Online:Ebonheart Pact
The Ebonheart Pact is one of the three joinable factions participating in the Alliance War, the other two being the Daggerfall Covenant and the Aldmeri Dominion. The crest of the Ebonheart Pact is a dragon, and its colors are red and black. It consists of four of the five Dunmer Great Houses of Morrowind, the Nordic kingdom of Eastern Skyrim and the Argonian tribes of northern Black Marsh. The alliance was reluctantly formed out of necessity; despite the three races' ancestral hatred for each other, they recognized the threat posed by their unified enemies, both at home and from across the sea, and banded together to protect their borders and freedom. Led by Jorunn the Skald-King, who presides over the Great Moot in the Pact's capital of Mournhold, the alliance seeks to defeat the corrupt Empire and preserve the independence of its homelands. Pact players will begin on Bleakrock Isle after being washed up unconscious on the shores of the island following their escape from Molag Bal's realm of Coldharbour.
The Great Houses hold a lot of power in Morrowind. All but House Telvanni agreed to join the Pact, and the Telvanni have now become somewhat estranged from the other houses because of it. Black Marsh has no monarchy, but certain Saxhleel tribes joined the Pact to protect their interests. Under the terms of the Alliance, slavery was nominally outlawed; but House Dres was allowed to keep non-Argonian slaves, with Khajiit being the most common race currently enslaved. All Argonian slaves were released.
For historical information, see the lore article.
Contents
Territory[edit]
The Ebonheart Pact's home territory covers Eastern Skyrim and parts of the traditional provinces of Morrowind and Black Marsh.
- Bal Foyen — A small coastal zone neighboring Stonefalls in mainland Morrowind. [1]
- Bleakrock Isle — A small, barren island in the sea northwest of Morrowind, just to the south of Solstheim. [2]
- Deshaan — A region in southern Morrowind. [3]
- Eastmarch — The easternmost hold in Skyrim. [4]
- The Rift — The southeastern hold of Skyrim. [5]
- Shadowfen — The northwestern region of Black Marsh. [6]
- Stonefalls — A zone in central Morrowind. [7]
The Pact also have a territorial claim over the eastern and northeastern parts of the Imperial heartlands.
- Cyrodiil — The central province of Tamriel and home of the Imperials, who stand alone in the Alliance War. [8]
- Ebonheart Territory — The northeastern region of Cyrodiil.
Vvardenfell is only partially part the alliance through Houses Redoran and Hlaalu, while territory not under their jurisdiction is neutral. As such, it is not marked as Pact territory on the wiki.
Quests[edit]
Quests with this marker are required for Cadwell's Almanac. For a full list of Almanac objectives, including any required side quests, please see Cadwell's Almanac: Ebonheart Pact.
Bleakrock Isle and Bal Foyen |
|
---|---|
|
|
Stonefalls |
|
|
|
These quests serve to point you away from a location which the storyline has not yet reached. They are no longer available once the quest they point to has been completed, and will not be encountered if you follow the story in the order listed above. | |
|
|
Deshaan |
|
|
|
These quests serve to point you away from a location which the storyline has not yet reached. They are no longer available once the quest they point to has been completed, and will not be encountered if you follow the story in the order listed above. | |
|
|
Shadowfen |
|
|
|
These quests serve to point you away from a location which the storyline has not yet reached. They are no longer available once the quest they point to has been completed, and will not be encountered if you follow the story in the order listed above. | |
|
|
Eastmarch |
|
|
|
The Rift |
|
|
|
These quests serve to point you away from a location which the storyline has not yet reached. They are no longer available once the quest they point to has been completed, and will not be encountered if you follow the story in the order listed above. | |
|
|
To Coldharbour |
|
|
|
Quest Map[edit]
Key[edit]
Paths always enter a quest from the top or left, and leave a quest from the bottom or right. | ||||||||
|
Denotes a requisite path or quest. You must complete this before starting the subsequent quest. | |||||||
|
Denotes an optional path or quest. The subsequent story quest can be started without this being completed. | |||||||
|
Denotes an exclusive path or quest. Only one of the connected quests is required, and only one can be completed. | |||||||
|
Denotes a quest which is part of the main story chain. | |||||||
|
Denotes a story quest which is required for Cadwell's Almanac. | |||||||
|
Denotes a missable pointer quest which is part of the main chain. | |||||||
|
Denotes a missable pointer quest which is on an alternate path. | |||||||
|
Denotes a side quest which is required for Cadwell's Almanac. | |||||||
|
Denotes a quest which rewards a Skill Point. |
Quotes[edit]
"The alliance between our races was born in dark times, when Nord, Dunmer and free Argonians fought as one to repel the invasion of the Akaviri slavemasters. Our greatest strength is the adversity we have overcome. Our resolve is glacial, our might is forged in fire, and our courage, cultivated by the beasts of the jungle. We are Ebonheart. We are as one. And by this, our victory is assured." —Jorunn the Skald-King
Generic Members[edit]
- Injured Pact Soldier
- Pact Archer
- Pact Archer Guard
- Pact Captain
- Pact Commander
- Pact Conscript
- Pact Cutthroat
- Pact Fire Mage
- Pact Guard
- Pact Guard
- Pact Guardian
- Pact Healer
- Pact Honor Guard
- Pact Incendiary
- Pact Infantry
- Pact Mage
- Pact Mage Guard
- Pact Mage Mercenary
- Pact Marksman
- Pact Mender
- Pact Merchant Guard
- Pact Necromancer
- Pact Pyromancer
- Pact Quartermaster
- Pact Quickblade
- Pact Ranger
- Pact Recruit
- Pact Revivalist
- Pact Rogue
- Pact Scout
- Pact Sentinel
- Pact Sentry
- Pact Sergeant
- Pact Skirmisher
- Pact Soldier
- Pact Swordmaster
- Pact Tempest
- Pact Temple Guard
- Pact Thundermaul
- Pact Worker
|