Online:Cyrodiil
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Disputed | ||||
Zone Story Quests | 1 | |||
Delves | 18 | |||
Points of Interest | 47 | |||
Striking Locales | 5 | |||
Set Stations | 3 | |||
World Events | 10 | |||
Skyshards | 46 | |||
Regions | ||||
Aldmeri Territory, Daggerfall Territory, Ebonheart Territory | ||||
Location | ||||
Central Tamriel | ||||
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The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land.
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Achievements • Books • Fish |
Cyrodiil is the central province of Tamriel and home of the Imperials, who stand alone in the Alliance War. It can be accessed once a player receives the Cyrodiil Awaits! message through the in-game mail system at Level 10. Despite the name, the zone encompasses only the central part of the actual province.
Cyrodiil's geography is mostly low-lands and forests, with mountains around its borders. The central Heartlands is the area around the Imperial City; the island is almost wholly used for the city while the land to the east is used for farming. The Nibenay Valley to the south is too small to have its own unique geological features; it is a mix of the Great Forest to the north and west of the Heartlands, and the Nibenay Basin's plains to the east of the Heartlands. The Jerall Mountains form the border with Skyrim to the north.
Politically, the region is in flux, with armies of the three Alliances continually fighting over strategic positions. Nominally however, northwestern Cyrodiil is considered Daggerfall Territory, northeastern Cyrodiil is considered Ebonheart Territory, and southwestern Cyrodiil is considered Aldmeri Territory. Remnants of the Imperial Legion still control parts of the Imperial City, and legionaries can be found in small military camps all across the region.
At this time of war between the alliances, Molag Bal is also attempting to pull Nirn into Coldharbour with the use of huge Dark Anchors attached to Tamriel, a number of which are found in Cyrodiil. The largest of these is located over the Imperial City.
For more historical information, see the lore article.
Contents
- 1 Places
- 2 Quests
- 3 Skyshards
- 4 Notes
- 5 Maps
- 6 Gallery
Places[edit]
Border Keeps, Artifact Gates and Scroll Temples[edit]
Aldmeri Dominion Territory[edit]
- Eastern Elsweyr Gate — A border keep in southern Cyrodiil, far south of the Imperial City. (map)
- Western Elsweyr Gate — A border keep in southern Cyrodiil, far south of the Imperial City. (map)
- Gate of Altadoon — The gate guarding the Scroll Temple of Altadoon. (map)
- Gate of Mnem — The gate guarding the Scroll Temple of Mnem. (map)
- Scroll Temple of Altadoon — The seat of the Elder Scroll of Altadoon, the offensive scroll for the Aldmeri Dominion. (map)
- Scroll Temple of Mnem — The seat of the Elder Scroll of Mnem, the defensive scroll for the Aldmeri Dominion. (map)
Daggerfall Covenant Territory[edit]
- Northern High Rock Gate — A border keep in northwestern Cyrodiil, far northwest of the Imperial City. (map)
- Southern High Rock Gate — A border keep in northwestern Cyrodiil, far northwest of the Imperial City. (map)
- Gate of Alma Ruma — The gate guarding the Scroll Temple of Alma Ruma. (map)
- Gate of Ni-Mohk — The gate guarding the Scroll Temple of Ni-Mohk. (map)
- Scroll Temple of Alma Ruma — The seat of the Elder Scroll of Alma Ruma, the defensive scroll for the Daggerfall Covenant. (map)
- Scroll Temple of Ni-Mohk — The seat of the Elder Scroll of Ni-Mohk, the offensive scroll for the Daggerfall Covenant. (map)
Ebonheart Pact Territory[edit]
- Northern Morrowind Gate — A border keep in northeastern Cyrodiil, far northeast of the Imperial City. (map)
- Southern Morrowind Gate — A border keep in northeastern Cyrodiil, far northeast of the Imperial City. (map)
- Gate of Chim — The gate guarding the Scroll Temple of Chim. (map)
- Gate of Ghartok — The gate guarding the Scroll Temple of Ghartok. (map)
- Scroll Temple of Chim — The seat of the Elder Scroll of Chim, the defensive scroll for the Ebonheart Pact. (map)
- Scroll Temple of Ghartok — The seat of the Elder Scroll of Ghartok, the offensive scroll for the Ebonheart Pact. (map)
Keeps and Outposts[edit]
Aldmeri Dominion Territory[edit]
- Carmala Outpost — An outpost in western Cyrodiil, north of Castle Brindle. (map)
- Castle Alessia — A keep in central Cyrodiil, southeast of the Imperial City. (map)
- Castle Black Boot — A keep in southern Cyrodiil, south of the Imperial City. (map)
- Castle Bloodmayne — A keep in southern Cyrodiil, south of the Imperial City. (map)
- Castle Brindle — A keep in western Cyrodiil, west of the Imperial City. (map)
- Castle Faregyl — A keep in southern Cyrodiil, south of the Imperial City. (map)
- Castle Roebeck — A keep in central Cyrodiil, southwest of the Imperial City. (map)
- Nikel Outpost — An outpost in central Cyrodiil, southwest of the Imperial City. (map)
Daggerfall Covenant Territory[edit]
- Bleaker's Outpost — An outpost in central Cyrodiil, north of the Imperial City. (map)
- Fort Aleswell — A keep in central Cyrodiil, northwest of the Imperial City. (map)
- Fort Ash — A keep in central Cyrodiil, west of the Imperial City. (map)
- Fort Dragonclaw — A keep in northern Cyrodiil, north of the Imperial City. (map)
- Fort Glademist — A keep in northwestern Cyrodiil, northwest of the Imperial City. (map)
- Fort Rayles — A keep in northwestern Cyrodiil, northwest of the Imperial City. (map)
- Fort Warden — A keep in northwestern Cyrodiil, northwest of the Imperial City. (map)
- Winter's Peak Outpost — An outpost in northern Cyrodiil, east of Bruma. (map)
Ebonheart Pact Territory[edit]
- Arrius Keep — A keep in northeastern Cyrodiil, northeast of the Imperial City. (map)
- Blue Road Keep — A keep in central Cyrodiil, east of the Imperial City. (map)
- Chalman Keep — A keep in central Cyrodiil, northeast of the Imperial City. (map)
- Drakelowe Keep — A keep in eastern Cyrodiil, east of the Imperial City. (map)
- Farragut Keep — A keep in northeastern Cyrodiil, northeast of the Imperial City. (map)
- Harlun's Outpost — An outpost in northern Cyrodiil, south of Cheydinhal. (map)
- Kingscrest Keep — A keep in northeastern Cyrodiil, northeast of the Imperial City. (map)
- Sejanus Outpost — An outpost in central Cyrodiil, southeast of the Imperial City. (map)
AvA Towns[edit]
- Bruma — A city in northern Cyrodiil, south of Fort Dragonclaw. (map)
- Cropsford — A town in southeastern Cyrodiil, southwest of Drakelowe Keep. (map)
- Vlastarus — A town in southwestern Cyrodiil, southeast of Castle Brindle. (map)
Imperial Bridges and Milegates[edit]
- Alessia Bridge — A bridge in southern Cyrodiil, northeast of Castle Alessia, acting as a milegate between Dominion and Pact territories. (map)
- Ash Milegate — An Imperial milegate in western Cyrodiil, southeast of Fort Ash, on the border between Covenant and Dominion territories. (map)
- Chalman Milegate — An Imperial milegate in northern Cyrodiil, southwest of Chalman Keep, on the border between Pact and Covenant territories. (map)
- Chorrol Milegate — An Imperial milegate in western Cyrodiil, south of Chorrol, on the border between Covenant and Dominion territories. (map)
- Niben River Bridge — A bridge in southeastern Cyrodiil, west of Culotte, acting as a milegate between Dominion and Pact territories. (map)
- Horunn Milegate — An Imperial milegate in northern Cyrodiil, northwest of Wilminn's Winery, on the border between Pact and Covenant territories. (map)
- Bay Bridge — A bridge in southeastern Cyrodiil, northeast of Castle Bloodmayne, acting as a milegate between Dominion and Pact territories. (map)
- Priory Milegate — An Imperial milegate in western Cyrodiil, southeast of Weynon Priory, on the border between Covenant and Dominion territories. (map)
- Kingscrest Milegate — An Imperial milegate in northeastern Cyrodiil, northwest of Kingscrest Keep, on the border between Pact and Covenant territories. (map)
Delves[edit]
- Bloodmayne Cave — A cave in southern Cyrodiil, just southwest of Castle Bloodmayne containing giant insects. (map)
- Breakneck Cave — A cave in western Cyrodiil, southwest of Fort Ash, inhabited by the Black Daggers. (map)
- Capstone Cave — A cave in northern Cyrodiil, west-southwest of Fort Dragonclaw containing Black Dagger bandits. (map)
- Cracked Wood Cave — A cave in southeastern Cyrodiil, just northwest of Cropsford containing goblins. (map)
- Echo Cave — A cave in northwestern Cyrodiil, between Forts Dragonclaw and Warden containing undead. (map)
- Haynote Cave — A cave in western Cyrodiil, between Castles Brindle and Roebeck containing Shadowed Path necromancers. (map)
- Kingscrest Cavern — A cave in northeastern Cyrodiil, southeast of Kingscrest Keep containing spriggans and spiders. (map)
- Lipsand Tarn — An Ayleid ruin in northwestern Cyrodiil, north of Fort Rayles containing vampires. (map)
- Muck Valley Cavern — A cave east of Sejanus Outpost in eastern Cyrodiil, containing goblins, kwama, and giant spiders. (map)
- Newt Cave — A cave in southeastern Cyrodiil, southeast of Cropsford containing trolls and giant bats. (map)
- Nisin Cave — A cave in southwestern Cyrodiil, north of Castle Black Boot, featuring a sunken Daedric ruin. (map)
- Pothole Caverns — A cave in southern Cyrodiil, between Castles Black Boot and Faregyl containing Shadowed Path necromancers. (map)
- Quickwater Cave — A cave in northeastern Cyrodiil, southeast of Arrius Keep containing bandits. (map)
- Red Ruby Cave — A cave in northern Cyrodiil, north of Chalman Keep containing Black Daggers bandits. (map)
- Serpent Hollow Cave — A cave in western Cyrodiil, north of Castle Brindle containing ogres. (map)
- Toadstool Hollow — A cave in northern Cyrodiil, north of Bleaker's Outpost containing undead. (map)
- Underpall Cave — A cave in northern Cyrodiil, northwest of Fort Aleswell containing vampires. (map)
- Vahtacen — An Ayleid ruin in eastern Cyrodiil, between Drakelowe and Farragut Keeps, containing undead. (map)
Points of Interest[edit]
- Abbey of the Eight — An abbey in southwestern Cyrodiil, west of Castle Black Boot. (map)
- Barren Cave — A cave in eastern Cyrodiil, east of Blue Road Keep. (map)
- Burned Estate — An estate in eastern Cyrodiil, east of Blue Road Keep. (map)
- Cheydinhal — A city in eastern Cyrodiil, southeast of Arrius Keep. (map)
- Chorrol — A town in northwestern Cyrodiil, south of Fort Rayles. (map)
- Cloud Ruler Temple — A temple in northern Cyrodiil, northwest of Bruma. (map)
- Coldcorn Ruin — A ruined fort in central Cyrodiil, north of Fort Ash. (map)
- Crooked Finger Redoubt — A small fort in eastern Cyrodiil, north of Drakelowe Keep. (map)
- Gray Viper Outpost — A camp in southern Cyrodiil, southeast of Castle Roebeck. (map)
- Hackdirt — A town in western Cyrodiil, north-northwest of Castle Brindle. (map)
- Harlun's Watch — An abandoned homestead located in eastern Cyrodiil, south of Cheydinhal. (map)
- Hedoran Estate — An estate in southeastern Cyrodiil, southeast of Cropsford. The estate itself is in a state of decay and is inhabited by Gray Vipers. (map)
- Highlander Camp — A camp in northern Cyrodiil, north of Fort Aleswell. (map)
- Homestead Ruins — The remains of a fort in central Cyrodiil, northeast of Castle Roebeck. (map)
- Howling Cave — A cave in southwestern Cyrodiil, south of Vlastarus. (map)
- Ice-Heart Home — An estate in northwestern Cyrodiil, east of Fort Warden. (map)
- Lunar Fang Docks — A small harbor in southeastern Cyrodiil, northeast of Castle Bloodmayne. (map)
- Riverwatch — A watchtower in southeastern Cyrodiil, east of Castle Faregyl. (map)
- Shurgak Clan Estate — An estate in northeastern Cyrodiil, northwest of Farragut Keep. (map)
- Temple of the Ancestor Moths — A temple in northeastern Cyrodiil, southeast of Kingscrest Keep and southwest of the Scroll Temple of Chim. (map)
- Thalara's Winery — A vineyard in southwestern Cyrodiil, north of Castle Black Boot. (map)
- Waterside Mine — A mine in eastern Cyrodiil, north of Drakelowe Keep. (map)
- Weye — A town in central Cyrodiil, east of Fort Ash. (map)
- Weynon Priory — An abbey in northwestern Cyrodiil, east of Chorrol. (map)
- Wilminn's Winery — A vineyard in northeastern Cyrodiil, east-northeast of Chalman Keep. (map)
- Zimar's Winery — A vineyard in northwestern Cyrodiil, northeast of Fort Warden. (map)
Ayleid Ruins[edit]
- Anga — An Ayleid ruin in northern Cyrodiil, northeast of Bleaker's Outpost. (map)
- Belda — An Ayleid ruin in eastern Cyrodiil, north of Blue Road Keep. (map)
- Ceyatatar — An Ayleid ruin in southwestern Cyrodiil, east of Castle Brindle. (map)
- Culotte — An Ayleid ruin in southeastern Cyrodiil, west of Cropsford. (map)
- Fanacas — An Ayleid ruin in northeastern Cyrodiil, northwest of Farragut Keep. It contains hostile undead and a skyshard. (map)
- Fanacasecul — An Ayleid ruin in central Cyrodiil, north of Castle Roebeck. (map)
- Hrotanda Vale — An Ayleid ruin in northwestern Cyrodiil, east of Fort Rayles. (map)
- Juras' Fall — An Ayleid ruin in southern Cyrodiil, west of Castle Faregyl. (map)
- Lake Mist Ruins — A set of Ayleid ruins in Cyrodiil, south of Chalman Keep. (map)
- Lindai — An Ayleid ruin in western Cyrodiil, northwest of Fort Ash. (map)
- Moranda — An Ayleid ruin in northwestern Cyrodiil, northeast of Fort Glademist. (map)
- Nagastani — An Ayleid ruin in eastern Cyrodiil, south of Blue Road Keep. (map)
- Narsinfel — An Ayleid ruin in western Cyrodiil, north of Castle Brindle. (map)
- Ninendava — An Ayleid ruin in northwestern Cyrodiil, north of Fort Glademist. (map)
- Nornal — An Ayleid ruin in eastern Cyrodiil, west of Drakelowe Keep. (map)
- Nornalhorst — An Ayleid ruin in southwestern Cyrodiil, south of Vlastarus. (map)
- Piukanda — An Ayleid ruin in northwestern Cyrodiil, west of Fort Aleswell. (map)
- Sardavar Leed — An Ayleid ruin in central Cyrodiil, west of Castle Alessia's farm. (map)
- Sedor — An Ayleid ruin in northeastern Cyrodiil, west of Kingscrest Keep. (map)
- Sercen — An Ayleid ruin in northern Cyrodiil, southeast of Bleaker's Outpost. (map)
- Wenyandawik — An Ayleid ruin in southern Cyrodiil, west of Castle Bloodmayne. (map)
Striking Locales[edit]
- Abandoned Orchard — A war-ravaged farm located east of Vlastarus in southwestern Cyrodiil. (map)
- Empire Tower — A ruined tower located southwest of Fort Aleswell in central Cyrodiil. (map)
- Moffka's Lament — A graveyard located east of Castle Faregyl in southeastern Cyrodiil. (map)
- White Fall Mountain — A giant camp located northeast of Arrius Keep in northeastern Cyrodiil. (map)
- Wooden Hand Outlook — A ruined fortification found northeast of Castle Brindle in western Cyrodiil. (map)
Set Stations[edit]
- Bruma Armory — A workshop in Bruma where items in the Unchained Aggressor set can be crafted. (map)
- Cropsford Armory — A workshop in southwestern Cropsford where items in the Dauntless Combatant set can be crafted. (map)
- Vlastarus Armory — A workshop in Vlastarus where items in the Critical Riposte set can be crafted. (map)
Mundus Stones[edit]
- The Apprentice — A Mundus Stone found in Reaper's March, Bangkorai, the Rift, and Cyrodiil. (map)
- The Atronach — A Mundus Stone found in Greenshade, Rivenspire, Shadowfen, and Cyrodiil. (map)
- The Lady — A Mundus Stone found in Auridon, Glenumbra, Stonefalls, and Cyrodiil. (map)
- The Lover — A Mundus Stone found in Auridon, Glenumbra, Stonefalls, and Cyrodiil. (map)
- The Mage — A Mundus Stone found in Grahtwood, Stormhaven, Deshaan, and Cyrodiil. (map)
- The Ritual — A Mundus Stone found in Malabal Tor, Alik'r Desert, Eastmarch, and Cyrodiil. (map)
- The Serpent — A Mundus Stone found in Greenshade, Rivenspire, Shadowfen, and Cyrodiil. (map)
- The Shadow — A Mundus Stone found in Greenshade, Rivenspire, Shadowfen, and Cyrodiil. (map)
- The Steed — A Mundus Stone found in Reaper's March, Bangkorai, the Rift, and Cyrodiil. (map)
- The Thief — A Mundus Stone found in Malabal Tor, Alik'r Desert, Eastmarch, and Cyrodiil. (map)
- The Tower — A Mundus Stone found in Grahtwood, Stormhaven, Deshaan, and Cyrodiil. (map)
- The Warrior — A Mundus Stone found in Malabal Tor, Alik'r Desert, Eastmarch, and Cyrodiil. (map)
World Events[edit]
- Applewatch Wood Dolmen — A Dark Anchor spawn point north of Fort Aleswell in northern Cyrodiil. (map)
- Bruma — A dolmen found in the city of Bruma. (map)
- Cheydinhal Foothills Dolmen — A Dark Anchor spawn point east of Cheydinhal in eastern Cyrodiil. (map)
- Eastern Shore Dolmen — A Dark Anchor spawn point southwest of Blue Road Keep in central Cyrodiil. (map)
- Great Forest Dolmen — A Dark Anchor spawn point west of Nikel Outpost in western Cyrodiil. (map)
- Greenmead Dolmen — A Dark Anchor spawn point north of Vlastarus in southwestern Cyrodiil. (map)
- Niben Basin Dolmen — A Dark Anchor spawn point east of Castle Alessia in southeastern Cyrodiil. (map)
- Nibenay Valley Dolmen — A Dark Anchor spawn point southwest of the Bay Bridge in southeastern Cyrodiil. (map)
- Northwestern Shore Dolmen — A Dark Anchor spawn point southeast of Fort Aleswell in central Cyrodiil. (map)
- Winter's Reach Dolmen — A Dark Anchor spawn point east of Bruma in northern Cyrodiil. (map)
Wayshrines[edit]
- Aldmeri Dominion
- Eastern Elsweyr Gate Wayshrine — A border keep in southern Cyrodiil, far south of the Imperial City. (map)
- Western Elsweyr Gate Wayshrine — A border keep in southern Cyrodiil, far south of the Imperial City. (map)
- Daggerfall Covenant
- North High Rock Gate Wayshrine — A border keep in northwestern Cyrodiil, far northwest of the Imperial City. (map)
- South High Rock Gate Wayshrine — A border keep in northwestern Cyrodiil, far northwest of the Imperial City. (map)
- Ebonheart Pact
- North Morrowind Gate Wayshrine — Located inside the Northern Morrowind Gate keep. (map)
- South Morrowind Gate Wayshrine — A border keep in northeastern Cyrodiil, far northeast of the Imperial City. (map)
Unmarked Locations[edit]
- Abandoned Homestead — An estate in southeastern Cyrodiil, south of Cropsford. (map)
- Agrippa Mento's House — A house in eastern Cyrodiil located across the river from Castle Alessia. (map)
- Anutwyll — A small Ayleid ruin in southern Cyrodiil, southeast of Castle Bloodmayne and just north of inaccessible Bravil. (map)
- Applewatch — A small settlement in northern Cyrodiil, southwest of Fort Dragonclaw and west of Bruma. (map)
- Arvina Estate — A house in eastern Cyrodiil located on the shore of Lake Poppad. (map)
- Beriel's Lament — A ruined fort in southern Cyrodiil, east of Castle Bloodmayne. (map)
- Bleaker's Way — A ruined village in central Cyrodiil, just north of Bleaker's Outpost. (map)
- Blessed Water — A lake in southwestern Cyrodiil, west of Castle Black Boot. (map)
- Bravil — A city in southern Cyrodiil, southeast of Castle Bloodmayne. (map)
- Caractacus — A ruined fort in central Cyrodiil, southwest of Bleaker's Outpost. (map)
- Carmala Outlook — A ruined fort in western Cyrodiil, south of Fort Rayles and just northeast of Hackdirt. (map)
- Clearwater Camp — A camp in southern Cyrodiil, southwest of Castle Bloodmayne. (map)
- Crown Point — A watchtower in southeastern Cyrodiil, south of Cropsford. (map)
- Gottlesfont Priory — A chapel in western Cyrodiil, northeast of Castle Brindle. (map)
- Green Lake — A lake in western Cyrodiil, southwest of Chorrol. (map)
- Green Leaf Glade — A grove in western Cyrodiil, west of Nikel Outpost. (map)
- Horunn Outlook — A ruined fort in northeastern Cyrodiil, northeast of Chalman Keep and just east of Horunn Milegate. (map)
- Imperial Outpost — A camp in central Cyrodiil, just west of Blue Road Keep. (map)
- Kemen — A small ruin in northeastern Cyrodiil, south of Farragut Keep. (map)
- Lake Arrius — A lake in northeastern Cyrodiil, just east of Arrius Keep. (map)
- Lake Rumare — A lake in central Cyrodiil, surrounding the Imperial City. (map)
- Magia Ruins — A ruined fort in central Cyrodiil, southwest of Blue Road Keep. (map)
- Mist Mirror Refuge — A grove in southwestern Cyrodiil, northwest of Castle Black Boot. (map)
- Mist Morrow Tower — A ruined tower in eastern Cyrodiil, northwest of Drakelowe Keep. (map)
- Niben Bay — A large bay in southeastern Cyrodiil, east of Castle Bloodmayne. (map)
- Niben River — A river in southeastern Cyrodiil, running between Dominion and Pact territories. (map)
- Pell's Gate — A ruined village in central Cyrodiil, east of Castle Roebeck. (map)
- Refugee Camp — A camp in western Cyrodiil, northwest of Castle Brindle. (map)
- Rielle — A small Ayleid ruin in northern Cyrodiil, southwest of Cloud Ruler Temple and just west of Capstone Cave. (map)
- Sancre Tor — The ruin of an ancient Imperial city in the Colovian mountains of Cyrodiil. (map)
- Scinia Ruins — A ruined fort in eastern Cyrodiil, southeast of Farragut Keep, east of Cheydinhal, and just south of Cheydinhal Foothils Dolmen. (map)
- Shadowed Path Tower — A tower in northwestern Cyrodiil, east of Fort Rayles and just north of Hrotanda Vale. (map)
- Silverscale Pond — A lake in southwestern Cyrodiil, southwest of Vlastarus. (map)
- Thaellin's Shack — A camp in central Cyrodiil, just west of Chalman Lumbermill. (map)
- Thorn Lodge — An estate in eastern Cyrodiil, southeast of Arrius Keep and just northwest of Cheydinhal. (map)
- Timberscar Hollow — A cave in southeastern Cyrodiil, southwest of Drakelowe Keep and just southeast of Cropsford. (map)
- Urasek Ruins — A ruined fort in central Cyrodiil, northwest of Blue Road Keep. (map)
- Vaermina's Shrine — A Daedric shrine in eastern Cyrodiil, southeast of Blue Road Keep and east of the Muck Valley Cavern. (map)
- Variela's Watchtower — A ruined fort in southern Cyrodiil, east of Castle Faregyl and just southwest of Moffka's Lament. (map)
- Vindasel — A small Ayleid ruin in central Cyrodiil, northwest of Castle Roebeck and just west of Roebeck Farm. (map)
- Virtue Outlook — A ruined fort in central Cyrodiil, north of Castle Roebeck and just southeast of Fanacasecul. (map)
- Vlastarus Towers — A pair of ruined towers in southwestern Cyrodiil, west of Vlastarus. (map)
- Western Larsius River — A small area in southern Cyrodiil west of Scroll Temple of Mnem and just southwest of Clearwater Camp. (map)
For a list of places that are unmarked and cannot be accessed through normal means, see Out-of-Bounds Locations in Cyrodiil.
Connected Worlds[edit]
- Cheesemonger's Hollow — A small part of Sheogorath's realm of Oblivion full of Daedric ruins, accessible from Alliance base camps in Cyrodiil. (map)
Quests[edit]
Alliance Quests[edit]
- Welcome to Cyrodiil: Enter Cyrodiil and join in the Three Banners War for your chosen Alliance. • •
- Siege Warfare: Learn about the different types of Siege Weapons you can use on the battlefield. • •
- Reporting for Duty: Meet the major players leading your alliance to victory in the Alliance War. • •
- City on the Brink: Report to an alliance General for a briefing on the ongoing struggle for power in the Imperial City. • •
- Chaos Magic: A tutorial on how to use Volendrung, brought to you by Sheogorath.
- The remainder of this section lists the PvE quests in Cyrodiil. For PvP quests, see Alliance War Quests. For Imperial City DLC quests, see Imperial City Quests.
Settlement Quests[edit]
Bruma[edit]
- Dangerously Low: Salvage medical supplies around Bruma.
- Capstone Caps: Recover mushrooms from Capstone Cave.
- Lost and Alone: Search for villagers around Bruma.
- The Standing Stones: Harness ancient magic for healing scrolls.
- Enemy Reinforcements: Track down Daedric reinforcements.
- Know thy Enemy: Fight Dremora in Bruma.
- Requests for Aid: Bring supplies to the outskirts of Bruma.
- Bring Down the Magister: Kill the magister of the Shadowed Path.
- The Unseen: Close portals in the manor house in Bruma.
- Timely Intervention: Look for missing warriors in Bruma.
Cheydinhal[edit]
- Thorns in Our Side: Recover stolen valuables from a gang of looters.
- Spice: Destroy the Legion's food stores in Cheydinhal.
- Prisoners of War: Rescue rebel soldiers from Legion imprisonment.
- The Burned Estate: Stop the Shadowed Path from summoning atronachs.
- Ayleid Treasure: Loot an Ayleid relic from Vahtacen.
- Bloodied Waters: Take out enemy archers in Cheydinhal.
- Keepsake: Recover a rebel's family heirloom from the Great Chapel of Arkay.
- A Debt Come Due: Kill an Imperial lieutenant in Cheydinhal.
- Stacking the Odds: Contact a rebel spy in Cheydinhal.
- For Piety's Sake: Deliver prayers to a dangerous shrine.
Chorrol and Weynon Priory[edit]
- Death to the Black Daggers!: Kill the Black Daggers in Hackdirt.
- Guard Work is Never Done: Return Captain Minwe's spirit to rest at Narsinfel.
- Field of Fire: Help protect Chorrol from the atronachs pouring out of the lava fissure.
- The High Cost of Lying: Turn the tables at a Black Dagger ambush.
- The Cache: Restock a supply cache for Lliae the Quick.
- Abominations: Burn the bodies of two Weynon villagers before they rise as vampires.
- Claw of Akatosh: Recover the Claw of Akatosh from the Black Daggers.
- Overdue Supplies: Locate the missing Priory courier.
- The Lich: Destroy the Shadowed Path lich at Lindai.
- Black Dagger Supplies: Poison the local bandit group.
Cropsford[edit]
- Seeds of Hope: Enter the lair of the Bloody Hand goblins in search of seeds.
- Offerings to Zenithar: Persuade the villagers to give offerings to Zenithar.
- Harvest Time: Help collect produce for the people of Cropsford.
- The Dead of Culotte: Cull the undead that gather at Culotte.
- Crown Point: Light a nearby watchtower to cheer up the people of Cropsford.
- Bloody Hand Spies!: Kill a goblin skirmisher spotted scouting near Cropsford.
- The Hedoran Estate: Investigate a destroyed manor that was overrun by bandits.
- Securing Knowledge: Hide books in preparation for a goblin attack.
- Goblin's Delight: Help with the murder of a cook's pet goblin.
- Timberscar Troubles: Kill the goblin leader at a nearby camp.
Vlastarus[edit]
- The Direct Approach: Help weaken a dangerous cult.
- Death to the Crone: Help destroy a dangerous Dremora.
- An Evil Presence: Find the source of the undead near Vlastarus.
- Bear Essentials: Kill a bear that has been threatening Vlastarus.
- Mementos: Recover refugees' stolen property.
- Rock Bone Diplomacy: Clear out a camp of goblins.
- Stolen Banner: Retrieve a stolen banner.
- For a Friend: Help settle a restless spirit.
- Essence of Flame: Help clear an Ayleid ruin of flame atronachs.
- Silver Scales: Gather materials for a local artist.
Wilderness Quests[edit]
- Supplies for Applewatch: Help restock the Applewatch Inn.
- Secrets Revealed: Warn a woman of the bounty on her head.
- Regret: Inform an Argonian of his brother's fate.
- Special Delivery: Help deliver a sack of fertilizer.
- Heirloom: Deliver some items to a woman in Cropsford.
- The Message: Deliver a message to a man in Cropsford.
- Better Late Than Never: Return a bag of gifts to their rightful owner.
- Sands of Sentinel: Deliver some sand to a Redguard in Cropsford.
- Misplaced Knowledge: Return a notebook to its owner.
- The Devils You Know: Relay a message to someone in Bruma.
- Articles of Faith: Return a monk's robes.
- Out for a Walk: Help find a man's missing son.
- The Silver Flute: Return a flute to its rightful owner.
- Distant Relatives: Get a message to Chorrol from the Abbey of the Eight.
- Spoils of War: Find a woman in Cheydinhal.
- Catch of the Day: Deliver a fisherman's catch to a friend.
- The Doctor's Bag: Deliver medical supplies to a doctor in Cheydinhal.
- Medicinal Herbs: Deliver herbs to Bruma.
- Congratulations!: Inform a man of his impending fatherhood.
- Cause and Effect: Deliver a letter to Cheydinhal.
- Homeward: Help the refugees from Pell's Gate.
- The High Cost of Travel: Break the bad news to a husband.
- Best Left Unknown: Deliver a letter to Vlastarus.
- The Changing Kind: Save someone who is being hunted by werewolves.
- The Shurgak Job: Find an Orc raider's brother.
- The List: Return murder victims' belongings to their loved ones.
- Nirnroot Wine: Help a vintner prepare a new batch of their famous wine.
Fighters Guild Quests[edit]
- Bounty: Black Daggers: Kill bandits for the Cyrodiil Fighters Guild.
- Bounty: Goblins: Kill goblins for the Cyrodiil Fighters Guild.
- Bounty: Gray Vipers: Kill bandits for the Cyrodiil Fighters Guild.
- Bounty: Shadowed Path: Kill necromancers for the Cyrodiil Fighters Guild.
Skyshards[edit]
There are a total of 46 Skyshards to be found in Cyrodiil, which is split 15 per each Alliance Territory, and 1 atop White Fall Mountain in Ebonheart Territory.
Clue | Location | Notes | |
---|---|---|---|
Within sight of Mnem. | Just outside the Scroll Temple of Mnem | (map) | Members of the Covenant or Pact will not be able to access this unless the Gate of Mnem is opened. For this to occur, both Castles Faregyl and Bloodmayne must not be in the control of the Dominion. |
Ascending toward prophecy and dawn. | Just outside the Scroll Temple of Altadoon | (map) | Members of the Covenant or Pact will not be able to access this unless the Gate of Altadoon is opened. For this to occur, both Castles Faregyl and Black Boot must not be in the control of the Dominion. |
Helping establish a new town. | At Vlastarus | (map) | |
Tooth of Jone or Jode. | In a boat at Lunar Fang Docks | (map) | Guarded by several werewolves |
Ruined spire peering north to the Tower. | In a tower at Homestead Ruins | (map) | |
Hears hacking to the east. | At Carmala Outlook, northeast of Hackdirt | (map) | |
Upon timbered fingers. | At Wooden Hand Outlook | (map) | |
Ruin's crown between three castles. | At Wenyandawik | (map) | |
Where archers of the Eight train. | In the yard at the Abbey of the Eight | (map) | |
Six-legged assassins crawl the cave. | In the last chamber of Bloodmayne Cave | (map) | |
The Black Dagger's prize. | In the last chamber of Breakneck Cave | (map) | |
Singing straw's song. | In the last chamber of Haynote Cave | (map) | |
Walk the Shadowed Path. | On the south side of the last chamber of Nisin Cave | (map) | |
At the end of a bumpy road. | At Serrin Vol's altar in Pothole Caverns | (map) | |
Where bear and ogre burrow. | In the back of Serpent Hollow Cave | (map) |
Clue | Location | Notes | |
---|---|---|---|
Approach the southern scroll. | Outside the Scroll Temple of Alma Ruma | (map) | Members of the Dominion or Pact will not be able to access this unless the Gate of Alma Ruma is opened. For this to occur, both Forts Glademist and Rayles must not be in the control of the Covenant. |
Overlooking Ni-Mohk's falls. | Atop a waterfall northwest of the Scroll Temple of Ni-Mohk | (map) | Members of the Dominion or Pact will not be able to access this unless the Gate of Ni-Mohk is opened. For this to occur, both Forts Glademist and Warden must not be in the control of the Covenant. |
Near liquid fire flowing. | By a lava-flow in Chorrol | (map) | |
Decorating a Nord's manor grounds. | On the west side of Bruma | (map) | |
Offering at the priory. | At Weynon Priory | (map) | |
Atop a crumbling Empire. | At the top of Empire Tower | (map) | |
Home of the goat-faced altar. | At Ninendava | (map) | |
Search near the cliffs … cliffs … cliffs…. | Southwest of Zimar's Winery | (map) | |
Where a ruin-seeking Khajiit is denied. | Just east of Anga | (map) | |
Bandits' crowning achievement. | In the last chamber of Capstone Cave | (map) | |
Amid reverberations of clattering bones. | In the last chamber of Echo Cave | (map) | |
Vampires prowl where Elves once lived. | In Lipsand Tarn, in an alcove in the northeast corner | (map) | |
In a cave of crimson treasures. | Red Ruby Cave, in the northeast chamber | (map) | |
Surrounded by frozen fungus. | In the lower section of Toadstool Hollow, in the southeast corner of the largest room | (map) | |
Under shroud and ground. | In Underpall Cave, in the large chamber to the east, on the upper level | (map) |
Clue | Location | Notes | |
---|---|---|---|
Near the scroll of royalty's secret syllable. | Outside the Scroll Temple of Chim | (map) | Members of the Dominion or Covenant will not be able to access this unless the Gate of Chim is opened. For this to occur, both Arrius and Kingscrest Keeps must not be in the control of the Pact. |
Rope ladder hangs south of Ghartok. | In a building at the fork in the road south of the Scroll Temple of Ghartok | (map) | Members of the Dominion or Covenant will not be able to access this unless the Gate of Ghartok is opened. For this to occur, both Arrius and Farragut Keeps must not be in the control of the Pact. |
Keeping the crops alive. | On the northeast corner of Cropsford | (map) | |
Cradled in a ruined temple hall. | In Cheydinhal | (map) | |
The Arvinas' pride. | At Arvina Estate, southeast of Muck Valley Cavern | (map) | |
Blue Road's trees fall just down the hill. | At Belda | (map) | |
Where bound spirits hold vigil. | At Fanacas | (map) | |
Soft wings spin choral garb. | At the Temple of the Ancestor Moths, inside the cathedral catacombs | (map) | |
Wedged well in Sedor. | At Sedor | (map) | |
Fractured by the Bloody Hand. | In the passage south of the northwestern chamber in Cracked Wood Cave | (map) | This is the passageway you start in if you fell in through the alternate entrance. |
The monarch's buried secret. | In Kingscrest Cavern | (map) | |
Enjoy a good roll in the muck. | In the southwestern chamber of Muck Valley Cavern | (map) | |
Nurtured by amphibious host. | In the first of the two chambers to the west in Newt Cave | (map) | |
Rushing water in the depths. | In Quickwater Cave, in the first chamber to the west of the main passageway | (map) | |
Facing the Faceless. | In the western chamber of Vahtacen | (map) |
Clue | Location | Notes | |
---|---|---|---|
Where White Fall reaches for Aetherius. | At the top of White Fall Mountain | (map) |
Notes[edit]
- Each alliance controls a number of safe areas within Cyrodiil. These places are indicated on the wiki using different iconography depending on the function of the area. See Safe Zones for details.
- Unlike most other zones, Cyrodiil had no set level range before One Tamriel. It could be accessed at 10 and battle-leveling combined with the many campaign bonuses made it possible for lower level players to participate in PvP. PvE enemies were last set at 140 (14), although previously they were scaled to 12, 5, and originally 50. The Imperial City was scaled to 160 (16).
- Cyrodiil is the largest zone in Elder Scrolls Online, and to make sure battles can be won, there is limited fast-traveling. It is a good idea to bring a horse as it can take some time to travel on foot between areas. You cannot fast-travel to a keep under attack; you must make your way on foot or horseback.
- Some villages are alliance-neutral — no NPCs will pose a threat. However, alliance-affiliated NPC guards will patrol towns controlled by alliances, and they will react to enemy alliance players. Other villages have been overrun by enemy factions who will attack anyone regardless of their affiliation.
Maps[edit]
Gallery[edit]
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