gravity Crush synergy, dealing 5215 Magic Damage to all enemies in the area and stunning them for 5 seconds.
The synergy deals more damage and stuns for longer.
12
Solar Disturbance IV
225 Ultimate
Call down a fragment of the sun, dealing 1161 Magic Damage every 1 second for 8 seconds to enemies in the area and applying Major Maim to them for 10 seconds, reducing their damage done by 10%. An ally near the fragment can activate the Supernova synergy, dealing 2607 Magic Damage to all enemies in the area and stunning them for 3 seconds.
Reduces the cost and Major Maim stays on enemies after leaving the area.
SKILLS
1
Sun Fire IV
2970 Magicka
Blast an enemy with a charge of radiant heat, dealing 1161 Flame Damage, and an additional 3470 Flame Damage over 20 seconds. Upon activation you gain Major Savagery and Major Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629.
Refund Ability
1
Sun Fire IV
2970 Magicka
Blast an enemy with a charge of radiant heat, dealing 1161 Flame Damage, and an additional 3470 Flame Damage over 20 seconds. Upon activation you gain Major Savagery and Major Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629.
1
Vampire's Bane IV
2970 Magicka
Blast an enemy with a charge of radiant heat, dealing 1161 Flame Damage, and an additional 5370 Flame Damage over 30 seconds. Upon activation you gain Major Savagery and Major Prophecy for 30 seconds, increasing your Weapon and Spell Critical rating by 2629.
Increases the duration.
1
Reflective Light IV
2970 Magicka
Blast up to three enemies with a charge of radiant heat, dealing 1199 Flame Damage, an additional 3470 Flame Damage over 20 seconds, and reducing their Movement Speed by 40% for 3 seconds. Upon activation you gain Major Savagery and Major Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629.
Splits the projectile, allowing it to affect two additional nearby enemies. Briefly snares enemies hit.
4
Solar Flare IV
2700 Magicka
Conjure a ball of solar energy to heave at an enemy, dealing 2404 Magic Damage and increasing your damage done with class abilities by 5% for 5 seconds. Also grants you Empower for 5 seconds, increasing the damage of your Heavy Attacks against monsters by 70%.
Refund Ability
4
Solar Flare IV
2700 Magicka
Conjure a ball of solar energy to heave at an enemy, dealing 2404 Magic Damage and increasing your damage done with class abilities by 5% for 5 seconds. Also grants you Empower for 5 seconds, increasing the damage of your Heavy Attacks against monsters by 70%.
4
Dark Flare IV
2430 Magicka
Conjure a ball of solar energy to heave at an enemy, dealing 2483 Magic Damage and increasing your damage done with class abilities by 5% for 5 seconds. Afflicts the target and enemies within 8 meters with Major Defile, reducing their healing received and damage shield strength by 12% for 4 seconds. Also grants you Empower for 5 seconds, increasing the damage of your Heavy Attacks against monsters by 70%.
Reduces cost and applies Major Defile to the target and nearby enemies.
4
Solar Barrage IV
2700 Magicka
Conjure solar energy to blast enemies around you, dealing 435 Magic Damage every 2 seconds and increasing your damage done with class abilities by 5% for 20 seconds. While this ability is active you gain Empower, increasing the damage of your Heavy Attacks against monsters by 70%.
Deals damage in multiple blasts as damage over time around you instead of at a single enemy.
20
Backlash IV
2160 Magicka
Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Magic Damage immediately and marking them for 6 seconds. After the duration ends, the sunlight bursts, dealing 1284 Magic Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to 200%. You can have only one Backlash active at a time.
Refund Ability
20
Backlash IV
2160 Magicka
Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Magic Damage immediately and marking them for 6 seconds. After the duration ends, the sunlight bursts, dealing 1284 Magic Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to 200%. You can have only one Backlash active at a time.
20
Purifying Light IV
2160 Magicka
Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Magic Damage immediately and marking them for 6 seconds. After the duration ends, the sunlight bursts, dealing 1285 Magic Damage, which increases based on the amount of damage you dealt to them over the duration, up to 200%. Also heals you and nearby allies in the area for 599 Health every 2 seconds, over 10 seconds. You can have only one Purifying Light at a time.
When the effect ends, a pool of sunlight remains attached to the enemy, healing you and allies.
20
Power of the Light IV
1337 Stamina
Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Physical Damage immediately and marking them for 6 seconds. After the duration ends, the sunlight bursts, dealing 1285 Physical Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to 200%. You can have only one Power of the Light active at a time, and each hit of the ability applies the Sundered status effect.
Converts into a Stamina ability, deals Physical Damage, and always applies the Sundered status effect.
30
Eclipse IV
4320 Magicka
Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one. Their first attack reduces their Movement Speed by 30% for 4 seconds, their second attack immobilizes them for 3 seconds, and their third attack stuns them for 3 seconds. The effects can activate once every 1 second.
Refund Ability
30
Eclipse IV
4320 Magicka
Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one. Their first attack reduces their Movement Speed by 30% for 4 seconds, their second attack immobilizes them for 3 seconds, and their third attack stuns them for 3 seconds. The effects can activate once every 1 second.
30
Living Dark IV
4050 Magicka
Envelop yourself in a lightless sphere for 10 seconds to protect yourself. Anytime you take direct damage, the sphere lashes back at the attacker, reducing their Movement Speed by 40% for 3 seconds and healing you for 2066 Health. These effects can occur once every half second.
You now apply the ability to yourself. Heals you when you take direct damage instead. Melee attackers are snared.
30
Unstable Core IV
4320 Magicka
Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they deal direct damage. Limited to one. Their first attack reduces their Movement Speed by 30% for 4 seconds and deals 449 Magic Damage, their second attack immobilizes them for 3 seconds and deals 898 Magic Damage, and their third attack stuns them for 3 seconds and deals 1799 Magic Damage. The effects can activate once every 1 second.
Deals damage to the attacker and anyone near them when they trigger any of the effects.
42
Radiant Destruction IV
2950 Magicka
Burn an enemy with a ray of holy fire, dealing 3120 Magic Damage over 1.8 seconds. Deals up to 480% more damage to enemies below 50% Health.
Refund Ability
42
Radiant Destruction IV
2950 Magicka
Burn an enemy with a ray of holy fire, dealing 3120 Magic Damage over 1.8 seconds. Deals up to 480% more damage to enemies below 50% Health.
42
Radiant Glory IV
2950 Magicka
Burn an enemy with a ray of holy fire, dealing 3219 Magic Damage over 1.8 seconds. Deals up to 480% more damage to enemies below 50% Health. You restore up to 480 Magicka per tick, based on the target's missing Health and heal for 17% of the damage inflicted.
You heal for a percentage of the damage inflicted, and restore Magicka based on their missing Health.
42
Radiant Oppression IV
2950 Magicka
Burn an enemy with a ray of holy fire, dealing 3219 Magic Damage over 1.8 seconds. Deals up to 500% more damage to enemies below 50% Health.
Increases the amount of bonus damage dealt to low health targets.
PASSIVES
8
Enduring Rays I
Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by 2 seconds.
Refund Ability
8
Enduring Rays I
Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by 1 second.
18
Enduring Rays II
Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by 2 seconds.
14
Prism I
Casting a Dawn's Wrath ability while in combat generates 3 Ultimate. This effect can occur once every 6 seconds.
Refund Ability
14
Prism I
Casting a Dawn's Wrath ability while in combat generates 2 Ultimate. This effect can occur once every 6 seconds.
27
Prism II
Casting a Dawn's Wrath ability while in combat generates 3 Ultimate. This effect can occur once every 6 seconds.
22
Illuminate I
Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for 20 seconds, increasing your Spell Damage by 10%.
Refund Ability
22
Illuminate I
Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for 10 seconds, increasing your Spell Damage by 10%.
36
Illuminate II
Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for 20 seconds, increasing your Spell Damage by 10%.
39
Restoring Spirit I
Reduces the Health, Magicka, Stamina, and Ultimate costs of your abilities by 5%.
Refund Ability
39
Restoring Spirit I
Reduces the Health, Magicka, Stamina, and Ultimate costs of your abilities by 2%.
50
Restoring Spirit II
Reduces the Health, Magicka, Stamina, and Ultimate costs of your abilities by 5%.
Restoring Light
ULTIMATES
12
Rite of Passage IV
125 Ultimate
Channel the grace of the gods, healing you and nearby allies for 2787 Health every 1 second for 4 seconds. You cannot move while channeling, but you gain immunity to all disabling effects.
Refund Ability
12
Rite of Passage IV
125 Ultimate
Channel the grace of the gods, healing you and nearby allies for 2787 Health every 1 second for 4 seconds. You cannot move while channeling, but you gain immunity to all disabling effects.
12
Remembrance IV
125 Ultimate
Channel the grace of the gods, healing you and nearby allies for 2788 Health every 1 second for 4 seconds. Gain Major Protection, reducing damage you take by 10% for 10 seconds. You cannot move while channeling, but you gain immunity to all disabling effects.
Gain Major Protection after casting, reducing your damage taken.
12
Practiced Incantation IV
125 Ultimate
Channel the grace of the gods, healing you and nearby allies for 2788 Health every 1 second for 8 seconds. While channeling this ability, you gain immunity to all disabling effects.
Increases the duration of the channel and allows you move at a reduced rate while channeling.
SKILLS
1
Rushed Ceremony IV
4590 Magicka
Beacon your inner light, healing yourself or a wounded ally in front of you for 3486 Health.
Refund Ability
1
Rushed Ceremony IV
4590 Magicka
Beacon your inner light, healing yourself or a wounded ally in front of you for 3486 Health.
1
Honor The Dead IV
4590 Magicka
Beacon your inner light, healing yourself or a wounded ally in front of you for 3485 Health. Healing anyone who is below 75% Health restores 18% of the ability's cost every 2 seconds over 6 seconds as Magicka.
Refunds part of the ability's cost when used to heal an injured target.
1
Breath of Life IV
4590 Magicka
Beacon your inner light, healing yourself or a wounded ally in front of you for 3485 Health. Also heals one other injured target for 1199 Health.
Heals a second target for one third the amount.
4
Healing Ritual IV
5265 Magicka
Focus your spiritual devotion, healing you and nearby allies for 2613 Health.
Refund Ability
4
Healing Ritual IV
5265 Magicka
Focus your spiritual devotion, healing you and nearby allies for 2613 Health.
4
Ritual of Rebirth IV
5265 Magicka
Focus your spiritual devotion, healing you and nearby allies for 2614 Health. You heal a single ally outside this ability's radius for an additional 2700 Health.
You heal a single ally outside the ability's radius.
4
Hasty Prayer IV
4995 Magicka
Focus your spiritual devotion, healing you and nearby allies for 2614 Health. Affected targets gain Minor Expedition, increasing their Movement Speed by 15% for 10 seconds.
Healed allies gain Minor Expedition for a short duration and reduces the cost as the ability ranks up.
20
Restoring Aura IV
0 Magicka
Champion the cause of divine glory to apply Minor Endurance, Minor Fortitude, and Minor Intellect to nearby group members for 20 seconds, increasing Health, Magicka, and Stamina Recovery by 15%. While slotted on either bar you gain these effects.
Refund Ability
20
Restoring Aura IV
0 Magicka
Champion the cause of divine glory to apply Minor Endurance, Minor Fortitude, and Minor Intellect to nearby group members for 20 seconds, increasing Health, Magicka, and Stamina Recovery by 15%. While slotted on either bar you gain these effects.
20
Radiant Aura IV
0 Magicka
Champion the cause of divine glory to apply Minor Endurance, Minor Fortitude, and Minor Intellect to you and nearby group members for 1 minute, increasing your Health, Magicka, and Stamina Recovery by 15%. While slotted on either bar you gain these effects.
Increases the radius and duration.
20
Repentance IV
0 Magicka
Consecrate the souls of the fallen, healing you and your allies for 3000 Health and restoring 3000 Stamina to you for each corpse nearby. While slotted on either bar, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 15%.
No longer applies buffs to allies, instead you consume corpses to restore Health and Stamina.
30
Cleansing Ritual IV
4860 Magicka
Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately and healing you and nearby allies for 843 Health every 2 seconds for 20 seconds. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 1912 Health.
Refund Ability
30
Cleansing Ritual IV
4860 Magicka
Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately and healing you and nearby allies for 843 Health every 2 seconds for 20 seconds. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 1912 Health.
30
Ritual of Retribution IV
4050 Magicka
Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately. While in the area, enemies take 435 Magic Damage every 2 seconds for 20 seconds which increases by 12% per tick. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 1912 Health.
The area now harms enemies who enter it, rather than healing allies, and reduces the cost. Damage increases over duration.
30
Extended Ritual IV
4860 Magicka
Exalt in the sacred light of the Aedra, cleansing up to 5 harmful effects from yourself immediately and healing you and nearby allies for 844 Health every 2 seconds for 30 seconds. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 1912 Health.
Increases the duration and the amount of harmful effects cleansed from yourself.
42
Rune Focus IV
1080 Magicka
Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance by 5948. While the rune is active you heal for 319 Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%.
Refund Ability
42
Rune Focus IV
1080 Magicka
Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance by 5948. While the rune is active you heal for 319 Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%.
42
Channeled Focus IV
1080 Magicka
Create a rune of celestial protection and gain Major Resolve for 25 seconds, increasing your Physical Resistance and Spell Resistance by 5948. You also recover 242 Magicka every 1 second over the duration. While the rune is active you heal for 319 Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%.
Increases the duration and causes you to restore Magicka over the duration.
42
Restoring Focus IV
918 Stamina
Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance by 5948. You also recover 242 Stamina every 1 second over the duration. While the rune is active you heal for 413 Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%.
Increases the healing done and causes you to restore Stamina over the duration.
PASSIVES
8
Mending I
Increases the healing effects from your Restoring Light abilities by up to 12%, in proportion to the severity of the target's wounds.
Refund Ability
8
Mending I
Increases the healing effects from your Restoring Light abilities by up to 6%, in proportion to the severity of the target's wounds.
18
Mending II
Increases the healing effects from your Restoring Light abilities by up to 12%, in proportion to the severity of the target's wounds.
14
Sacred Ground I
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your healing done by 8%. Also increases the amount of damage you can block by 10% for the duration.
Refund Ability
14
Sacred Ground I
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect and for up to 2 seconds after leaving them you gain Minor Mending, increasing your healing done by 8%. Also increases the amount of damage you can block by 10% for the duration.
27
Sacred Ground II
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your healing done by 8%. Also increases the amount of damage you can block by 10% for the duration.
22
Light Weaver I
When you heal an ally under 50% Health with a Restoring Light ability, you grant them 2 Ultimate. While you are channeling Rite of Passage, you gain 33000 Physical and Spell Resistance.
Refund Ability
22
Light Weaver I
When you heal an ally under 50% Health with a Restoring Light ability, you grant them 1 Ultimate. While you are channeling Rite of Passage, you gain 16500 Physical and Spell Resistance.
36
Light Weaver II
When you heal an ally under 50% Health with a Restoring Light ability, you grant them 2 Ultimate. While you are channeling Rite of Passage, you gain 33000 Physical and Spell Resistance.
39
Master Ritualist I
Increases resurrection speed by 20%. Resurrected allies return with 100% more Health. Gives you a 50% chance to fill an empty Soul Gem after each successful resurrection.
Refund Ability
39
Master Ritualist I
Increases resurrection speed by 10%. Resurrected allies return with 50% more Health. Gives you a 50% chance to fill an empty Soul Gem after each successful resurrection.
50
Master Ritualist II
Increases resurrection speed by 20%. Resurrected allies return with 100% more Health. Gives you a 50% chance to fill an empty Soul Gem after each successful resurrection.
Two Handed
ULTIMATES
50
Berserker Strike IV
150 Ultimate
Strike at an enemy with a vicious blow, dealing 3486 Physical Damage to them and all nearby enemies. This attack ignores the target's Physical Resistance, and grants you Physical and Spell Resistance equal to the amount ignored from the initial target for 8 seconds.
Refund Ability
50
Berserker Strike IV
150 Ultimate
Strike at an enemy with a vicious blow, dealing 3486 Physical Damage to them and all nearby enemies. This attack ignores the target's Physical Resistance, and grants you Physical and Spell Resistance equal to the amount ignored from the initial target for 8 seconds.
50
Onslaught IV
150 Ultimate
Strike at an enemy with a vicious blow, dealing 3485 Physical Damage to them and all nearby enemies. This attack ignores the target's Resistance and grants you Physical and Spell Penetration for your direct damage attacks equal to 100% of the amount ignored from the initial target for 5 seconds.
Now grants Penetration for your direct damage attacks rather than Resistances, but for a shorter duration.
50
Berserker Rage IV
150 Ultimate
Strike at an enemy with a vicious blow, dealing 3600 Physical Damage to them and all nearby enemies. This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored from the initial target for 8 seconds. You are immune to all disabling, snare, and immobilization effects for the duration.
You are immune to all disabling, snare, and immobilization effects for the duration.
SKILLS
2
Uppercut IV
2700 Stamina
Slam an enemy with an upward swing, dealing 2672 Physical Damage.
Refund Ability
2
Uppercut IV
2700 Stamina
Slam an enemy with an upward swing, dealing 2672 Physical Damage.
2
Dizzying Swing IV
2700 Stamina
Slam an enemy with an upward swing, dealing 2760 Physical Damage and setting them Off Balance for 7 seconds. Hitting an enemy that is already Off Balance stuns them for 2 seconds. Targets that are immune to Off Balance are snared by 40% for 2 seconds.
Also sets the enemy Off Balance. Hitting Off Balance enemies stuns them. Enemies that are immune to Off Balance are snared.
2
Wrecking Blow IV
2700 Stamina
Slam an enemy with an upward swing, dealing 2760 Physical Damage. Grants you Empower and Major Berserk for 3 seconds, increasing the damage of your Heavy Attacks against monsters by 70% and your damage done by 10%.
Grants you Empower and Major Berserk after casting.
4
Critical Charge IV
3780 Stamina
Launch across the earth and smash an enemy, dealing 1392 Physical Damage. This attack is always a Critical Strike.
Refund Ability
4
Critical Charge IV
3780 Stamina
Launch across the earth and smash an enemy, dealing 1392 Physical Damage. This attack is always a Critical Strike.
4
Stampede IV
4590 Stamina
Launch across the earth and smash an enemy, dealing 1393 Physical Damage to them and all nearby enemies. This attack is always a Critical Strike. After reaching your target, you sunder the ground beneath you, dealing 319 Physical Damage to all enemies in the area every 1 second for 15 seconds.
Increases the cost and the charge now deals damage in an area around the target, and leaves residual damage at the impact area.
4
Critical Rush IV
3240 Stamina
Launch across the earth and smash an enemy, dealing 1393 Physical Damage. Deals up to 50% more damage based on the distance traveled. This attack is always a Critical Strike.
Deals more damage based on the distance traveled. Reduces the cost.
14
Cleave IV
3510 Stamina
Focus your strength into a mighty swing, dealing 1742 Physical Damage to enemies in front of you. You also gain a damage shield that absorbs 1742 damage for 6 seconds.
Refund Ability
14
Cleave IV
3510 Stamina
Focus your strength into a mighty swing, dealing 1742 Physical Damage to enemies in front of you. You also gain a damage shield that absorbs 1742 damage for 6 seconds.
14
Carve IV
3510 Stamina
Focus your strength into a mighty swing, dealing 1742 Bleed Damage to enemies in front of you, and causing them to bleed for an additional 2868 Bleed Damage over 12 seconds. Hitting a target that is already bleeding from this ability extends the duration by 10 seconds, up to a maximum of 32. You also gain a damage shield that absorbs 1742 damage for 6 seconds.
Converts into Bleed Damage and applies a bleed over time to enemies hit.
14
Brawler IV
3510 Stamina
Focus your strength into a mighty swing, dealing 1742 Physical Damage to enemies in front of you. You also gain a damage shield that absorbs 1799 damage for 6 seconds. Each enemy hit increases the damage shield's strength by 50%, up to 300%.
Damage shield now increases in strength for each enemy hit.
20
Reverse Slash IV
2430 Stamina
Spin around and strike an enemy down, dealing 1161 Physical Damage. Deals up to 300% more damage to enemies with less than 50% Health.
Refund Ability
20
Reverse Slash IV
2430 Stamina
Spin around and strike an enemy down, dealing 1161 Physical Damage. Deals up to 300% more damage to enemies with less than 50% Health.
20
Reverse Slice IV
2430 Stamina
Spin around and strike an enemy down, dealing 1199 Physical Damage to them and all nearby enemies. Deals up to 300% more damage to enemies with less than 50% Health.
Now deals its damage in an area around the initial target as well.
20
Executioner IV
2160 Stamina
Spin around and strike an enemy down, dealing 1161 Bleed Damage. Deals up to 400% more damage to enemies with less than 50% Health.
Converts to Bleed Damage and reduces the cost. Increases the amount of bonus damage dealt to low health targets.
38
Momentum IV
3780 Stamina
Focus your strength and resolve to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 20 seconds.
Refund Ability
38
Momentum IV
3780 Stamina
Focus your strength and resolve to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 20 seconds.
38
Forward Momentum IV
3240 Stamina
Focus your strength and resolve to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 40 seconds. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds.
Reduces the cost, increases the duration, and provides a brief immunity to snares and immobilizations.
38
Rally IV
3780 Stamina
Focus your strength and resolve to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 20 seconds. You heal for 1199 Health when Rally ends. The final heal is increased by 15% every 1 second, up to a maximum of 300%.
Also heals you when the effect expires.
PASSIVES
5
Forceful I
Your Light and Heavy Attacks damage up to 3 other nearby enemies for 100% of the damage inflicted to the primary target.
Refund Ability
5
Forceful I
Your Light and Heavy Attacks damage up to 3 other nearby enemies for 50% of the damage inflicted to the primary target.
34
Forceful II
Your Light and Heavy Attacks damage up to 3 other nearby enemies for 100% of the damage inflicted to the primary target.
10
Heavy Weapons I
Grants a bonus based on the type of weapon equipped: Swords increase your Weapon and Spell Damage by 258. Axes increase your Critical Damage done by 12%. Maces increase your Armor Penetration by 2974.
Refund Ability
10
Heavy Weapons I
Grants a bonus based on the type of weapon equipped: Swords increase your Weapon and Spell Damage by 129. Axes increase your Critical Damage done by 6%. Maces increase your Offensive Penetration by 1487.
25
Heavy Weapons II
Grants a bonus based on the type of weapon equipped: Swords increase your Weapon and Spell Damage by 258. Axes increase your Critical Damage done by 12%. Maces increase your Armor Penetration by 2974.
17
Balanced Blade I
Reduces the Stamina cost of your Two-Handed abilities by 15%.
Refund Ability
17
Balanced Blade I
Reduces the Stamina cost of your Two-Handed abilities by 7%.
28
Balanced Blade II
Reduces the Stamina cost of your Two-Handed abilities by 15%.
30
Follow Up I
When you complete a fully-charged Heavy Attack, your damage done with Two Handed attacks increases by 10% for 4 seconds.
Refund Ability
30
Follow Up I
When you complete a fully-charged Heavy Attack, your damage done with Two Handed attacks increases by 5% for 4 seconds.
46
Follow Up II
When you complete a fully-charged Heavy Attack, your damage done with Two Handed attacks increases by 10% for 4 seconds.
41
Battle Rush I
Increases your Stamina Recovery by 30% for 10 seconds after killing a target.
Refund Ability
41
Battle Rush I
Increases your Stamina Recovery by 15% for 10 seconds after killing a target.
50
Battle Rush II
Increases your Stamina Recovery by 30% for 10 seconds after killing a target.
One Hand and Shield
ULTIMATES
50
Shield Wall IV
135 Ultimate
Reinforce your shield, allowing you to automatically block all attacks at no cost for 6 seconds.
Refund Ability
50
Shield Wall IV
135 Ultimate
Reinforce your shield, allowing you to automatically block all attacks at no cost for 6 seconds.
50
Spell Wall IV
135 Ultimate
Reinforce your shield, allowing you to automatically block all attacks at no cost and reflect all projectiles cast at you for 7 seconds.
You also reflect all projectiles cast at you.
50
Shield Discipline IV
135 Ultimate
Reinforce your shield, allowing you to automatically block all attacks at no cost for 8 seconds. Your One Hand and Shield abilities cost nothing while this effect persists.
Your One Hand and Shield abilities cost nothing while active.
SKILLS
2
Puncture IV
1350 Stamina
Thrust your weapon with disciplined precision at an enemy, dealing 1161 Physical Damage and taunting them to attack you for 15 seconds. Also inflicts Major Breach on the enemy, reducing their Physical and Spell Resistance by 5948 for 15 seconds.
Refund Ability
2
Puncture IV
1350 Stamina
Thrust your weapon with disciplined precision at an enemy, dealing 1161 Physical Damage and taunting them to attack you for 15 seconds. Also inflicts Major Breach on the enemy, reducing their Physical and Spell Resistance by 5948 for 15 seconds.
2
Ransack IV
1350 Stamina
Thrust your weapon with disciplined precision at an enemy, dealing 1199 Physical Damage and taunting them to attack you for 15 seconds. Also inflicts Major Breach on the enemy, reducing their Physical and Spell Resistance by 5948 for 15 seconds. You also gain Minor Protection, reducing your damage taken by 5% for 15 seconds.
You also gain Minor Protection, reducing your damage taken.
2
Pierce Armor IV
1350 Stamina
Thrust your weapon with disciplined precision at an enemy, dealing 1199 Physical Damage and taunting them to attack you for 15 seconds. Also inflicts Minor Breach and Major Breach on the enemy, reducing their Physical Resistance and Spell Resistance by 2974 and 5948 for 15 seconds.
Also inflicts Minor Breach, further reducing the enemy's Resistances.
4
Low Slash IV
2970 Stamina
Surprise an enemy with a deep lunge, dealing 1392 Physical Damage and afflicting them with Minor Maim, reducing their damage done by 5% for 15 seconds.
Refund Ability
4
Low Slash IV
2970 Stamina
Surprise an enemy with a deep lunge, dealing 1392 Physical Damage and afflicting them with Minor Maim, reducing their damage done by 5% for 15 seconds.
4
Deep Slash IV
2970 Stamina
Surprise an enemy with a sweeping lunge, dealing 1799 Physical Damage to them and other nearby enemies, afflicting them with Minor Maim, reducing their damage done by 5% for 15 seconds. Enemies hit also have their Movement Speed reduced by 30% for 4 seconds.
Increases the damage dealt. Now hits all targets near the initial enemy hit, and snares them.
4
Heroic Slash IV
2970 Stamina
Surprise an enemy with a deep lunge, dealing 1438 Physical Damage and afflicting them with Minor Maim, reducing their damage done by 5% for 15 seconds. You gain Minor Heroism, granting you 1 Ultimate every 1.5 seconds for 15 seconds.
You gain Minor Heroism, increasing your Ultimate generation.
14
Defensive Posture IV
4320 Stamina
Bolster your defenses, gaining a damage shield that absorbs up to 4958 damage for 6 seconds. This portion of the ability scales off your Max Health. You reflect the next harmful direct damage projectile cast at you. This effect can occur once per cast.
Refund Ability
14
Defensive Posture IV
4320 Stamina
Bolster your defenses, gaining a damage shield that absorbs up to 4958 damage for 6 seconds. This portion of the ability scales off your Max Health. You reflect the next harmful direct damage projectile cast at you. This effect can occur once per cast.
14
Defensive Stance IV
4320 Stamina
Bolster your defenses, gaining a damage shield that absorbs up to 4958 damage for 6 seconds. This portion of the ability scales off your Max Health. You reflect the next harmful direct damage projectile cast at you. This effect can occur once per cast. While you have a shield equipped, the amount of damage you can block is increased by 10% and the cost of blocking is reduced by 10%.
While slotted, you reduce the cost of block and increase the amount of damage you can block.
14
Absorb Missile IV
4320 Stamina
Bolster your defenses, gaining a damage shield that absorbs up to 4958 damage for 6 seconds. While the shield persists, you are healed for 2560 Health the next time a harmful direct damage projectile hits you. This effect can occur once per cast. This ability scales off your Max Health.
Projectiles that are absorbed by the damage shield heal you, rather than reflect.
20
Shield Charge IV
3780 Stamina
Rush an enemy and ram them, dealing 1392 Physical Damage and stunning them for 3 seconds.
Refund Ability
20
Shield Charge IV
3780 Stamina
Rush an enemy and ram them, dealing 1392 Physical Damage and stunning them for 3 seconds.
20
Shielded Assault IV
3780 Stamina
Rush an enemy and ram them, dealing 1393 Physical Damage and stunning them for 3 seconds. You gain a damage shield after the attack, absorbing 5121 damage for 6 seconds. This portion of the ability scales off your Max Health.
Gain a damage shield after the attack.
20
Invasion IV
3510 Stamina
Rush an enemy and ram them, dealing 1393 Physical Damage and stunning them for 4 seconds. Stuns up to 50% longer based on the distance traveled.
Stuns longer based on the distance traveled. Reduces the cost.
38
Power Bash IV
2700 Stamina
Strike an enemy full-force with your shield, dealing 2323 Physical Damage. This ability's damage is considered Bash damage and interrupts the enemy if they are casting.
Refund Ability
38
Power Bash IV
2700 Stamina
Strike an enemy full-force with your shield, dealing 2323 Physical Damage. This ability's damage is considered Bash damage and interrupts the enemy if they are casting.
38
Reverberating Bash IV
2700 Stamina
Strike an enemy full-force with your shield, dealing 1161 Physical Damage and stunning them for 3 seconds. After the stun ends, the enemy takes an additional 1161 Physical Damage. This ability's damage is considered Bash damage and interrupts the enemy if they are casting.
Initial damage is halved, but stuns the target. After the stun ends, the enemy takes the damage again.
38
Power Slam IV
2700 Stamina
Strike an enemy full-force with your shield, dealing 2399 Physical Damage. While slotted, blocking any attack grants you Resentment, which reduces the cost of your next Power Slam cast within 10 seconds by 50%. This ability's damage is considered Bash damage and interrupts the enemy if they are casting.
Blocking any attack reduces the cost of your next Power Slam.
PASSIVES
5
Fortress I
Reduces the Stamina cost of your One Hand and Shield abilities by 15% and reduces the cost of blocking by 36%.
Refund Ability
5
Fortress I
Reduces the Stamina cost of your One Hand and Shield abilities by 7% and reduces the cost of blocking by 18%.
34
Fortress II
Reduces the Stamina cost of your One Hand and Shield abilities by 15% and reduces the cost of blocking by 36%.
10
Sword and Board I
Increases your Weapon and Spell Damage by 5% and the amount of damage you can block by 20%.
Refund Ability
10
Sword and Board I
Increases your Weapon and Spell Damage by 3% and the amount of damage you can block by 10%.
25
Sword and Board II
Increases your Weapon and Spell Damage by 5% and the amount of damage you can block by 20%.
17
Deadly Bash I
Improves your standard Bash attacks, causing them to deal 500 more damage and cost 50% less Stamina.
Refund Ability
17
Deadly Bash I
Improves your standard Bash attacks, causing them to deal 250 more damage and cost 25% less Stamina.
28
Deadly Bash II
Improves your standard Bash attacks, causing them to deal 500 more damage and cost 50% less Stamina.
30
Deflect Bolts I
Increases the amount of damage you can block from projectiles and ranged attacks by 14%.
Refund Ability
30
Deflect Bolts I
Increases the amount of damage you can block from projectiles and ranged attacks by 6%.
46
Deflect Bolts II
Increases the amount of damage you can block from projectiles and ranged attacks by 14%.
41
Battlefield Mobility I
Reduces the Movement Speed penalty of Bracing. Current penalty: 36%
Refund Ability
41
Battlefield Mobility I
Reduces the Movement Speed penalty of Bracing. Current penalty: 48%
50
Battlefield Mobility II
Reduces the Movement Speed penalty of Bracing. Current penalty: 36%
Dual Wield
ULTIMATES
50
Lacerate IV
150 Ultimate
Slash enemies in front of you, causing them to bleed for 6960 Bleed Damage over 8 seconds and healing you for 50% of the damage done. Each tick applies the Hemorrhaging status effect.
Refund Ability
50
Lacerate IV
150 Ultimate
Slash enemies in front of you, causing them to bleed for 6960 Bleed Damage over 8 seconds and healing you for 50% of the damage done. Each tick applies the Hemorrhaging status effect.
50
Rend IV
150 Ultimate
Slash enemies in front of you, causing them to bleed for 12942 Bleed Damage over 16 seconds and healing you for 50% of the damage done. Each tick applies the Hemorrhaging status effect.
Increases the duration.
50
Thrive in Chaos IV
150 Ultimate
Slash enemies in front of you, causing them to bleed for 6965 Bleed Damage over 8 seconds and healing you for 50% of the damage done. Each enemy hit increases your damage done by 6% for 8.6 seconds. This effect can stack up to 6 times. Each tick applies the Hemorrhaging status effect.
Converts into a conal attack. Each enemy hit increases your damage done.
SKILLS
2
Flurry IV
2700 Stamina
Flood an enemy with steel, battering them with four consecutive attacks that each deal 667 Physical Damage.
Refund Ability
2
Flurry IV
2700 Stamina
Flood an enemy with steel, battering them with four consecutive attacks that each deal 667 Physical Damage.
2
Rapid Strikes IV
2430 Stamina
Flood an enemy with steel, battering them with four consecutive attacks that each deal 689 Physical Damage. Each hit increases the damage of the subsequent hit by 5%.
Reduces the cost and each hit increases the damage of the subsequent hit.
2
Bloodthirst IV
2700 Stamina
Flood an enemy with steel, battering them with four consecutive attacks that each deal 689 Bleed Damage and heal you for 33% of the damage caused.
Converts into Bleed Damage and heals you for a percentage of the damage caused.
4
Twin Slashes IV
2700 Stamina
Slice an enemy with both weapons to cause deep lacerations, dealing 580 Bleed Damage with each weapon and causing them to bleed for an additional 3470 Bleed Damage over 20 seconds.
Refund Ability
4
Twin Slashes IV
2700 Stamina
Slice an enemy with both weapons to cause deep lacerations, dealing 580 Bleed Damage with each weapon and causing them to bleed for an additional 3470 Bleed Damage over 20 seconds.
4
Rending Slashes IV
2700 Stamina
Slice an enemy with both weapons to cause deep lacerations, dealing 718 Bleed Damage with each weapon and causing them to bleed for an additional 3470 Bleed Damage over 20 seconds. Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect. You also reduce their Movement Speed by 30% for 4 seconds.
Increases the initial damage, applies the Hemorrhaging status effect, and reduces the enemy's Movement Speed.
4
Blood Craze IV
2700 Stamina
Slice an enemy with both weapons to cause deep lacerations, dealing 580 Bleed Damage with each weapon and causing them to bleed for an additional 3470 Bleed Damage over 20 seconds. You heal for 358 Health anytime this ability deals damage.
Whenever an enemy is damaged from the attack you are healed.
14
Whirlwind IV
3510 Stamina
Launch yourself into a lethal spin, dealing 1742 Physical Damage to nearby enemies.
Refund Ability
14
Whirlwind IV
3510 Stamina
Launch yourself into a lethal spin, dealing 1742 Physical Damage to nearby enemies.
14
Whirling Blades IV
3510 Stamina
Launch yourself into a lethal spin, dealing 1799 Physical Damage to nearby enemies. Deals up to 100% more damage to enemies with less than 50% Health.
Ability deals more damage the less Health enemies have.
14
Steel Tornado IV
3240 Stamina
Launch yourself into a lethal spin, releasing a flurry of blades around you that deals 1742 Physical Damage to nearby enemies.
Increases the radius. Reduces cost as ability ranks up.
20
Blade Cloak IV
3780 Stamina
Envelop yourself in a protective cloak of razors, gaining Major Evasion for 20 seconds, reducing damage from area attacks by 20%. Every 2 seconds the shrapnel will pulse, dealing 421 Physical Damage to all enemies within 5 meters.
Refund Ability
20
Blade Cloak IV
3780 Stamina
Envelop yourself in a protective cloak of razors, gaining Major Evasion for 20 seconds, reducing damage from area attacks by 20%. Every 2 seconds the shrapnel will pulse, dealing 421 Physical Damage to all enemies within 5 meters.
20
Quick Cloak IV
3780 Stamina
Envelop yourself in a protective cloak of razors, gaining Major Evasion for 30 seconds, reducing damage from area attacks by 20%. Every 2 seconds the shrapnel will pulse, dealing 422 Physical Damage to all enemies within 5 meters. You also gain Major Expedition for 4 seconds, increasing your Movement Speed by 30%.
Increases duration and grants Major Expedition for a short duration after casting.
20
Deadly Cloak IV
3780 Stamina
Envelop yourself in a protective cloak of razors, gaining Major Evasion for 20 seconds, reducing damage from area attacks by 20%. Every 2 seconds the shrapnel will pulse, dealing 566 Physical Damage to all enemies within 5 meters.
Increases the damage done.
38
Hidden Blade IV
3780 Stamina
Fire a secret dagger from your sleeve at an enemy, dealing 1392 Physical Damage and granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds. If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for 3 seconds.
Refund Ability
38
Hidden Blade IV
3780 Stamina
Fire a secret dagger from your sleeve at an enemy, dealing 1392 Physical Damage and granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds. If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for 3 seconds.
38
Shrouded Daggers IV
3780 Stamina
Fire a secret dagger from your sleeve that bounces up to 3 times to nearby enemies, dealing 1799 Physical Damage per hit. If enemies hit are casting they are interrupted, set Off Balance, and stunned for 3 seconds. You also gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds.
Increases the damage, and the dagger now bounces up to a total of three times.
38
Flying Blade IV
3780 Stamina
Fire a secret dagger from your sleeve at an enemy, dealing 1438 Physical Damage and marking them for 5 seconds. If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for 3 seconds. Reactivating this ability on them allows you to jump to a marked enemy free of cost, dealing 2160 Physical Damage. Casting grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 40 seconds.
Casting the ability again against the same target causes you to jump to them. Extends the duration of Major Brutality and Sorcery.
PASSIVES
5
Slaughter I
Increases damage with Dual Wield abilities by 20% against enemies with under 25% Health.
Refund Ability
5
Slaughter I
Increases damage with Dual Wield abilities by 10% against enemies with under 25% Health.
30
Slaughter II
Increases damage with Dual Wield abilities by 20% against enemies with under 25% Health.
10
Dual Wield Expert I
Increases Weapon and Spell Damage by 6% of off-hand weapon's damage.
Refund Ability
10
Dual Wield Expert I
Increases Weapon and Spell Damage by 3% of off-hand weapon's damage.
17
Dual Wield Expert II
Increases Weapon and Spell Damage by 6% of off-hand weapon's damage.
25
Controlled Fury I
Reduces the Stamina cost of Dual Wield abilities by 15%.
Refund Ability
25
Controlled Fury I
Reduces the Stamina cost of Dual Wield abilities by 7%.
34
Controlled Fury II
Reduces the Stamina cost of Dual Wield abilities by 15%.
28
Ruffian I
Gives you a 15% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Refund Ability
28
Ruffian I
Gives you an 8% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
46
Ruffian II
Gives you a 15% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
41
Twin Blade and Blunt I
Grants a bonus based on the type of weapon equipped: Each axe increases your Critical Damage done by 6%. Each mace increases your Offensive Penetration by 1487. Each sword increases your Weapon and Spell Damage by 129. Each dagger increases your Critical Chance rating by 657.
Refund Ability
41
Twin Blade and Blunt I
Grants a bonus based on the type of weapon equipped: Each axe increases your Critical Damage done by 3%. Each mace increases your Offensive Penetration by 743. Each sword increases your Weapon and Spell Damage by 64. Each dagger increases your Critical Chance rating by 328.
50
Twin Blade and Blunt II
Grants a bonus based on the type of weapon equipped: Each axe increases your Critical Damage done by 6%. Each mace increases your Offensive Penetration by 1487. Each sword increases your Weapon and Spell Damage by 129. Each dagger increases your Critical Chance rating by 657.
Bow
ULTIMATES
50
Rapid Fire IV
175 Ultimate
Unleash a barrage of arrows at an enemy, dealing 17420 Physical Damage over 4 seconds. You can move at full speed and are immune to all disabling effects while channeling this attack.
Refund Ability
50
Rapid Fire IV
175 Ultimate
Unleash a barrage of arrows at an enemy, dealing 17420 Physical Damage over 4 seconds. You can move at full speed and are immune to all disabling effects while channeling this attack.
50
Toxic Barrage IV
175 Ultimate
Unleash a barrage of arrows at an enemy, dealing 17420 Poison Damage over 4 seconds. After dealing damage you poison the enemy, dealing an additional 8995 Poison Damage over 8 seconds after a 1 second delay. You can move at full speed and are immune to all disabling effects while channeling this attack.
Deals Poison Damage. Dealing damage with the attack injects them with poison, dealing additional damage over time.
50
Ballista IV
175 Ultimate
Summon a turret to unleash a barrage of arrows at an enemy, dealing 15587 Physical Damage over 5 seconds.
Summon a turret to channel the attack for you, but for less damage.
SKILLS
2
Snipe IV
2700 Stamina
Plant a masterfully aimed arrow in an enemy's vital spot, dealing 2404 Physical Damage.
Refund Ability
2
Snipe IV
2700 Stamina
Plant a masterfully aimed arrow in an enemy's vital spot, dealing 2404 Physical Damage.
2
Lethal Arrow IV
2700 Stamina
Plant a masterfully aimed arrow in an enemy's vital spot, dealing 2483 Poison Damage and applying the Poisoned status effect. Also afflicts enemy with Minor Defile, which reduces their healing received and damage shield strength by 6% for 4 seconds.
Deals Poison Damage and always applies the Poisoned status effect. Also applies Minor Defile to the enemy.
2
Focused Aim IV
2430 Stamina
Plant a masterfully aimed arrow in an enemy's vital spot, dealing 2404 Physical Damage and applying the Sundered status effect.
Increases the range, always applies the Sundered status effect, and reduces cost as the ability ranks up.
4
Volley IV
2700 Stamina
Launch a multitude of arrows into the sky to rain down, dealing 342 Physical Damage to enemies in the target area every 1 second for 8 seconds, after a 2 second delay.
Refund Ability
4
Volley IV
2700 Stamina
Launch a multitude of arrows into the sky to rain down, dealing 342 Physical Damage to enemies in the target area every 1 second for 8 seconds, after a 2 second delay.
4
Endless Hail IV
2700 Stamina
Launch a multitude of arrows into the sky to rain down, dealing 343 Physical Damage to enemies in the target area every 1 second for 13 seconds, after a 2 second delay.
Increases the duration.
4
Arrow Barrage IV
2700 Stamina
Launch a multitude of arrows into the sky to rain down, dealing 460 Physical Damage to enemies in the target area every 1 second for 8 seconds, after a 2 second delay.
Increases the radius and damage done.
14
Scatter Shot IV
3780 Stamina
Blast an enemy with an explosive arrow, dealing 1392 Physical Damage, knocking them back 8 meters.
Refund Ability
14
Scatter Shot IV
3780 Stamina
Blast an enemy with an explosive arrow, dealing 1392 Physical Damage, knocking them back 8 meters.
14
Magnum Shot IV
3510 Stamina
Blast an enemy with an explosive arrow, dealing 1727 Physical Damage and knocking them back 8 meters.
Deals increased damage and reduces the cost.
14
Draining Shot IV
3780 Stamina
Blast an enemy with an enchanted arrow, dealing 1393 Physical Damage and reducing their Movement Speed by 60% for 3 seconds. If the enemy is hit, you heal for 2399.
Heals you if enemy is successfully hit, but snares them instead of stunning.
20
Arrow Spray IV
3510 Stamina
Fire a burst of arrows in one shot, dealing 1742 Physical Damage to enemies in front of you.
Refund Ability
20
Arrow Spray IV
3510 Stamina
Fire a burst of arrows in one shot, dealing 1742 Physical Damage to enemies in front of you.
20
Bombard IV
3240 Stamina
Fire a burst of arrows in one shot, dealing 1742 Physical Damage to enemies in front of you. Enemies hit are immobilized for 4 seconds.
Immobilizes enemies hit and reduces the cost as the ability ranks up.
20
Acid Spray IV
3510 Stamina
Fire a burst of arrows in one shot, dealing 1742 Poison Damage to enemies in front of you, and dealing an additional 1635 Poison Damage over 5 seconds.
Deals Poison Damage and adds additional damage over time.
38
Poison Arrow IV
2700 Stamina
Shoot an arrow coated in Baandari poison at an enemy, dealing 1161 Poison Damage and an additional 3470 Poison Damage over 20 seconds.
Refund Ability
38
Poison Arrow IV
2700 Stamina
Shoot an arrow coated in Baandari poison at an enemy, dealing 1161 Poison Damage and an additional 3470 Poison Damage over 20 seconds.
38
Venom Arrow IV
2430 Stamina
Shoot an arrow coated in Shadowscale poison at an enemy, dealing 1161 Poison Damage and an additional 3470 Poison Damage over 20 seconds. If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for 3 seconds. After casting you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage for 20 seconds.
Interrupts enemies hit if they are casting. Grants Major Brutality and Sorcery after casting. Reduces cost as ability ranks up.
38
Poison Injection IV
2700 Stamina
Shoot an arrow coated in Baandari poison at an enemy, dealing 1161 Poison Damage and an additional 3470 Poison Damage over 20 seconds. Deals up to 120% more damage to enemies under 50% Health.
Deals additional damage to low Health enemies.
PASSIVES
5
Vinedusk Training I
Increases your damage done by 5% against enemies 15 meters or closer. Increases your Critical Chance rating by 1314 against enemies further than 15 meters.
Refund Ability
5
Vinedusk Training I
Increases your damage done by 2% against enemies 15 meters or closer. Increases your Critical Chance rating by 657 against enemies further than 15 meters.
34
Vinedusk Training II
Increases your damage done by 5% against enemies 15 meters or closer. Increases your Critical Chance rating by 1314 against enemies further than 15 meters.
10
Accuracy I
Increases your Critical Chance rating by 1314.
Refund Ability
10
Accuracy I
Increases your Critical Chance rating by 657.
25
Accuracy II
Increases your Critical Chance rating by 1314.
17
Ranger I
Reduces the Stamina cost of Bow abilities by 15%.
Refund Ability
17
Ranger I
Reduces the Stamina cost of Bow abilities by 7%.
28
Ranger II
Reduces the Stamina cost of Bow abilities by 15%.
30
Hawk Eye I
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by 5% for 5 seconds, stacking up to 5 times.
Refund Ability
30
Hawk Eye I
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by 2% for 5 seconds, stacking up to 5 times.
46
Hawk Eye II
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by 5% for 5 seconds, stacking up to 5 times.
41
Hasty Retreat I
Grants you Major Expedition for 4 seconds after you use Roll Dodge. Major Expedition increases your Movement Speed by 30%.
Refund Ability
41
Hasty Retreat I
Grants you Major Expedition for 2 seconds after you use Roll Dodge. Major Expedition increases your Movement Speed by 30%.
50
Hasty Retreat II
Grants you Major Expedition for 4 seconds after you use Roll Dodge. Major Expedition increases your Movement Speed by 30%.
Destruction Staff
ULTIMATES
50
Elemental Storm IV
250 Ultimate
Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing 1742 Magic Damage every 1 second for 7 seconds.
Refund Ability
50
Elemental Storm IV
250 Ultimate
Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing 1742 Magic Damage every 1 second for 7 seconds.
50
Elemental Rage IV
250 Ultimate
Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing 2249 Magic Damage every 1 second for 7 seconds. Fiery Rage increases the damage by 15%. Icy Rage immobilizes enemies hit for 3 seconds. Thunderous Rage increases the duration by 2 seconds.
Increases the damage and gains a new effect depending on your staff type.
50
Eye of the Storm IV
250 Ultimate
Create a cataclysmic storm above you that builds for 2 seconds then lays waste to all enemies nearby, dealing 1799 Magic Damage every 1 second for 7 seconds.
The storm is cast above you instead, and follows you wherever you move.
SKILLS
2
Force Shock IV
2700 Magicka
Focus all the elemental energies with your staff and blast an enemy for 695 Flame Damage, 695 Frost Damage, and 695 Shock Damage.
Refund Ability
2
Force Shock IV
2700 Magicka
Focus all the elemental energies with your staff and blast an enemy for 695 Flame Damage, 695 Frost Damage, and 695 Shock Damage.
2
Crushing Shock IV
2430 Magicka
Focus all the elemental energies with your staff and blast an enemy for 696 Flame Damage, 696 Frost Damage, and 696 Shock Damage. Enemies hit while casting are interrupted, set Off Balance, and stunned for 3 seconds.
Interrupts spells, putting the caster Off Balance. Reduces cost as ability ranks up.
2
Force Pulse IV
2700 Magicka
Focus all the elemental energies with your staff and blast an enemy for 696 Flame Damage, 696 Frost Damage, and 696 Shock Damage. Up to 2 nearby enemies will take 2399 Magic Damage if they were already afflicted with a status effect.
Damages nearby enemies if they are under the effects of a status effect.
4
Wall of Elements IV
2970 Magicka
Slam your staff down to create an elemental barrier in front of you, dealing 280 Magic Damage to enemies in the target area every 1 second. Wall of Fire deals additional damage to Burning enemies. Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Wall of Storms sets Concussed enemies Off Balance.
Refund Ability
4
Wall of Elements IV
2970 Magicka
Slam your staff down to create an elemental barrier in front of you, dealing 280 Magic Damage to enemies in the target area every 1 second. Wall of Fire deals additional damage to Burning enemies. Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Wall of Storms sets Concussed enemies Off Balance.
4
Unstable Wall of Elements IV
2970 Magicka
Create an unstable elemental barrier in front of you, dealing 281 Magic Damage to enemies in the target area every 1 second before exploding for an additional 1199 Magic Damage. Unstable Wall of Fire deals additional damage to Burning enemies. Unstable Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Unstable Wall of Storms sets Concussed enemies Off Balance.
The wall explodes when it expires, dealing additional damage.
4
Elemental Blockade IV
2970 Magicka
Slam your staff down to create an elemental barrier in front of you, dealing 281 Magic Damage to enemies in the target area every 1 second. Blockade of Fire deals additional damage to Burning enemies. Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Blockade of Storms sets Concussed enemies Off Balance.
Increases the size and duration of the wall.
14
Destructive Touch IV
2970 Magicka
Devastate an enemy with an enhanced charge from your staff, dealing 1161 Magic Damage and an additional 3470 Magic Damage over 20 seconds. The initial hit always applies the element's status effect.
Refund Ability
14
Destructive Touch IV
2970 Magicka
Devastate an enemy with an enhanced charge from your staff, dealing 1161 Magic Damage and an additional 3470 Magic Damage over 20 seconds. The initial hit always applies the element's status effect.
14
Destructive Clench IV
2970 Magicka
Devastate an enemy with an enhanced charge from your staff, dealing 1161 Magic Damage. The initial hit always applies the element's status effect. Flame Clench also knocks the enemy back. Frost Clench deals less damage, has increased range, applies Major Maim, immobilizes, and taunts the enemy. Shock Clench converts the attack into an area of effect explosion.
Converts the damage over time into a new effect based on your staff type.
14
Destructive Reach IV
2700 Magicka
Devastate an enemy with an enhanced charge from your staff, dealing 1161 Magic Damage and an additional 3470 Magic Damage over 20 seconds. The initial hit always applies the element's status effect.
Increases the range. Reduces the cost as the ability ranks up.
20
Weakness to Elements IV
0 Magicka
Send the elements to sap an enemy's defenses and afflict them with Major Breach for 30 seconds, reducing their Physical and Spell Resistance by 5948.
Refund Ability
20
Weakness to Elements IV
0 Magicka
Send the elements to sap an enemy's defenses and afflict them with Major Breach for 30 seconds, reducing their Physical and Spell Resistance by 5948.
20
Elemental Susceptibility IV
0 Magicka
Send the elements to sap an enemy's defenses and afflict them with Major Breach for 30 seconds, reducing their Physical and Spell Resistance by 5948. Every 7.5 seconds the enemy is afflicted with the Burning, Chilled, and Concussion status effect.
Applies each elemental status effect periodically while active and increases the range.
20
Elemental Drain IV
0 Magicka
Send the elements to sap an enemy's defenses and afflict them with Major Breach for 1 minute, reducing their Physical and Spell Resistance by 5948. Also applies Minor Magickasteal to the enemy for 1 minute, causing you and your allies to restore 168 Magicka every 1 second when damaging them.
Also applies Minor Magickasteal to the enemy and greatly increases the duration.
38
Impulse IV
3780 Magicka
Release a surge of elemental energy, dealing 1742 Magic Damage to nearby enemies. Fire Impulse hits Burning enemies with Impulse Afterburn, which deals more damage based on their missing Health. Frost Impulse also provides Minor Protection. Shock Impulse's damage increases based on the number of enemies hit.
Refund Ability
38
Impulse IV
3780 Magicka
Release a surge of elemental energy, dealing 1742 Magic Damage to nearby enemies. Fire Impulse hits Burning enemies with Impulse Afterburn, which deals more damage based on their missing Health. Frost Impulse also provides Minor Protection. Shock Impulse's damage increases based on the number of enemies hit.
38
Elemental Ring IV
3780 Magicka
Release a surge of elemental energy, dealing 1799 Magic Damage to enemies at the target location. Fire Ring hits Burning enemies with Ring Afterburn, which deals more damage based on their missing Health. Frost Ring also provides Minor Protection. Shock Ring's damage increases based on the number of enemies hit.
Deals damage at a target location instead of around you.
38
Pulsar IV
3780 Magicka
Release a surge of elemental energy, dealing 1742 Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by 10% for 10 seconds. Flame Pulsar hits Burning enemies with Pulsar Afterburn, which deals more damage based on their missing Health. Frost Pulsar also provides Minor Protection. Storm Pulsar's damage increases based on the number of enemies hit.
Applies Minor Mangle to non-boss enemies, reducing their Max Health. Triples the innate chance to apply the respective status effect.
PASSIVES
5
Tri Focus I
Fully-charged Inferno Staff Heavy Attacks deal an additional 4480 Flame Damage over 20 seconds. Fully-charged Lightning Staff Heavy Attacks damage nearby enemies for 100% of the damage done. Fully-charged Ice Staff Heavy Attacks grant you a damage shield that absorbs 5280 damage. This effect scales off your Max Health. While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
Refund Ability
5
Tri Focus I
Fully-charged Inferno Staff Heavy Attacks deal an additional 2230 Flame Damage over 20 seconds. Fully-charged Lightning Staff Heavy Attacks damage nearby enemies for 50% of the damage done. Fully-charged Ice Staff Heavy Attacks grant you a damage shield that absorbs 2640 damage. This effect scales off your Max Health. While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
34
Tri Focus II
Fully-charged Inferno Staff Heavy Attacks deal an additional 4480 Flame Damage over 20 seconds. Fully-charged Lightning Staff Heavy Attacks damage nearby enemies for 100% of the damage done. Fully-charged Ice Staff Heavy Attacks grant you a damage shield that absorbs 5280 damage. This effect scales off your Max Health. While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
10
Penetrating Magic I
Your Destruction Staff abilities ignore 2974 of the enemy's Spell Resistance.
Refund Ability
10
Penetrating Magic I
Your Destruction Staff abilities ignore 1487 of the enemy's Spell Resistance.
17
Penetrating Magic II
Your Destruction Staff abilities ignore 2974 of the enemy's Spell Resistance.
25
Elemental Force I
Increases your chance to apply status effects by 100%.
Refund Ability
25
Elemental Force I
Increases your chance to apply status effects by 50%.
30
Elemental Force II
Increases your chance to apply status effects by 100%.
28
Ancient Knowledge I
Inferno Staves increases your damage done with damage over time and Status Effects by 12%. Lightning Staves increases your damage done with direct damage and channeled effects by 12%. Equipping an Ice Staff reduces the cost of blocking by 36% and increases the amount of damage you block by 20%.
Refund Ability
28
Ancient Knowledge I
Inferno Staves increases your damage done with damage over time and Status Effects by 6%. Lightning Staves increases your damage done with direct damage and channeled effects by 6%. Ice Staves reduce the cost of blocking by 18% and increases the amount of damage you block by 10%.
46
Ancient Knowledge II
Inferno Staves increases your damage done with damage over time and Status Effects by 12%. Lightning Staves increases your damage done with direct damage and channeled effects by 12%. Equipping an Ice Staff reduces the cost of blocking by 36% and increases the amount of damage you block by 20%.
41
Destruction Expert I
When you kill an enemy with a Destruction Staff ability, you restore 3600 Magicka. When you absorb damage using a Destruction Staff Damage Shield, you restore 1800 Magicka. This effect can occur once every 10 seconds.
Refund Ability
41
Destruction Expert I
When you kill an enemy with a Destruction Staff ability, you restore 1800 Magicka. When you absorb damage using a Destruction Staff Damage Shield, you restore 900 Magicka. This effect can occur once every 10 seconds.
50
Destruction Expert II
When you kill an enemy with a Destruction Staff ability, you restore 3600 Magicka. When you absorb damage using a Destruction Staff Damage Shield, you restore 1800 Magicka. This effect can occur once every 10 seconds.
Restoration Staff
ULTIMATES
50
Panacea IV
125 Ultimate
Release the rejuvenating energies of your staff to swirl around you, healing you or an ally for 2904 Health every 1 second for 5 seconds.
Refund Ability
50
Panacea IV
125 Ultimate
Release the rejuvenating energies of your staff to swirl around you, healing you or an ally for 2904 Health every 1 second for 5 seconds.
50
Life Giver IV
125 Ultimate
Release the rejuvenating energies of your staff to swirl around you, healing you or an ally for 2999 Health every 1 second for 5 seconds. When you activate this ability you automatically cast Regeneration, Blessing of Protection, and Steadfast Ward at no cost. These will update based on which morph of each ability you have taken.
Also automatically casts Regeneration, Blessing of Protection, and Steadfast Ward.
50
Light's Champion IV
125 Ultimate
Release the rejuvenating energies of your staff to swirl around you, healing you or a nearby ally for 2904 Health every 1 second for 5 seconds. Any friendly target you heal gains Major Force for 8 seconds, increasing their Critical Damage by 20%.
Any friendly target healed gains Major Force, increasing Critical Damage dealt.
SKILLS
2
Grand Healing IV
3510 Magicka
Summon restoring spirits with your staff, healing you and your allies in the target area for 4631 Health over 10 seconds.
Refund Ability
2
Grand Healing IV
3510 Magicka
Summon restoring spirits with your staff, healing you and your allies in the target area for 4631 Health over 10 seconds.
2
Illustrious Healing IV
3510 Magicka
Summon restoring spirits with your staff, healing you and your allies in the target area for 5486 Health over 15 seconds.
Increases the duration.
2
Healing Springs IV
3510 Magicka
Summon restoring spirits with your staff, healing you and your allies in the target area for 4642 Health over 10 seconds. Increases your Magicka Recovery by 15 for each target affected, stacking up to 20 times.
You gain Magicka Recovery for each target healed.
4
Regeneration IV
2700 Magicka
Share your staff's life-giving energy, healing you or a nearby ally for 3480 Health over 10 seconds.
Refund Ability
4
Regeneration IV
2700 Magicka
Share your staff's life-giving energy, healing you or a nearby ally for 3480 Health over 10 seconds.
4
Rapid Regeneration IV
2700 Magicka
Share your staff's life-giving energy, healing you or a nearby ally for 3594 Health over 5 seconds. The healing increases by up to 50% more on targets under 100% Health.
The healing happens faster over a shorter duration and increases in healing on low Health targets.
4
Radiating Regeneration IV
2700 Magicka
Share your staff's life-giving energy, healing you or up to 3 nearby allies for 3594 over 10 seconds.
Heals two additional targets.
14
Blessing of Protection IV
4860 Magicka
Slam your staff down to activate its blessings, healing you and your allies in front of you for 2613 Health. Also grants Minor Resolve, increasing you and your allies' Physical Resistance and Spell Resistance by 2974 for 10 seconds.
Refund Ability
14
Blessing of Protection IV
4860 Magicka
Slam your staff down to activate its blessings, healing you and your allies in front of you for 2613 Health. Also grants Minor Resolve, increasing you and your allies' Physical Resistance and Spell Resistance by 2974 for 10 seconds.
14
Blessing Of Restoration IV
4860 Magicka
Slam your staff down to activate its blessings, healing you and your allies in front of you for 2970 Health. Also grants Minor Resolve, increasing you and your allies' Physical Resistance and Spell Resistance by 2974 for 20 seconds.
Increases the size, healing done, and duration.
14
Combat Prayer IV
4590 Magicka
Slam your staff down to activate its blessings, healing you and your allies in front of you for 2614 Health. Also grants Minor Berserk and Minor Resolve increasing you and your allies' damage done by 5% and Physical Resistance and Spell Resistance by 2974 for 10 seconds.
Also grants Minor Berserk, increasing you and your allies' damage done. Cost decreases as ability ranks up.
20
Steadfast Ward IV
4590 Magicka
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs 2323 damage. The shield's strength is increased by up to 100%, depending on the severity of the target's wounds.
Refund Ability
20
Steadfast Ward IV
4590 Magicka
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs 2323 damage. The shield's strength is increased by up to 100%, depending on the severity of the target's wounds.
20
Ward Ally IV
4320 Magicka
Call on your staff's strength to protect you and the lowest health ally around you with a damage shield that absorbs 2323 damage. The shield's strength is increased by up to 100%, depending on the severity of the target's wounds.
Cast two shields instead of one, with one shield always on yourself. Reduces the cost as the ability ranks up.
20
Healing Ward IV
4590 Magicka
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs 2399 damage. The shield's strength is increased by up to 100%, depending on the severity of the target's wounds. While the shield persists, the target is healed for 33% of the shield's remaining strength every second.
Heals target based on the shield's strength every second it persists.
38
Force Siphon IV
0 Magicka
Focus your staff's power to apply Minor Lifesteal to an enemy for 24 seconds, healing you and your allies for 600 Health every 1 second when damaging them.
Refund Ability
38
Force Siphon IV
0 Magicka
Focus your staff's power to apply Minor Lifesteal to an enemy for 24 seconds, healing you and your allies for 600 Health every 1 second when damaging them.
38
Siphon Spirit IV
0 Magicka
Focus your staff's power to apply Minor Lifesteal to an enemy for 30 seconds, healing you and your allies for 600 Health every 1 second when damaging them. Also applies Minor Magickasteal to the enemy for 30 seconds, causing you and your allies to restore 168 Magicka every 1 second when damaging them.
Also applies Minor Magickasteal to the enemy.
38
Quick Siphon IV
0 Magicka
Focus your staff's power to apply Minor Lifesteal to an enemy for 30 seconds, healing you and your allies for 600 Health every 1 second when damaging them. When you or an ally hits the target, they gain Minor Expedition, which increases their Movement Speed by 15% for 4 seconds.
Allies who hit the enemy target also gain Minor Expedition.
PASSIVES
5
Essence Drain I
You gain Major Mending for 4 seconds after completing a fully-charged Heavy Attack, increasing your healing done by 16%. You also heal yourself or an ally within 15 meters of the target for 50% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
Refund Ability
5
Essence Drain I
You gain Major Mending for 2 seconds after completing a fully-charged Heavy Attack, increasing your healing done by 16%. You also heal yourself or an ally within 12 meters of the target for 25% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
34
Essence Drain II
You gain Major Mending for 4 seconds after completing a fully-charged Heavy Attack, increasing your healing done by 16%. You also heal yourself or an ally within 15 meters of the target for 50% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
10
Restoration Expert I
Increases your healing by 15% on allies under 30% Health.
Refund Ability
10
Restoration Expert I
Increases your healing by 8% on allies under 30% Health.
17
Restoration Expert II
Increases your healing by 15% on allies under 30% Health.
25
Cycle of Life I
Your fully-charged Heavy Attacks restore 30% more Magicka.
Refund Ability
25
Cycle of Life I
Your fully-charged Heavy Attacks restore 15% more Magicka.
30
Cycle of Life II
Your fully-charged Heavy Attacks restore 30% more Magicka.
28
Absorb I
Restores 600 Magicka whenever you block an attack. This effect can occur once every .25 seconds.
Refund Ability
28
Absorb I
Restores 300 Magicka whenever you block an attack. This effect can occur once every .25 seconds.
46
Absorb II
Restores 600 Magicka whenever you block an attack. This effect can occur once every .25 seconds.
41
Restoration Master I
Increases healing with Restoration Staff spells by 5%.
Refund Ability
41
Restoration Master I
Increases healing with Restoration Staff spells by 3%.
50
Restoration Master II
Increases healing with Restoration Staff spells by 5%.
Light Armor
SKILLS
22
Annulment IV
4590 Magicka
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs 3718 damage for 6 seconds. Damage shield strength capped at 50% of your Max Health.
Refund Ability
22
Annulment IV
4590 Magicka
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs 3718 damage for 6 seconds. Damage shield strength capped at 50% of your Max Health.
22
Dampen Magic IV
4590 Magicka
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs 3718 damage for 6 seconds. Damage shield strength capped at 60% of your Max Health. Each piece of Light Armor worn increases the amount of damage absorbed by 6%.
Each piece of Light Armor worn increases damage absorbed. Increases shield cap value.
22
Harness Magicka IV
4590 Magicka
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs 3718 damage for 6 seconds. Damage shield strength capped at 50% of your Max Health. While active, whenever the shield absorbs damage, you restore 229 Magicka. Each piece of Light Armor worn increases the Magicka restored by 33%. This effect can occur up to 3 times.
Restores Magicka whenever you absorb damage.
PASSIVES
1
Light Armor Bonuses
Each piece of Light Armor does the following: Reduces damage taken from Magical attacks by 1% Reduces the cost of Roll Dodge by 3% Reduces the Movement Speed penalty of Sneak by 5% Reduces the cost of Break Free by 5% Reduces the cost of Bash by 3%
Refund Ability
1
Light Armor Bonuses
Each piece of Light Armor does the following: Reduces damage taken from Magical attacks by 1% Reduces the cost of Roll Dodge by 3% Reduces the Movement Speed penalty of Sneak by 5% Reduces the cost of Break Free by 5% Reduces the cost of Bash by 3%
1
Light Armor Penalties
Each piece of Light Armor does the following: Increases damage taken from Martial attacks by 1% Increases the cost of Block by 3% Decreases damage done with Bash by 1%
Refund Ability
1
Light Armor Penalties
Each piece of Light Armor does the following: Increases damage taken from Martial attacks by 1% Increases the cost of Block by 3% Decreases damage done with Bash by 1%
2
Grace I
Reduces the effectiveness of snares applied to you by 4% for each piece of Light Armor worn. Current bonus: 0%. Reduces the cost of Sprint by 3% for each piece of Light Armor worn. Current bonus: 0%.
Refund Ability
2
Grace I
Reduces the effectiveness of snares applied to you by 1% for each piece of Light Armor worn. Current bonus: 0%. Reduces the cost of Sprint by 1% for each piece of Light Armor worn. Current bonus: 0%.
10
Grace II
Reduces the effectiveness of snares applied to you by 2% for each piece of Light Armor worn. Current bonus: 0%. Reduces the cost of Sprint by 2% for each piece of Light Armor worn. Current bonus: 0%.
30
Grace III
Reduces the effectiveness of snares applied to you by 4% for each piece of Light Armor worn. Current bonus: 0%. Reduces the cost of Sprint by 3% for each piece of Light Armor worn. Current bonus: 0%.
6
Evocation I
Increases your Magicka Recovery by 4% for each piece of Light Armor equipped. Current bonus: 0%. Reduces the Magicka cost of your abilities by 2% for each piece of Light Armor equipped. Current bonus: 0%.
Refund Ability
6
Evocation I
Increases your Magicka Recovery by 2% for each piece of Light Armor equipped. Current bonus: 0%. Reduces the Magicka cost of your abilities by 1% for each piece of Light Armor equipped. Current bonus: 0%.
18
Evocation II
Increases your Magicka Recovery by 4% for each piece of Light Armor equipped. Current bonus: 0%. Reduces the Magicka cost of your abilities by 2% for each piece of Light Armor equipped. Current bonus: 0%.
14
Spell Warding I
Increases your Spell Resistance by 726 for each piece of Light Armor equipped. Current bonus: 0.
Refund Ability
14
Spell Warding I
Increases your Spell Resistance by 363 for each piece of Light Armor equipped. Current bonus: 0.
34
Spell Warding II
Increases your Spell Resistance by 726 for each piece of Light Armor equipped. Current bonus: 0.
38
Prodigy I
Increases your Weapon and Spell Critical rating by 219 for each piece of Light Armor equipped. Current bonus: 0.
Refund Ability
38
Prodigy I
Increases your Weapon and Spell Critical rating by 109 for each piece of Light Armor equipped. Current bonus: 0.
46
Prodigy II
Increases your Weapon and Spell Critical rating by 219 for each piece of Light Armor equipped. Current bonus: 0.
42
Concentration I
Increases your Physical and Spell Penetration by 939 for each piece of Light Armor worn. Current bonus: 0
Refund Ability
42
Concentration I
Increases your Physical and Spell Penetration by 469 for each piece of Light Armor worn. Current bonus: 0
50
Concentration II
Increases your Physical and Spell Penetration by 939 for each piece of Light Armor worn. Current bonus: 0
Medium Armor
SKILLS
22
Evasion IV
3213 Stamina
Shroud yourself in mist to gain Major Evasion, reducing damage from area attacks by 20% for 20 seconds.
Refund Ability
22
Evasion IV
3213 Stamina
Shroud yourself in mist to gain Major Evasion, reducing damage from area attacks by 20% for 20 seconds.
22
Shuffle IV
2943 Stamina
Shroud yourself in mist to gain Major Evasion, decreasing damage from area attacks by 20% for 20 seconds. Each piece of Medium Armor worn removes and grants immunity to snares and immobilizations for 1 second.
Each piece of Medium Armor worn removes and grants immunity to snares and immobilizations.
22
Elude IV
3213 Stamina
Shroud yourself in mist to gain Major Evasion, reducing damage from area attacks by 20% for 16 seconds. While this effect is active, when you take damage from a direct area of effect attack you gain Major Expedition for 0 seconds, increasing your Movement Speed by 30%. Each piece of Medium Armor worn increases the duration of this ability.
When you take area damage, you gain Major Expedition. Each piece of Medium Armor worn increases the duration of this ability.
PASSIVES
1
Medium Armor Bonuses
Each piece of Medium Armor does the following: Reduces the cost of Sprint by 1% Reduces the cost of Sneak by 5% Reduces the cost of Block by 3% Reduces damage taken from Area of Effect attacks by 2% for 2 seconds after you use Roll Dodge Increases Movement Speed by 2% while immune to crowd control
Refund Ability
1
Medium Armor Bonuses
Each piece of Medium Armor does the following: Reduces the cost of Sprint by 1% Reduces the cost of Sneak by 5% Reduces the cost of Block by 3% Reduces damage taken from Area of Effect attacks by 2% for 2 seconds after you use Roll Dodge Increases Movement Speed by 2% while immune to crowd control
2
Dexterity I
Increases your Critical Damage and Healing done rating by 2% for every piece of Medium Armor equipped. Current bonus: 0%.
Refund Ability
2
Dexterity I
Increases your Critical Damage and Healing done rating by 1% for every 2 pieces of Medium Armor equipped. Current bonus: 0%.
10
Dexterity II
Increases your Critical Damage and Healing done rating by 1% for every piece of Medium Armor equipped. Current bonus: 0%.
30
Dexterity III
Increases your Critical Damage and Healing done rating by 2% for every piece of Medium Armor equipped. Current bonus: 0%.
6
Wind Walker I
Increases your Stamina Recovery by 4% per piece of Medium Armor equipped. Current bonus: 0%. Reduces the Stamina cost of your abilities by 2% per piece of Medium Armor equipped. Current bonus: 0%.
Refund Ability
6
Wind Walker I
Increases your Stamina Recovery by 2% for each piece of Medium Armor equipped. Current bonus: 0%. Reduces the Stamina cost of your abilities by 1% for each piece of Medium Armor equipped. Current bonus: 0%.
18
Wind Walker II
Increases your Stamina Recovery by 4% per piece of Medium Armor equipped. Current bonus: 0%. Reduces the Stamina cost of your abilities by 2% per piece of Medium Armor equipped. Current bonus: 0%.
14
Improved Sneak I
Reduces the cost of Sneak by 7% for each piece of Medium Armor equipped. Current bonus: 0%. Reduces the size of your detection area while Sneaking by 5% for each piece of Medium Armor equipped. Current bonus: 0%.
Refund Ability
14
Improved Sneak I
Reduces the cost of Sneak by 4% for each piece of Medium Armor equipped. Current bonus: 0%. Reduces the size of your detection area while Sneaking by 3% for each piece of Medium Armor equipped. Current bonus: 0%.
34
Improved Sneak II
Reduces the cost of Sneak by 7% for each piece of Medium Armor equipped. Current bonus: 0%. Reduces the size of your detection area while Sneaking by 5% for each piece of Medium Armor equipped. Current bonus: 0%.
38
Agility I
Increases your Weapon and Spell Damage by 2% for each piece of Medium Armor worn. Current bonus: 0%.
Refund Ability
38
Agility I
Increases your Weapon and Spell Damage by 1% for each piece of Medium Armor worn. Current bonus: 0%.
46
Agility II
Increases your Weapon and Spell Damage by 2% for each piece of Medium Armor worn. Current bonus: 0%.
42
Athletics I
Increases the Movement Speed bonus of Sprint by 3% for each piece of Medium Armor equipped. Current bonus: 0%. Reduces the cost of Roll Dodge by 4% for each piece of Medium Armor equipped. Current bonus: 0%.
Refund Ability
42
Athletics I
Increases the Movement Speed bonus of Sprint by 2% for each piece of Medium Armor equipped. Current bonus: 0%. Reduces the cost of Roll Dodge by 2% for each piece of Medium Armor equipped. Current bonus: 0%.
50
Athletics II
Increases the Movement Speed bonus of Sprint by 3% for each piece of Medium Armor equipped. Current bonus: 0%. Reduces the cost of Roll Dodge by 4% for each piece of Medium Armor equipped. Current bonus: 0%.
Heavy Armor
SKILLS
22
Unstoppable IV
3213 Stamina
Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. Also grants you immunity to knockback and disabling effects for 6 seconds, but reduces your Movement Speed by 65% for the duration.
Refund Ability
22
Unstoppable IV
3213 Stamina
Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. Also grants you immunity to knockback and disabling effects for 6 seconds, but reduces your Movement Speed by 65% for the duration.
22
Unstoppable Brute IV
2943 Stamina
Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. While this effect persists, each piece of Heavy Armor worn decreases the cost of Break Free by 5%. Also grants you immunity to knockback and disabling effects for 6 seconds, but reduces your Movement Speed by 65% for the duration.
Decreases the cost as the ability ranks up. While active, each piece of Heavy Armor worn decreases the cost of Break Free.
22
Immovable IV
3213 Stamina
Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 23 seconds. Also grants you immunity to knockback and disabling effects for 6 seconds, but reduces your Movement Speed by 65% for the duration. Each piece of Heavy Armor worn increases the amount of damage you block and the potency of the snare by 5%.
Each piece of Heavy Armor worn increases the amount of damage you can block, but also increases the snare strength. Increases duration of Major Resolve as the ability ranks up.
PASSIVES
1
Heavy Armor Bonuses
Each piece of Heavy Armor does the following: Reduces damage taken from Martial attacks by 1% Increases the amount of damage blocked by 1% Increases damage done with Bash by 30 Reduces your damage taken while immune to crowd control by 1%
Refund Ability
1
Heavy Armor Bonuses
Each piece of Heavy Armor does the following: Reduces damage taken from Martial attacks by 1% Increases the amount of damage blocked by 1% Increases damage done with Bash by 30 Reduces your damage taken while immune to crowd control by 1%
1
Heavy Armor Penalties
Each piece of Heavy Armor does the following: Increases damage taken from Magical attacks by 1% Reduces the Movement Speed bonus of Sprint by 1% Increases the cost of Roll Dodge by 3% Increases the size of your detection area while Sneaking by 10%
Refund Ability
1
Heavy Armor Penalties
Each piece of Heavy Armor does the following: Increases damage taken from Magical attacks by 1% Reduces the Movement Speed bonus of Sprint by 1% Increases the cost of Roll Dodge by 3% Increases the size of your detection area while Sneaking by 10%
2
Resolve I
Increases your Physical and Spell Resistance by 343 for each piece of Heavy Armor equipped. Current bonus: 0.
Refund Ability
2
Resolve I
Increases your Physical and Spell Resistance by 114 for each piece of Heavy Armor equipped. Current bonus: 0.
10
Resolve II
Increases your Physical and Spell Resistance by 229 for each piece of Heavy Armor equipped. Current bonus: 0.
30
Resolve III
Increases your Physical and Spell Resistance by 343 for each piece of Heavy Armor equipped. Current bonus: 0.
6
Constitution I
Increases your Health Recovery by 4% for each piece of Heavy Armor equipped. Current bonus: 0%. You restore 108 Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 4 seconds. Current bonus: 0.
Refund Ability
6
Constitution I
Increases your Health Recovery by 2% for each piece of Heavy Armor equipped. Current bonus: 0%. You restore 108 Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 8 seconds. Current bonus: 0.
18
Constitution II
Increases your Health Recovery by 4% for each piece of Heavy Armor equipped. Current bonus: 0%. You restore 108 Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 4 seconds. Current bonus: 0.
14
Juggernaut I
Increases your Max Health by 2% for each piece of Heavy Armor equipped. Current bonus: 0%.
Refund Ability
14
Juggernaut I
Increases your Max Health by 1% for each piece of Heavy Armor equipped. Current bonus: 0%.
34
Juggernaut II
Increases your Max Health by 2% for each piece of Heavy Armor equipped. Current bonus: 0%.
38
Revitalize I
Increases the Magicka or Stamina your Heavy Attacks restore by 4% for each piece of Heavy Armor worn. Current bonus: 0%
Refund Ability
38
Revitalize I
Increases the Magicka or Stamina your Heavy Attacks restore by 2% for each piece of Heavy Armor worn. Current bonus: 0%
46
Revitalize II
Increases the Magicka or Stamina your Heavy Attacks restore by 4% for each piece of Heavy Armor worn. Current bonus: 0%
42
Rapid Mending I
Increases your healing received by 1% for each piece of Heavy Armor worn. Current bonus: 0%
Refund Ability
42
Rapid Mending I
Increases your healing received by 1% for every 2 pieces of Heavy Armor worn. Current bonus: 0%
50
Rapid Mending II
Increases your healing received by 1% for each piece of Heavy Armor worn. Current bonus: 0%
Excavation
PASSIVES
1
Hand Brush I
Removes 1 layer of soil or rock from a 1x1 area. Generates: 1 Intuition Maximum Intuition: 4.
Refund Ability
1
Hand Brush I
Removes 1 layer of soil or rock from a 1x1 area. Generates: 1 Intuition Maximum Intuition: 2.
6
Hand Brush II
Removes 1 layer of soil or rock from a 1x1 area. Generates: 1 Intuition Maximum Intuition: 4.
1
Augur I
Indicates how near the Antiquity is to the selected location. Can only be used a limited number of times, based on the Antiquity's Difficulty. Works on the lowest six layers of dirt and rocks. Cannot detect Bonus Loot. Using Augur does not consume a turn.
Refund Ability
1
Augur I
Indicates how near the Antiquity is to the selected location. Can only be used a limited number of times, based on the Antiquity's Difficulty. Only works on the lowest three layers of dirt and rocks. Cannot detect Bonus Loot. Using Augur does not consume a turn.
5
Augur II
Indicates how near the Antiquity is to the selected location. Can only be used a limited number of times, based on the Antiquity's Difficulty. Works on the lowest six layers of dirt and rocks. Cannot detect Bonus Loot. Using Augur does not consume a turn.
2
Trowel I
Removes 3 layers of dirt or rock from a 1x1 area. Costs 2 Intuition to use. Can safely trigger Fissures to create explosive chain reactions.
Refund Ability
2
Trowel I
Removes 3 layers of dirt or rock from a 1x1 area. Costs 2 Intuition to use.
7
Trowel II
Removes 3 layers of dirt or rock from a 1x1 area. Costs 2 Intuition to use. Can safely trigger Fissures to create explosive chain reactions.
2
Keen Eye: Dig Sites I
Antiquity Dig Sites will be easier to see when you are 30 meters or closer.
Refund Ability
2
Keen Eye: Dig Sites I
Antiquity Dig Sites will be easier to see when you are 20 meters or closer.
4
Keen Eye: Dig Sites II
Antiquity Dig Sites will be easier to see when you are 30 meters or closer.
3
Excavator's Reserves I
Further increases the amount of time you have available when excavating a dig site.
Refund Ability
3
Excavator's Reserves I
Increases the amount of time you have available when excavating a dig site.
10
Excavator's Reserves II
Further increases the amount of time you have available when excavating a dig site.
4
Heavy Shovel I
Removes 1 layer of dirt and rocks from up to a 3x3 area. The shovel only affects a single contiguous height of dirt and rocks. Costs 2 Intuition to use. Has a chance to consume no Intuition on use.
Refund Ability
4
Heavy Shovel I
Removes 1 layer of dirt and rocks from up to a 3x3 area. The shovel only affects a single contiguous height of dirt and rocks. Costs 2 Intuition to use.
8
Heavy Shovel II
Removes 1 layer of dirt and rocks from up to a 3x3 area. The shovel only affects a single contiguous height of dirt and rocks. Costs 2 Intuition to use. Has a chance to consume no Intuition on use.
7
Keen Eye: Treasure Chests I
Treasure Chests will be easier to see when you are 30 meters or closer.
Refund Ability
7
Keen Eye: Treasure Chests I
Treasure Chests will be easier to see when you are 20 meters or closer.
9
Keen Eye: Treasure Chests II
Treasure Chests will be easier to see when you are 30 meters or closer.
Legerdemain
PASSIVES
1
Improved Hiding I
Reduces the cost of Sneak by 40%.
Refund Ability
1
Improved Hiding I
Reduces the cost of Sneak by 10%.
6
Improved Hiding II
Reduces the cost of Sneak by 20%.
11
Improved Hiding III
Reduces the cost of Sneak by 30%.
16
Improved Hiding IV
Reduces the cost of Sneak by 40%.
2
Light Fingers I
Increases your chances of successfully Pickpocketing by 50%
Refund Ability
2
Light Fingers I
Increases your chance of successfully Pickpocketing by 10%.
7
Light Fingers II
Increases your chance of successfully Pickpocketing by 20%.
12
Light Fingers III
Increases your chances of successfully Pickpocketing by 35%
17
Light Fingers IV
Increases your chances of successfully Pickpocketing by 50%
3
Trafficker I
Increases the number of fence interactions you can use each day by 180%.
Refund Ability
3
Trafficker I
Increases the number of fence interactions you can use each day by 120%.
8
Trafficker II
Increases the number of fence interactions you can use each day by 140%.
13
Trafficker III
Increases the number of fence interactions you can use each day by 160%.
18
Trafficker IV
Increases the number of fence interactions you can use each day by 180%.
5
Locksmith I
Improves your chances of forcing locks by 70%.
Refund Ability
5
Locksmith I
Improves your chances of forcing locks by 10%.
9
Locksmith II
Improves your chances of forcing locks by 25%.
14
Locksmith III
Improves your chances of forcing locks by 45%.
19
Locksmith IV
Improves your chances of forcing locks by 70%.
6
Kickback I
Reduces bounties you willingly pay to guards and fences by 40%.
Refund Ability
6
Kickback I
Reduces bounties you willingly pay to guards and fences by 10%.
10
Kickback II
Reduces bounties you willingly pay to guards and fences by 20%.
15
Kickback III
Reduces bounties you willingly pay to guards and fences by 30%.
20
Kickback IV
Reduces bounties you willingly pay to guards and fences by 40%.
Scrying
PASSIVES
1
Scry
Adds the selected contiguous group of facets to your area of control. Consumes 1 turn.
Refund Ability
1
Scry
Adds the selected contiguous group of facets to your area of control. Consumes 1 turn.
1
Antiquarian Insight I
Allows you to scry for Antiquities of up to Ultimate difficulty.
Refund Ability
1
Antiquarian Insight I
Allows you to scry for Antiquities of up to Simple difficulty.
3
Antiquarian Insight II
Allows you to scry for Antiquities of up to Intermediate difficulty.
5
Antiquarian Insight III
Allows you to scry for Antiquities of up to Advanced difficulty.
7
Antiquarian Insight IV
Allows you to scry for Antiquities of up to Master difficulty.
10
Antiquarian Insight V
Allows you to scry for Antiquities of up to Ultimate difficulty.
2
Scrier's Patience I
Grants you two additional turns of Scrying.
Refund Ability
2
Scrier's Patience I
Grants you an additional turn of Scrying.
5
Scrier's Patience II
Grants you two additional turns of Scrying.
2
Coalescence I
Unites a hexagonal cluster of facets in the Antiquarian's Eye, converting the symbols to match that of the central facet. New Effect: The ability's range increases by one facet, creating a snowflake-like pattern. Consumes 1 Magicka Charge.
Refund Ability
2
Coalescence I
Unites a hexagonal cluster of facets in the Antiquarian's Eye, converting the symbols to match that of the central facet. Consumes 1 Magicka Charge.
6
Coalescence II
Unites a hexagonal cluster of facets in the Antiquarian's Eye, converting the symbols to match that of the central facet. New Effect: The ability's range increases by one facet, creating a snowflake-like pattern. Consumes 1 Magicka Charge.
4
Future Focus I
Grants you two additional Magicka Charges for use in Scrying.
Refund Ability
4
Future Focus I
Grants you an additional Magicka Charge for use in Scrying.
8
Future Focus II
Grants you two additional Magicka Charges for use in Scrying.
4
Dilation I
Claim all facets of the selected type that touch your area of control, as well as matching facets directly adjacent. New Effect: Dilation now claims ALL contiguous facets of the same type. Consumes 1 Magicka Charge.
Refund Ability
4
Dilation I
Claim all facets of the selected type that touch your area of control, as well as matching facets directly adjacent. Consumes 1 Magicka Charge.
8
Dilation II
Claim all facets of the selected type that touch your area of control, as well as matching facets directly adjacent. New Effect: Dilation now claims ALL contiguous facets of the same type. Consumes 1 Magicka Charge.
6
Farsight I
Claim a line of facets, stretching out from your area of control. New Effect: Range increased from 4 facets to 6. Consumes 1 Magicka Charge.
Refund Ability
6
Farsight I
Claim a line of facets, stretching out from your area of control. Consumes 1 Magicka Charge.
9
Farsight II
Claim a line of facets, stretching out from your area of control. New Effect: Range increased from 4 facets to 6. Consumes 1 Magicka Charge.
9
Preemptive Power
Start each Scrying attempt with an additional row of facets already claimed.
Refund Ability
9
Preemptive Power
Start each Scrying attempt with an additional row of facets already claimed.
Soul Magic
ULTIMATES
6
Soul Strike IV
175 Ultimate
Burn an enemy from the inside with soulfire, dealing 14808 Magic Damage over 5 seconds. While channeling this ability, you gain immunity to all disabling effects. Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility.
Refund Ability
6
Soul Strike IV
175 Ultimate
Burn an enemy from the inside with soulfire, dealing 14808 Magic Damage over 5 seconds. While channeling this ability, you gain immunity to all disabling effects. Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility.
6
Soul Assault IV
175 Ultimate
Burn an enemy from the inside with soulfire, dealing 20400 Magic Damage over 6 seconds. While channeling this ability, you gain immunity to all disabling effects. Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility.
Increases the duration of the channel and number of ticks.
6
Shatter Soul IV
175 Ultimate
Burn an enemy from the inside with soulfire, dealing 14814 Magic Damage over 5 seconds. Upon completion, the soulfire overflows and explodes from the enemy, dealing 2399 Magic Damage to all enemies near them. While channeling this ability, you gain immunity to all disabling effects. Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility.
Upon completion, deals damage to all enemies near your target.
SKILLS
1
Soul Trap IV
2700 Magicka
Lay claim to an enemy's soul, dealing 4631 Magic Damage over 20 seconds. Fills an empty Soul Gem if an affected enemy dies.
Refund Ability
1
Soul Trap IV
2700 Magicka
Lay claim to an enemy's soul, dealing 4631 Magic Damage over 20 seconds. Fills an empty Soul Gem if an affected enemy dies.
1
Soul Splitting Trap IV
2430 Magicka
Lay claim to enemy souls, dealing 2316 Magic Damage to your target and any other nearby enemies over 10 seconds. Fills an empty Soul Gem if an affected enemy dies.
Affects additional enemies near your initial target, but for a shorter duration. Reduces the cost as the ability ranks up.
1
Consuming Trap IV
2700 Magicka
Lay claim to an enemy's soul, dealing 4642 Magic Damage over 20 seconds. If an affected enemy dies, you fill an empty Soul Gem, heal for 3200 Health, and restore 2400 Magicka and 2400 Stamina. This portion of the ability scales off your Max Health, Magicka, and Stamina.
Also restore Health, Magicka, and Stamina if enemy dies while affected.
PASSIVES
2
Soul Summons I
Allows you to revive once every 1 hour without spending a Soul Gem.
Refund Ability
2
Soul Summons I
Allows you to revive once every 2 hours without spending a Soul Gem.
3
Soul Summons II
Allows you to revive once every 1 hour without spending a Soul Gem.
2
Soul Shatter I
When your Health drops below 20% your soul explodes, dealing 1600 Magic Damage to enemies within 8 meters of you. This effect can occur once every 2 minutes and scales off your Max Health.
Refund Ability
2
Soul Shatter I
When your Health drops below 20% your soul explodes, dealing 800 Magic Damage to enemies within 8 meters of you. This effect can occur once every 2 minutes and scales off your Max Health.
4
Soul Shatter II
When your Health drops below 20% your soul explodes, dealing 1600 Magic Damage to enemies within 8 meters of you. This effect can occur once every 2 minutes and scales off your Max Health.
3
Soul Lock I
Killing an enemy has a 10% chance of automatically filling an empty Soul Gem.
Refund Ability
3
Soul Lock I
Killing an enemy has a 5% chance of automatically filling an empty Soul Gem.
5
Soul Lock II
Killing an enemy has a 10% chance of automatically filling an empty Soul Gem.
Vampire
ULTIMATES
5
Blood Scion IV
335 Ultimate
Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Max Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls.
Refund Ability
5
Blood Scion IV
335 Ultimate
Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Max Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls.
5
Swarming Scion IV
335 Ultimate
Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Max Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls. Bats also swarm around you and shred enemies that come close, dealing 870 Magic Damage every 1 second.
Bats swarm around you and deal damage to enemies that come close.
5
Perfect Scion IV
320 Ultimate
Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Max Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls. You also ascend to Vampire Stage 5, which grants all the benefits of Vampire Stage 4 with none of the drawbacks.
You ascend to Vampire Stage 5.
SKILLS
1
Eviscerate IV
2295 Magicka
Rend an enemy, dealing 2323 Magic Damage and applying the Hemorrhaging status effect. Deals up to 33% more damage based on your missing Health.
Refund Ability
1
Eviscerate IV
2295 Magicka
Rend an enemy, dealing 2323 Magic Damage and applying the Hemorrhaging status effect. Deals up to 33% more damage based on your missing Health.
1
Blood for Blood IV
2295 Health
Rend an enemy, dealing 2323 Magic Damage and applying the Hemorrhaging status effect. Deals up to 75% more damage based on your missing Health. After you cast this ability, you cannot be healed by allies for 3 seconds.
Costs Health to cast, but greatly increases the execute scaling. After casting the ability, you cannot be healed by allies for a short duration.
1
Arterial Burst IV
2295 Magicka
Rend an enemy, dealing 2399 Magic Damage and applying the Hemorrhaging status effect. Deals up to 33% more damage based on your missing Health. If you use this ability while you are under 50% Health, it will always be a Critical Strike.
Will always be a Critical Strike if you cast it while under half Health.
2
Blood Frenzy IV
700 Health
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 60 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increases by 360 per stack and you cannot be healed by anyone but yourself, your pets, or your Companions.
Refund Ability
2
Blood Frenzy IV
700 Health
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 60 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increases by 360 per stack and you cannot be healed by anyone but yourself, your pets, or your Companions.
2
Simmering Frenzy IV
700 Health
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 80 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increases by 360 per stack and you cannot be healed by anyone but yourself, your pets, or your Companions.
Increases the Weapon and Spell Damage granted per stack.
2
Sated Fury IV
700 Health
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 60 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increases by 300 per stack and you cannot be healed by anyone but yourself, your pets, or your Companions. When toggled off, you heal for 33% of the total Health cost you spent while active.
Reduces the ramping Health cost and when you toggle the ability off, you heal for a portion of the Health cost you spent.
4
Vampiric Drain IV
4320 Magicka
Siphon away your enemies' vitality, dealing 870 Magic Damage and healing you for 25% of your missing Health every 1 second for 3 seconds.
Refund Ability
4
Vampiric Drain IV
4320 Magicka
Siphon away your enemies' vitality, dealing 870 Magic Damage and healing you for 25% of your missing Health every 1 second for 3 seconds.
4
Drain Vigor IV
4320 Magicka
Siphon away your enemies' vitality, dealing 870 Magic Damage, healing you for 25% of your missing Health, and restoring 10% of your missing Stamina every 1 second for 3 seconds.
Restores a portion of your missing Stamina.
4
Exhilarating Drain IV
4320 Magicka
Siphon away your enemies' vitality, dealing 870 Magic Damage, healing you for 25% of your missing Health, and generating 5 Ultimate every 1 second for 3 seconds.
Generates Ultimate.
6
Mesmerize IV
3780 Magicka
Subdue enemies in front of you with your baleful gaze, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked.
Refund Ability
6
Mesmerize IV
3780 Magicka
Subdue enemies in front of you with your baleful gaze, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked.
6
Hypnosis IV
3510 Magicka
Subdue enemies around you with your baleful gaze, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked.
Affects all enemies around you.
6
Stupefy IV
3780 Magicka
Subdue enemies in front of you with your baleful gaze, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked. After the stun ends they remain stupefied, reducing their Movement Speed by 53% for 5 seconds.
Enemies are snared after the stun ends.
9
Mist Form IV
3780 Magicka
Disperse into a dark mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration. Casting again within 4 seconds costs 33% more Magicka.
Refund Ability
9
Mist Form IV
3780 Magicka
Disperse into a dark mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration. Casting again within 4 seconds costs 33% more Magicka.
9
Elusive Mist IV
3780 Magicka
Disperse into a dark mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration. You gain Major Expedition and Major Evasion for 4 seconds after reappearing, increasing your Movement Speed by 30% and reducing damage from area attacks by 20%. Casting again within 4 seconds costs 33% more Magicka.
Grants you Major Expedition and Major Evasion after reappearing.
9
Blood Mist IV
3780 Magicka
Dissolve into a bloody mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration. Upon activation you drain the blood of those around you for 20 seconds, dealing 435 Magic Damage every 2 seconds to enemies and healing you for 45% of the damage caused. Casting again within 4 seconds costs 33% more Magicka.
Deals damage to enemies around you and heals for a portion of the damage caused for a duration after casting.
PASSIVES
1
Feed
Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time. Stage 1/2/3/4 Health Recovery: -10%/-30%/-60%/-100% Flame Damage Taken: +5%/+8%/+13%/+20% Regular Ability Costs: +3%/+5%/+8%/+12% Vampire Ability Costs: -6%/-10%/-16%/-24%
Refund Ability
1
Feed
Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time. Stage 1/2/3/4 Health Recovery: -10%/-30%/-60%/-100% Flame Damage Taken: +5%/+8%/+13%/+20% Regular Ability Costs: +3%/+5%/+8%/+12% Vampire Ability Costs: -6%/-10%/-16%/-24%
3
Dark Stalker I
Ignore the Movement Speed penalty of Sneak. Decreases the time it takes to enter Sneak by 50%.
Refund Ability
3
Dark Stalker I
Ignore the Movement Speed penalty of Sneak. Decreases the time it takes to enter Sneak by 25%.
7
Dark Stalker II
Ignore the Movement Speed penalty of Sneak. Decreases the time it takes to enter Sneak by 50%.
4
Strike from the Shadows I
When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by 300 for 6 seconds.
Refund Ability
4
Strike from the Shadows I
When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by 150 for 6 seconds.
8
Strike from the Shadows II
When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by 300 for 6 seconds.
6
Undeath I
Reduces your damage taken by up to 30% based on your missing Health.
Refund Ability
6
Undeath I
Reduces your damage taken by up to 15% based on your missing Health.
9
Undeath II
Reduces your damage taken by up to 30% based on your missing Health.
6
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every week by returning to the Vampire ritual site. Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Refund Ability
6
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every week by returning to the Vampire ritual site. Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
7
Unnatural Movement I
Reduces the cost of Sprint by 50%. If you continuously Sprint for 3 seconds you automatically become invisible.
Refund Ability
7
Unnatural Movement I
Reduces the cost of Sprint by 25%. If you continuously Sprint for 6 seconds you automatically become invisible.
10
Unnatural Movement II
Reduces the cost of Sprint by 50%. If you continuously Sprint for 3 seconds you automatically become invisible.
Werewolf
ULTIMATES
1
Werewolf Transformation I
400 Ultimate
Transform into a beast, fearing nearby enemies for 3 seconds. While Transformed your Max Stamina is increased by 30%. While slotted, your Stamina Recovery is increased by 15%.
Refund Ability
1
Werewolf Transformation IV
325 Ultimate
Transform into a beast, fearing nearby enemies for 3 seconds. While Transformed your Max Stamina is increased by 30%. While slotted, your Stamina Recovery is increased by 15%.
1
Pack Leader IV
300 Ultimate
Transform into a beast, fearing nearby enemies for 3 seconds. While transformed your Max Stamina is increased by 30%, you take 10% less damage, and you summon two direwolves. You also grant yourself and nearby group members Minor Courage, increasing their Weapon and Spell Damage by 215. While slotted, your Stamina Recovery is increased by 15%.
Reduces your damage taken, grants you and your group Minor Courage, and summons two direwolves to fight by your side.
1
Werewolf Berserker IV
300 Ultimate
Transform into a beast, fearing nearby enemies for 3 seconds. While transformed, your Light Attacks apply a bleed for 3716 Bleed Damage over 4 seconds, your Heavy Attacks deal 50% splash damage, and your Max Stamina is increased by 30%. While slotted, your Stamina Recovery is increased by 15%.
Augments your Light Attacks to gain a bleed, and your Heavy Attacks deal damage in a cone in front of you.
SKILLS
2
Pounce IV
4016 Stamina
Pounce on an enemy with primal fury, dealing 1742 Bleed Damage and applying the Hemorrhaging status effect. Activating the ability again within the next 5 seconds causes you to cast Carnage. Carnage causes the enemy to bleed for 1296 Bleed Damage over 10 seconds and deals up to 450% more damage to enemies under 100% Health.
Refund Ability
2
Pounce IV
4016 Stamina
Pounce on an enemy with primal fury, dealing 1742 Bleed Damage and applying the Hemorrhaging status effect. Activating the ability again within the next 5 seconds causes you to cast Carnage. Carnage causes the enemy to bleed for 1296 Bleed Damage over 10 seconds and deals up to 450% more damage to enemies under 100% Health.
2
Brutal Pounce IV
4016 Stamina
Pounce on an enemy with primal fury, dealing 1799 Bleed Damage and applying the Hemorrhaging status effect to all nearby enemies. Activating the ability again within the next 5 seconds causes you to cast Brutal Carnage. Brutal Carnage causes enemies to bleed for 1302 Bleed Damage over 10 seconds, dealing up to 450% more damage to enemies under 100% Health. Your Weapon and Spell Damage increases by 100 for each enemy hit, up to 0 times.
Deals additional damage to other nearby enemies. Carnage now hits in a cone and increases your Weapon and Spell Damage every time you apply it to an enemy.
2
Feral Pounce IV
4016 Stamina
Pounce on an enemy with primal fury, dealing 1742 Bleed Damage and applying the Hemorrhaging status effect. Activating the ability again within the next 5 seconds causes you to cast Feral Carnage. Feral Carnage causes the enemy to bleed for 1302 Bleed Damage over 10 seconds and deals up to 450% more damage to enemies under 100% Health. Dealing damage with either attack restores 100 Stamina and extends your Werewolf Transformation by.
You restore Stamina and extend your Werewolf Transformation whenever you deal damage with the ability.
4
Hircine's Bounty IV
5737 Magicka
Invoke the Huntsman's blessing, healing you for 6198 Health. This ability scales off your Max Health. If you are at full Health you instead restore 3000 Stamina. While slotted you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.
Refund Ability
4
Hircine's Bounty IV
5737 Magicka
Invoke the Huntsman's blessing, healing you for 6198 Health. This ability scales off your Max Health. If you are at full Health you instead restore 3000 Stamina. While slotted you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.
4
Hircine's Rage IV
5063 Magicka
Invoke the Huntsman's blessing, healing you for 6197 Health. This portion of the ability scales off your Max Health. If you are at full Health you instead restore 3000 Stamina and gain Major Berserk, increasing your damage done by 10% for 10 seconds, but you also take 5% more damage. While slotted you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.
Reduces the cost. If cast at full Health, gain Major Berserk for a short duration after casting, but also increase your damage taken.
4
Hircine's Fortitude IV
5737 Magicka
Invoke the Huntsman's blessing, healing you for 8002 Health. This portion of the ability scales off your Max Health. If you are at full Health you instead restore 3000 Stamina. You also gain Minor Endurance and Minor Fortitude, increasing your Health and Stamina Recovery by 15% for 20 seconds. While slotted you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.
Increases the healing done and grants you Minor Endurance and Fortitude after casting.
5
Roar IV
4303 Stamina
Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance for 7 seconds. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.
Refund Ability
5
Roar IV
4303 Stamina
Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance for 7 seconds. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.
5
Ferocious Roar IV
4303 Stamina
Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance for 7 seconds. Your Heavy Attacks also are 33% faster for 10 seconds after casting. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.
Increases the speed of your Heavy Attacks after casting.
5
Deafening Roar IV
4303 Stamina
Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance for 7 seconds. Your roar also leaves enemies dazed, applying Major Breach and Minor Maim, reducing their Physical and Spell Resistance by 5948 and damage done by 5% for 10 seconds. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.
Applies Major Breach and Minor Maim to enemies, reducing their Resistances and damage done.
6
Piercing Howl IV
2869 Stamina
Crush an enemy with a deafening howl, dealing 2904 Physical Damage. Enemies who are facing you take 10% more damage from this attack.
Refund Ability
6
Piercing Howl IV
2869 Stamina
Crush an enemy with a deafening howl, dealing 2904 Physical Damage. Enemies who are facing you take 10% more damage from this attack.
6
Howl of Despair IV
2869 Stamina
Crush an enemy with a deafening howl, dealing 2999 Physical Damage. Enemies who are facing you take 10% more damage from this attack. You or an ally targeting the enemy can activate the Feeding Frenzy synergy, which grants them Empower and Minor Force for 10 seconds, increasing their damage done with Heavy Attacks against monsters by 70% and their Critical Damage by 10%.
Grants a synergy to you or allies that grants them Empower and Minor Force.
6
Howl of Agony IV
2869 Stamina
Crush an enemy with a deafening howl, dealing 2904 Physical Damage. Enemies who are feared or facing you take 25% more damage from this attack.
Bonus damage to targets facing you increases, and also works on feared enemies.
9
Infectious Claws IV
3442 Stamina
Shred enemies in front of you with your tainted claws, dealing 2178 Disease Damage and an additional 3620 Disease Damage over 20 seconds. Enemies hit by the initial hit are afflicted with the Diseased status effect.
Refund Ability
9
Infectious Claws IV
3442 Stamina
Shred enemies in front of you with your tainted claws, dealing 2178 Disease Damage and an additional 3620 Disease Damage over 20 seconds. Enemies hit by the initial hit are afflicted with the Diseased status effect.
9
Claws of Anguish IV
3442 Stamina
Shred enemies in front of you with your tainted claws, dealing 2178 Disease Damage and an additional 3620 Disease Damage over 20 seconds. Afflicts enemies with Major Defile for 4 seconds, reducing their healing received and damage shield strength by 12%. Enemies hit by any part of the ability are afflicted with the Diseased status effect.
Afflicts enemies with Major Defile and each tick now also applies the Diseased status effect.
9
Claws of Life IV
3442 Stamina
Shred enemies in front of you with your tainted claws, dealing 2249 Disease Damage and an additional 3620 Disease Damage over 20 seconds. You are healed for 66% of the damage over time caused. Enemies hit by the initial hit are afflicted with the Diseased status effect.
The damage over time he