Online:Stone Garden
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Group Dungeon | ||||
Discoverable | Yes | |||
Completion | Objective | |||
Dungeon | Yes | |||
# of Zones | 5 | |||
Occupants | ||||
Shroom Beetle, Spider, Rat, Winter Moth | ||||
Zone | ||||
Greymoor Cavern, Blackreach: Greymoor Caverns | ||||
Location | ||||
West of the main Greymoor Cavern | ||||
Instanced Dungeon | ||||
Min Level | 45 | |||
Group Size | 4 | |||
Bosses | 3 | |||
Mini-Bosses | 0 | |||
Veteran Speed Run Target | 25 mins | |||
Loading Screen | ||||
"Dwarven pipes can transport more than just steam. Water, oil, air, even molten rock in some cases. That's the beauty of Dwemer designs. Their versatility means they can be repurposed for any use. It doesn't take a genius to see that, but it helps." —Raynor Vanos
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Stone Garden is a group dungeon found in the Greymoor Cavern of Blackreach: Greymoor Caverns.
It is part of the Stonethorn dungeon pack DLC, along with Castle Thorn. The mad alchemist Arkasis operates from this location.
Backstory Description[edit]
- Update 27 Patch Notes
Deep within the caverns of Blackreach lies a secret laboratory where all manner of unspeakable research is performed. Arkasis, the mad alchemist in charge, tests new concoctions and experiments on both willing and unwilling subjects. What horrors lie within his Stone Garden and what does it mean for the Dark Heart of Skyrim?
Hidden within the twisting caves of Blackreach lies the secret laboratory know as Stone Garden. There, inside this age-old Dwarven complex, the mad alchemist Arkasis toils unceasingly to perfect his latest abominations … You and your team must discover the entrance to this hidden laboratory, face the mad alchemist’s terrible designs, and put a stop to his vile experiments. Worry not, for you won’t have to do it alone, as Gwendis of House Ravenwatch (from the ESO base game and Castle Thorn dungeon) joins you in your investigation of this ancient complex and its newest master. Indeed, you’ll need all the help you can get if you are to face Arkasis’s latest creations … Whatever the mad alchemist Arkasis is cooking up in his dark laboratory, it’s sure to spell doom for the people of Western Skyrim. Get ready to enter the Stone Garden, battle your way through the mad alchemist’s empowered minions, and put a stop to his dread experiments before it’s too late!
- Stonethorn Bundle Details
Deep within the halls of Blackreach, a mad alchemist feverishly perfects his devious creations. Enter the Stone Garden, uncover the dark laboratory's secrets, and put a stop to the heinous experiments at its heart.
Related Quests[edit]
- Stone Garden Objective: Investigate Stone Garden. / You defeated Arkasis and put a stop to his experiments.
- Method and Madness: Disrupt the vile lycanthropic experiments being conducted deep beneath Skyrim.
- Pledge: Stone Garden: Prove you are truly Undaunted by clearing Stone Garden.
Characters[edit]
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Enemies[edit]
Normal Enemies[edit]
- Alchemized Bristleback
- Alchemized Chaurus
- Alchemized Werewolves
- Alchemized Durzogs
- Chitter
- Stone Garden Alchemists
- Stone Garden Apprentices
- Stone Garden Curators
- Stone Garden Lookouts
- Stone Garden Orderlies
- Stone Garden Protectors
- Werewolves
Elite Enemies[edit]
Bosses[edit]
Dungeon Mechanics[edit]
Werewolf Behemoth[edit]
This dungeon involves a mechanic whereby players can transform into Werewolf Behemoths. This effect lasts for several seconds and causes your character to become much more powerful. Your usual skill bars are locked while transformed and replaced by a unique set of skills: Vicious Bite, Rampage, Bonecrusher, Thunderous Stomp, Bestial Frenzy, and Lead The Pack.
For more information, see this page.
Alchemy Buffs[edit]
Throughout the dungeon, you may discover three locked side rooms containing Alchemy Equipment guarded by a Bloodknight. You can enhance your Behemoth form for the duration of the dungeon by performing alchemical experiments at these tables, using the Gloomspore Agaric mushrooms that can be harvested throughout Stone Garden. A player with the Laboratory Use passive can improve on the mixtures and unlock more powerful buffs.
For information on the three alchemical experiment tables, see this page.
Exarch Kraglen[edit]
- Slaughter: Exarch Kraglen winds up and eviscerates you with his claws. Deals major physical damage and hits twice. Needs to be blocked or dodged. Will one-shot most non-tanks.
- Blood Rage: The most crucial mechanic to pay attention to. Kraglen will roar at you, knocking you down if you're too close to him. This drains and reduces your resources if you fail to interrupt it. Players fighting from a distance can use Crushing Shock to interrupt this ability to help out the tank.
- Charge: Kraglen glows red and charges at a player, dealing major physical damage. This ability needs to be blocked, and is similar to Xal-Nur the Slaver's charge in the Ruins of Mazzatun in that regard.
- Fault Line: Kraglen stomps. On veteran, if you're in range when he stomps, you may be killed in one hit. Fissures crack open the ground in a winding line towards a player. Deals moderate damage. If you stand in the AoEs, you will be stunned.
Books[edit]
- Confused Correspondence from Fjurig by Fjurig
- Regarding Our Guests by Arkasis the Mad Alchemist — Orders regarding recent visitors to the Stone Garden
- Scribbled Notes, Stone Garden by Arkasis the Mad Alchemist — A collection of experimentation notes
- Specimen Enhancement Log Four
- Stone Garden Dissection Notes by Arkasis the Mad Alchemist — Notes pertaining to the dissection of a vampire bloodknight
- Stone Husk Dissection Log by Arkasis the Mad Alchemist — Notes recorded during the dissection of a Stone Husk
- The Vitalizer Fluid Must Flow by Arkasis the Mad Alchemist — Orders regarding the Vitalizer Fluid in Stone Garden
Sets[edit]
Set Name | Bonuses | Location(s) | Set Type |
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Elemental Catalyst |
2 items: Adds 25-1096 Maximum Magicka |
Stone Garden | Light Armor |
Kraglen's Howl |
2 items: Adds 15-657 Critical Chance |
Stone Garden | Medium Armor |
Arkasis's Genius |
2 items: Adds 28-1206 Maximum Health |
Stone Garden | Heavy Armor |
Stone Husk |
1 item: Adds 15-657 Critical Chance |
Stone Garden | Monster Helm Sets |
Achievements[edit]
There are 21 Achievements associated with this dungeon:
Achievement | Points | Description | Reward | |
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Stonethorn Explorer | 5 | Enter either Stone Garden or Castle Thorn for the first time. | Non-combat Pet: Energetic Dwarven Shock-Spider | |
| Hazardous Alchemy Style Master | 50 | Learn every chapter in the Hazardous Alchemy style book, occasionally found as rewards for completing the Stone Garden Dungeon. | |
Needed for Stone Garden Challenger | ||||
Stone Garden Challenger | 50 | Complete the listed achievements for Veteran Stone Garden. | ||
Stone Garden Conqueror | 10 | Defeat Exarch Kraglen, the Stone Behemoth, and Arkasis the Mad Alchemist in Veteran Stone Garden. | Memento: Mostly Stable Juggling Potions Bust: Stone Husk (page) |
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Triple Checked | 50 | Defeat Exarch Kraglen, the Stone Behemoth, and Arkasis the Mad Alchemist in Veteran Stone Garden after placing the challenge banner for each of them. | Title: Pinnacle of Evolution | |
Safety First! | 50 | Defeat all encounters in addition to Exarch Kraglen, the Stone Behemoth, and Arkasis the Mad Alchemist in Veteran Stone Garden without suffering a group member death. Accessing the Vitalizer Control Rooms is not required. | ||
Expeditious Experimenter | 50 | Defeat all encounters in addition to Exarch Kraglen, the Stone Behemoth, and Arkasis the Mad Alchemist within 25 minutes of entering Veteran Stone Garden. Your timer starts on engaging the first group of Stone Garden's defenders. Accessing the Vitalizer Control Rooms is not required. | ||
Normal | ||||
Stonethorn Scout | 10 | Complete both Castle Thorn and Stone Garden in Normal. | ||
Stone Garden Vanquisher | 10 | Defeat Exarch Kraglen, the Stone Behemoth, and Arkasis the Mad Alchemist in Stone Garden. | Trophy: Stone Husk (page) Stone Garden Tank, Rootbound (page) 75,000 |
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Big Bad Wolf | 10 | Deal 100,000,000 damage as a Werewolf Behemoth in Stone Garden. | ||
Dig Deep | 10 | Dislodge 50 Shock Emitters before they explode while fighting Arkasis the Mad Alchemist in Stone Garden. | ||
Methodical Mixologist | 10 | Use Arkasis's alchemy equipment to gain the benefits of Alchemized Super Strength, Alchemized Super Vigor, and Alchemized Super Resilience and have all three active at the same time in Stone Garden. | ||
Veteran | ||||
True Genius | 50 | Defeat all encounters in addition to Exarch Kraglen, the Stone Behemoth, and Arkasis the Mad Alchemist after raising the challenge banner for each in Veteran Stone Garden within 25 minutes without suffering a group member death. Accessing the Vitalizer Control Rooms is not required. | Title: True Genius | |
Restrained the Hounds | 50 | Defeat Exarch Kraglen after raising the challenge banner in Veteran Stone Garden. | ||
Still Needs Work | 50 | Defeat the Stone Behemoth after raising the challenge banner in Veteran Stone Garden. | ||
Stone Husk Slayer | 10 | Defeat 50 Stone Husks in Veteran Stone Garden. | ||
Sycophant Slayer | 10 | Defeat 200 of Arkasis's humanoid followers in Veteran Stone Garden. This includes any Stone Garden Orderly, Lookout, Protector, Apprentice, Alchemist or Curator. | ||
Spore Stomper | 10 | Defeat Arkasis the Mad Alchemist after preventing the Stone Husks from releasing any Volatile Gloomspores in Veteran Stone Garden. | ||
Old Fashioned | 50 | Defeat Arkasis the Mad Alchemist after raising the challenge banner without deactivating the vitalizer flow controls or gaining the benefits of using Arkasis's alchemy equipment throughout the entire run of Veteran Stone Garden. | ||
Fulgurite Forger | 10 | Strike the Stone Behemoth with Arkasis's Lightning Generator 30 times in Veteran Stone Garden. | ||
Maximum Tantrum | 10 | Defeat Exarch Kraglen after acquiring three or more stacks of Blood Rage and Fracture in Veteran Stone Garden. |
Notes[edit]
- Exarch Kraglen was previously mentioned in My Beloved Siblings, the Exarchs.
- The entrance to Stone Garden has been present since Update 26.