The Champion System in the Elder Scrolls Online is a system of horizontal character development that complements the more vertical progression of Leveling and Skill development. The Champion System is unlocked when one of your characters reaches Veteran rank at Level 50. From that point on, experience points provide progression in Champion Points. Champion Points are required to wear Level 50 gear and use Level 50 consumables, and are used to unlock new abilities within the realms of the three Guardian Constellations.
The current cap is 3600, and you are unable to spend any points that you have earned above this cap. This means you are able to spend 1200 points in each of the three constellations.
A player with the Champion Points menu open
Perks System[edit]
The new system needs to be documented following the system overhaul with Update 29 |
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Enlightenment[edit]
While you are Enlightened, experience gain is multiplied by four, effectively reducing the required XP for one Champion Point to a quarter of its original value. Once per day, you receive 400,000 XP of Enlightenment; after your Enlightenment is used up, you will return to requiring the standard amount of XP to earn a Champion Point. Enlightenment accumulates in a pool with a cap of 4,800,000 XP after twelve days. Each single experience point earned through normal gameplay expends four of the stored points in the Enlightenment pool; killing an enemy usually worth 76 XP will give you 304 XP, while completing a standard Level 50 quest will reward you with 29940 XP instead of 7485 XP.
Note that only Level 50 characters can be Enlightened, and the Enlightenment pool is shared across all Level 50 characters on your account.
The Craft tree grants you boons in sneaking, unlawful activity, and crafting.
The Craft tree is represented by the Thief constellation
Base Perks |
Effect |
Cost per Stage |
Stages |
|
Out of Sight |
Reduces the radius you can be detected while Sneaking by 1 meter per stage. |
10 |
3 |
|
Gilded Fingers |
Increases your gold gained by 2% per stage. |
10 |
5 |
|
Breakfall |
Reduces your fall damage taken by 7% per stage. |
10 |
5 |
Base Active Perks |
Effect |
Cost per Stage |
Stages |
|
Steed’s Blessing |
Increase your out of combat Movement Speed by .4% per stage. |
1 |
50 |
|
Sustaining Shadows |
Reduces the cost of Sneak by 1% per stage. |
1 |
50 |
|
Professional Upkeep |
Reduces the cost of repairing your armor by 1% per stage. |
1 |
50 |
Passive Perks |
Effect |
Cost per Stage |
Stages |
|
Fortune’s Favor |
Increases the amount of gold you find in treasure chests and safeboxes by 10% per stage. |
10 |
5 |
|
Wanderer |
Reduces the cost of Wayshrine usage by 10% per stage. |
15 |
5 |
|
Inspiration Boost |
Increases your crafting inspiration gained by 10% per stage. |
15 |
3 |
|
Steadfast Enchantment |
Your Weapon Enchants decay 20% slower per stage. |
10 |
5 |
|
Fleet Phantom |
Reduces the Movement Speed penalty of Sneak by 5% per stage. |
8 |
5 |
|
Soul Reservoir |
When you resurrect yourself or another player you have a 33% chance to not consume a Soul Gem. |
33 |
1 |
Active Perks |
Effect |
Cost per Stage |
Stages |
|
Friends in Low Places |
Removes 1000 gold from your bounty once per day when committing a crime where bounty is added. You must be level 50 for this passive to activate, and your current bounty must be at or greater than 1000 gold. |
25 |
1 |
|
Infamous |
Increases the value of fenced items by 25%. |
25 |
1 |
|
Shadowstrike |
When you kill an enemy with Blade of Woe, you become invisible for 5 seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe. |
75 |
1 |
|
Cutpurse’s Art |
Increases the chance to get higher-quality loot when pickpocketing. |
75 |
1 |
|
Fade Away |
Escaping from a Guard wipes 25% of your current Heat, but not Bounty. |
50 |
1 |
|
Meticulous Disassembly |
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials. |
50 |
1 |
|
Treasure Hunter |
Increases the quality of items you find in treasure chests. |
50 |
1 |
|
Master Gatherer |
Reduces the time it takes to harvest by 10% per stage. |
15 |
5 |
|
Gifted Rider |
Increases your Mount Speed by 2% per stage. |
20 |
5 |
|
Plentiful Harvest |
You have a 10% chance to gain double the yield from normal resource nodes per stage. |
10 |
5 |
|
War Mount |
Improves your mastery with mounts, removing all mount Stamina costs outside of combat. |
120 |
1 |
|
Homemaker |
You have a 10% chance to find a second furnishing plan whenever you find a furnishing plan in the world. |
25 |
1 |
|
Reel Technique |
Decreases the time it takes for a fish to bite by 25%. |
50 |
1 |
|
Rationer |
Adds 10 minutes to the duration of any eaten food or drink per stage. |
10 |
3 |
|
Angler’s Instincts |
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack other similar bonuses. |
25 |
1 |
|
Liquid Efficiency |
Whenever you use a potion or poison you have a 10% chance to not consume it. |
75 |
1 |
The Warfare tree grants you bonuses related to dealing damage.
The Warfare tree is represented by the Mage constellation
Active Perks |
Effect |
Cost per Stage |
Stages |
|
Focused Mending |
Increases your Healing Done with single target heals by 2% per stage. |
10 |
5 |
|
Swift Renewal |
Increases your Healing Done with healing over time effects by 2% per stage. |
10 |
5 |
|
Soothing Tide |
Increases your Healing Done by area of effect heals by 2% per stage. |
10 |
5 |
|
Cleansing Revival |
Healing a target under 25% Health removes all harmful effects from them. This effect can occur once every 24 seconds. |
50 |
1 |
|
Rejuvenator |
Grants 41 Weapon and Spell Damage to your healing abilities per stage. |
10 |
5 |
|
Foresight |
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within 6 seconds are reduced by 75%. |
50 |
1 |
|
Reaving Blows |
When you deal Direct Damage you heal for 7% of the damage done. |
50 |
1 |
|
Wrathful Strikes |
Grants 41 Weapon and Spell Damage to your damaging abilities per stage. |
10 |
5 |
|
Occult Overload |
Whenever you kill an enemy under the effect of a status effect, they violently explode for 2560 Oblivion Damage per stage to all other enemies in a 4 meter radius. |
10 |
5 |
|
Backstabber |
Increases your Critical Damage done by 2% per stage against enemies you are flanking. |
10 |
5 |
|
Fighting Finesse |
Increases your Critical Damage and Critical Healing done by 4% per stage. |
25 |
2 |
|
Deadly Aim |
Increases your damage done with single target attacks by 3% per stage. |
25 |
2 |
|
Thaumaturge |
Increases your damage done with damage over time effects by 3% per stage. |
25 |
2 |
|
Master-at-Arms |
Increases your damage done with direct damage attacks by 3% per stage. |
25 |
2 |
|
Biting Aura |
Increases your damage done with area of effect attacks by 3% per stage. |
25 |
2 |
|
Duelist’s Rebuff |
Reduces your damage taken by single target attacks by 3% per stage. |
25 |
2 |
|
Unassailable |
Reduces your damage taken by area of effect attacks by 3% per stage. |
25 |
2 |
|
Enduring Resolve |
Reduces your damage taken by damage over time attacks by 3% per stage. |
25 |
2 |
|
Riposte |
When you block an attack from an enemy within 7 meters, your next direct damage attack made within 5 seconds deals 33% additional damage. This effect can occur once every 5 seconds. |
50 |
1 |
|
Bulwark |
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by 1900. |
50 |
1 |
|
Last Stand |
When you take damage below 20% Health you gain Major Heroism, granting 3 Ultimate every 1.5 seconds for 9 seconds. This effect can occur once every 9 seconds. |
50 |
1 |
|
Reinforced |
When you begin Bracing, you gain a damage shield that absorbs 5140 damage for 3 seconds. This effect can occur once every 10 seconds. |
50 |
1 |
|
Cutting Defense |
You deal 504 Magic Damage to attackers whenever they damage you with a Direct Damage attack within 7 meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons. |
50 |
1 |
It also has three subconstellations.
The Mastered Curation tree grants you bonuses to your healing and support.
The Mastered Curation tree is represented by a Mage subconstellation
Passive Perks |
Effect |
Cost per Stage |
Stages |
|
Blessed |
Increases your Healing Done by 1% per stage. |
10 |
2 |
Active Perks |
Effect |
Cost per Stage |
Stages |
|
Enlivening Overflow |
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to .5% of your Max Magicka, up to a cap of 150, for 6 seconds. This effect can occur once every 12 seconds per target. |
50 |
1 |
|
From the Brink |
Whenever you heal yourself or an ally under 25% Health, you grant them a damage shield that absorbs up to 2200 damage per stage, for 6 seconds. This effect can occur once every 30 seconds per target. |
10 |
5 |
|
Salve of Renewal |
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within 8 meters for 1318 Health per stage. This effect can occur once every 10 seconds. |
10 |
5 |
|
Hope Infusion |
Healing yourself or an ally under 50% Health grants them Minor Heroism for 1 second for every 300 Magicka Recovery you have. This effect can occur once every 10 seconds per target. |
50 |
1 |
The Staving Death tree grants you bonuses to your damage resistance and healing.
The Staving Death tree is represented by a Mage subconstellation
Passive Perks |
Effect |
Cost per Stage |
Stages |
|
Quick Recovery |
Increases your Healing Taken by 1% per stage. |
10 |
2 |
|
Hardy |
Reduces the damage you take from Martial attacks by 1% per stage. Affects Physical, Poison, Disease and Bleed Damage. |
10 |
2 |
|
Elemental Aegis |
Reduces the damage you take from Magical attacks by 1% per stage. Affects Magic, Flame, Frost and Shock Damage. |
10 |
2 |
|
Preparation |
Reduces your damage taken from non-player attacks by 5% per stage. |
10 |
2 |
Active Perks |
Effect |
Cost per Stage |
Stages |
|
Resilience |
Grants 132 Critical Resistance per stage. |
10 |
5 |
|
Ironclad |
Reduces your damage taken by direct damage attacks by 3% per stage. |
25 |
2 |
The Extended Might tree grants you bonuses to your damage and penetration.
The Extended Might tree is represented by a Mage subconstellation
Passive Perks |
Effect |
Cost per Stage |
Stages |
|
Piercing |
Grants 350 Offensive Penetration per stage. |
10 |
2 |
|
Flawless Ritual |
Increases your chance to apply a Magical status effect by 30% per stage. |
20 |
2 |
|
War Mage |
Grants 100 Weapon and Spell Damage to Magical attacks. Affects Magic, Flame, Frost and Shock Damage. |
30 |
1 |
|
Battle Mastery |
Increases your chance to apply a Martial status effect by 30% per stage. |
20 |
2 |
|
Mighty |
Grants 100 Weapon and Spell Damage to Martial attacks. Affects Physical, Poison, Disease and Bleed damage. |
30 |
1 |
Active Perks |
Effect |
Cost per Stage |
Stages |
|
Weapons Expert |
Increases your damage done with Light and Heavy Attacks by 3% per stage. |
10 |
5 |
|
Force of Nature |
Increases your Offensive Penetration by 660 for every status effect your target has. |
50 |
1 |
|
Exploiter |
Increases your damage done against Off Balance enemies by 2% per stage |
10 |
5 |
The Fitness tree grants you perks related to reducing, avoiding and mitigating damage.
The Fitness tree is represented by the Warrior constellation
Base Perks |
Effect |
Cost per Stage |
Stages |
|
Tumbling |
Reduces the cost of Roll Dodge by 120 Stamina per stage. |
15 |
2 |
|
Sprinter |
Reduces the cost of Sprint by 20 Stamina per stage. |
10 |
2 |
|
Tireless Guardian |
Reduces the cost of Block by 20 Stamina per stage. |
10 |
2 |
Base Active Perks |
Effect |
Cost per Stage |
Stages |
|
Boundless Vitality |
Grants 28 Max Health per stage. |
1 |
50 |
|
Fortified |
Grants 34.6 Armor per stage. |
1 |
50 |
|
Rejuvenation |
Grants 1.8 Health, Magicka and Stamina recovery per stage. |
1 |
50 |
Passive Perks |
Effect |
Cost per Stage |
Stages |
|
Defiance |
Reduces the cost of Break Free by 110 Stamina per stage. |
10 |
2 |
|
Hero's Vigor |
Grants 280 Max Health per stage. |
10 |
2 |
|
Piercing Gaze |
Increases your Stealth Detection by 1 meter per stage. |
10 |
3 |
|
Tempered Soul |
Return to life after resurrection with 5% more resources per stage. |
25 |
2 |
|
Fortification |
Increases the amount of damage you can block by 2% per stage. |
15 |
2 |
|
Savage Defense |
Reduces the cost of Bash by 45 Stamina per stage. |
15 |
2 |
|
Bashing Brutality |
Increases your Bash damage by 60 per stage. |
10 |
2 |
Active Perks |
Effect |
Cost per Stage |
Stages |
|
Hardened |
Increases the duration of Crowd Control Immunity by 3% per stage. |
10 |
5 |
|
Peace of Mind |
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by 40 per stage. |
10 |
5 |
|
Slippery |
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for 21 seconds. |
50 |
1 |
|
Unchained |
When you use Break Free, the cost of your next Stamina ability used within 5 seconds is reduced by 11% per stage. |
10 |
5 |
|
Juggernaut |
While under the effects of Crowd Control Immunity, you take 2% less damage per stage. |
10 |
5 |
|
Expert Evasion |
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for 30 seconds. |
50 |
1 |
|
Rousing Speed |
Reduces the cost of Sprint by 50 Stamina per stage, while under the effects of Crowd Control Immunity. |
10 |
5 |
|
Survival Instincts |
While afflicted with a Status Effect, your core combat skills cost 5% less per stage. |
10 |
5 |
|
Spirit Mastery |
Decreases the time it takes to resurrect an ally by 33%. |
50 |
1 |
|
Shield Master |
Reduces the cost of your damage shield abilities by 2% per stage. |
10 |
5 |
|
Bastion |
Increases the effectiveness of your damage shields and damage against shielded enemies by 3% per stage. |
10 |
5 |
|
Arcane Alacrity |
While under the effects of a damage shield your dodge roll costs 160 less stamina per stage. |
10 |
5 |
|
Strategic Reserve |
Gain 30 Health Recovery for every 10 Ultimate you have. |
50 |
1 |
|
Siphoning Spells |
Restore 300 Magicka per stage, whenever you kill an enemy. |
10 |
5 |
|
Bloody Renewal |
Restore 300 Stamina per stage, whenever you kill an enemy. |
10 |
5 |
|
On Guard |
While under the effects of Crowd Control Immunity, increases the amount of damage you block by 2% per stage. |
10 |
5 |
It also has three subconstellations.
The Survivor's Spite tree is focused on pushing back and fighting against the odds.
The Survivor's Spite tree is represented by a Warrior subconstellation
Passive Perks |
Effect |
Cost per Stage |
Stages |
|
Mystic Tenacity |
Reduces the duration of Elemental Status Effects applied to you by 5% per stage |
10 |
5 |
Active Perks |
Effect |
Cost per Stage |
Stages |
|
Pain's Refuge |
Reduces your damage taken by 1% per negative effect active on you, up to a maximum of 20% |
50 |
1 |
|
Sustained by Suffering |
Increases your Health, Magicka, and Stamina Recovery by 30 per stage while under the effects of a negative effect. |
10 |
5 |
|
Relentlessness |
Being Stunned or Feared causes you to gain Major Protection for 3 seconds, reducing your damage taken by 10%. |
50 |
1 |
The Wind Chaser tree grants you perks related to movement speed and sprinting.
The Wind Chaser tree is represented by a Warrior subconstellation
Passive Perks |
Effect |
Cost per Stage |
Stages |
|
Hasty |
Increases your movement speed when Sprinting by 2% per stage. |
8 |
2 |
Active Perks |
Effect |
Cost per Stage |
Stages |
|
Refreshing Stride |
While Sprinting you gain 100 Health and Magicka Recovery per stage. |
10 |
5 |
|
Thrill of the Hunt |
Whenever you kill an enemy you gain Major Expedition for 3 seconds per stage, increasing your Movement Speed by 30%. |
25 |
2 |
|
Celerity |
Increases your Movement Speed by 2% per stage. |
10 |
5 |
The Walking Fortress tree grants you perks related to blocking.
The Walking Fortress tree is represented by a Warrior subconstellation
Passive Perks |
Effect |
Cost per Stage |
Stages |
|
Nimble Protector |
Increases your Movement Speed while Bracing by 3% per stage. |
3 |
2 |
Active Perks |
Effect |
Cost per Stage |
Stages |
|
Ward Master |
Reduces your damage taken by 2% per stage while Blocking and under the effects of a Damage Shield. |
10 |
5 |
|
Soothing Shield |
When you successfully block and attack you have a 15% chance to restore 151 Health per stage. |
10 |
5 |
|
Bracing Anchor |
While in combat, increase the amount of damage you can block by 4% per stage, but reduces your Movement Speed by 16% at all stages. |
10 |
5 |
Champion Level Rewards[edit]
At certain Champion levels you will receive one-time rewards or unlocks, which will be delivered via In-Game Mail or added to your account automatically.
Related Quests[edit]
Few quests relate directly to the Champion Points system, although many have level requirements.
- Honest Toil: Dedicate a day of honest work to the god of commerce.
- The Champion Point system was added in Update 6 and replaced the Veteran Rank progression system in Update 10.
- In theory, to unlock all passive perks and the most expensive four active perks 793 points for Craft, 542 points for Fitness and 520 points for Warfare are needed. This however is based purely on the numbers in the above tables and neglects reachability (e.g. "Bastion" must be unlocked before "Arcane Alacrity" can be unlocked) of the perks, so the actual points needed ingame might be a bit higher.
- Once you have access to Champion Points on an account, you will always have access to them, even if you delete all of your Level 50 characters.
See Also[edit]