These screens and messages are specific to the vanilla version of Oblivion. For a list of screens from Shivering Isles, see this page.
- A number of shabby abandoned houses mar the essential beauty of the town of Anvil.
- Only appears in the exterior cells around Anvil
- Only appears in the exterior cells around Anvil
- Those born under the sign of the Shadow can make themselves invisible.
- Chorrol, Anvil, Kvatch, and Skingrad counties represent the heartland of western Cyrodiil, a region known as Colovia.
- An Apprentice of Marksman does not get fatigued while shooting.
- An Expert of Mercantile can invest his gold in a store.
- Each race has its own set of special abilities and powers.
- The Conjuration skill will allow you to summon powerful weapons, armor, and creatures to aid you in battle.
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Looking along the main street in Anvil, past the Mages Guild
- Only appears in the exterior cells around Anvil
- Those born under the sign of the Tower can unlock doors magically, and the Tower Warden power reflects damage from attackers.
- A Novice of Marksman gets fatigued while shooting.
- Bribing someone is often the best way to get information, especially if your skill in Speechcraft is low.
- Lorgren Benirus, who mysteriously disappeared over a hundred years ago, was the original owner of Benirus Manor.
- Appears when in or entering Benirus Manor, during and after Where Spirits Have Lease
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Inside a typical bookstore
- Some say certain members of the Thieves Guild will buy stolen goods. But some officials insist the Thieves Guild doesn't even exist.
- Only appears with this screen in the exterior cells around Anvil
- Appears when loading the main hall of any of the seven Mages Guilds
- Appears when loading the main hall of any of the seven Mages Guilds, or the lobby of Arcane University
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- Those born under the sign of the Atronach cannot regenerate Magicka, but have a chance of absorbing any magic cast at them.
- Count Regulus Terentius, once a noted tournament champion, is widely recognized by his people as a drunken wastrel and ne'er-do-well.
- Appears when outdoors in Bravil
- Bravil's night air is damp and noisome because of the river channels that serve as Bravil's sewers, and because of the nearby swamps where insects and diseases breed in abundance.
- Appears when outdoors in Bravil
- Eastern Cyrodiil is known as Nibenay. The peoples and styles of Bravil, Leyawiin, and the Imperial City are defined by Nibenese culture.
- You can make new friends, and enemies, by joining a faction.
- Some say certain members of the Thieves Guild will buy stolen goods. But some officials insist the Thieves Guild doesn't even exist.
- Only appears with this screen when in Skingrad
- An Apprentice of Armorer can use repair hammers twice as long.
- Argonians can breathe underwater, are immune to poison, and resistant to disease.
- A high Willpower allows you to defend against magical attacks.
- Alteration magic has spells that decrease the weight of the items you carry, or increase the weight of the items your enemies carry.
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- Those born under the sign of the Serpent can poison others at a loss of their own Fatigue.
- For as long as people have lived in Bravil, the statue of the Lucky Old Lady has been considered a symbol of good fortune. Stop by, and the Lady may grant her blessing....
- Appears when outdoors in Bravil
- Some say certain members of the Thieves Guild will buy stolen goods. But some officials insist the Thieves Guild doesn't even exist.
- Only appears with this screen when in Bravil
- How people feel about you affects how much information they will give you.
- People you barter with like you a little bit more each time you make a large transaction with them.
- If a topic stays gold in conversation, the character has more to tell you, but only if they like you.
- Stores always have more gold available to barter with a Master of Mercantile.
- Alteration magic has spells that shield you from fire, frost or lightning.
- Watch what you pick up. People don't like it when you steal their goods.
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- Countess Narina Carvain is a dutiful chapelgoer, and a respected ruler, though she is a cunning and ruthless negotiator.
- Appears when in Bruma
- Bruma's chilly winds and alpine climate favors dwellings built partly below ground level to conserve heat.
- Appears when in Bruma
- Bruma builds in wood harvested from the native forests of the High Jeralls, and her houses and halls often bear decorative carved timbers in the Nordic style.
- Appears when in Bruma
- Honest merchants are not interested in stolen goods. Such items do not even appear in the list of goods you wish to sell.
- Only appears with this screen when in Bruma
- Though Nibenese in speech and custom, Bruma and Cheydinhal show Nord and Dark Elf influences in their architecture.
- Appears when in Bruma or Cheydinhal
- A Master of Marksman has a chance of paralyzing his target.
- Nords are highly resistant to frost attacks, and they have a mighty Shield power which protects them like armor.
- Janus Hassildor, Count Skingrad, has ruled Skingrad for many years, and is known by reputation to be a powerful wizard.
- Appears when in Skingrad
- Alteration magic has spells that unlock doors and treasure chests.
- Illusion magic has a Silence spell that prevents your enemy from casting spells.
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Chorrol Chapel, seen from its graveyard
- The righteous seek blessings from the Nine at altars in the chapels.
- Appears when inside any of the main halls of a chapel, excluding Kvatch
- Chapel priests and healers sell spells from the College of Restoration. From other colleges, they also offer a few select spells that benefit mankind.
- Appears when in any city except Kvatch and the Imperial City
- Those with damaged Strength, Agility, Personality, or other attributes pray at the Altar of the Nine at Bravil's Chapel of Mara for restoration.
- Only appears when in Bravil
- Noble heroes! Have your attributes been cursed by the Dark Arts? Seek comfort at the Altar of the Nine at the Bruma Chapel of Talos! Pray, and you shall be restored!
- Only appears when in Bruma
- Pilgrims and travelers pray at the Altar of the Nine in Cheydinhal's Chapel of Arkay. Their wounds are healed, their diseases cured, and curses upon their bodies are banished.
- Only appears when in Cheydinhal
- The righteous and godly pray for healing of wounds, for curing of diseases, and for restoration of damaged attributes at the Altar of the Nine at the Leyawiin Chapel of Zenithar.
- Only appears when in Leyawiin
- Honest merchants are not interested in stolen goods. Such items do not even appear in the list of goods you wish to sell.
- Only appears with this screen when in Leyawiin
- An Expert of Marksman has a chance of knocking his target down.
- An Expert of Sneak can run or walk silently. Moving does not affect being detected.
- A high Agility can keep you from getting knocked down.
- You need your wounds healed? Your diseases cured? Your attributes restored? Go to the Skingrad Chapel of Julianos and pray at the Altar of the Nine.
- Only appears when in Skingrad
- Alteration magic has a Shield spell that temporarily reduces the damage your enemies do to you in combat.
- Running is noisier than walking and makes you easier to detect, even if you are sneaking.
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- A Journeyman of Hand to Hand can perform a sideways power attack with a chance of disarming the opponent.
- The weight of your boots affects how well you can sneak.
- Sundercliff Watch was once a waystation during the Reman Dynasty, but has long since faded into disrepair and been all but forgotten.
- Only appears in the first zone of Sundercliff Watch
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- Those born under the sign of the Ritual can heal themselves and turn the undead.
- You'll find the best quality horses at the Black Waterside Stables in Cheydinhal.
- Only appears when in Cheydinhal
- Honest merchants are not interested in stolen goods. Such items do not even appear in the list of goods you wish to sell.
- Only appears with this screen when in Cheydinhal
- Some say certain members of the Thieves Guild will buy stolen goods. But some officials insist the Thieves Guild doesn't even exist.
- Only appears with this screen when in Cheydinhal
- You must find a bed and rest to raise your level.
- A Master of Acrobatics can jump off the surface of water.
- Alteration magic has spells that let you breathe underwater or walk on the water's surface.
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- The Abandoned House on the eastern edge of Cheydinhal is never spoken of publicly, and the Count refuses to even acknowledge its existence.
- Only appears when in Cheydinhal
- A Journeyman of Blunt can perform a sideways power attack with a chance of disarming the opponent.
- An Apprentice of Heavy Armor will have it degrade at a normal rate.
- A Novice of Light Armor has it degrade faster.
- Conjuration magic has spells that will summon powerful magic armor or weapons.
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- Criminals with bounties! Your prayers at the chapel for healing, curing, and restoration may be denied for your sins! Clear the bounties from your head, and seek forgiveness!
- Appears when inside any of the main halls of a chapel, excluding Kvatch
- For his heroism at Pale Pass, Kantus Jeril was appointed the first Count of Chorrol.
- Only appears when in Chorrol
- Countess Arriana Valga is the Lady of Chorrol. However, her deceased husband, Count Charus Valga, was the hereditary Count of Chorrol.
- Only appears when in Chorrol
- At the Altar of the Nine in Chorrol's Chapel of Stendarr, pray and be healed, cured, and restored in all your attributes.
- Only appears when in Chorrol
- Honest merchants are not interested in stolen goods. Such items do not even appear in the list of goods you wish to sell.
- Only appears with this screen when in Chorrol
- Marius Caro is Count Leyawiin, and his recent bride, the lovely and cultivated Alessia Caro, is the daughter of the righteous and reliable Countess Arriana Valga of Chorrol.
- Only appears when in Leyawiin
- You'll find Restoration spells at the Anvil Mages Guild, and Mysticism spells in Leyawiin.
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- Pray in chapels at the Altars of the Nine to rid the body of its afflictions.
- Appears when inside any of the main halls of a chapel, excluding Kvatch
- The symbol of Chorrol is the Great Oak, an ancient tree where the townsfolk gather to share news of the day.
- Only appears when in Chorrol
- Joining the Thieves Guild gives you access to fences who will buy your stolen goods.
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- Those born under the sign of the Warrior have increased Strength and Endurance.
- Wearing armor you are not skilled in will reduce your magic effectiveness.
- Conjuration magic has spells that will summon powerful daedric creatures to fight for you.
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- Those born under the sign of the Apprentice have increased Magicka, but also have a weakness to it.
- Watch what you pick up. Your bounty will go up if someone catches you stealing.
- An Expert of Hand to Hand can perform a backwards power attack with a chance of knocking opponents down.
- A Journeyman of Sneak can sneak in any boots without penalty.
- Conjuration magic has spells that will summon powerful undead creatures to fight for you.
- Restoration magic has spells that temporarily increase your Fatigue, Health or Magicka.
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A Dremora in front of an Oblivion Gate
- Save often. The planes of Oblivion are a dangerous realm.
- Appears when inside any Oblivion gate
- There are sixteen daedra princes, each with his own plane of Oblivion.
- Appears when inside any Oblivion gate
- You'll find rare ingredients in the planes of Oblivion that may prove useful when performing Alchemy.
- Appears when inside any Oblivion gate
- Mehrunes Dagon is the daedric prince of destruction, natural disasters, and the bloody scourge.
- Appears when inside any Oblivion gate
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The well and bucket in the Tutorial dungeon
- ...So long as you and your descendants shall wear the Amulet of Kings, then shall this Dragonfire burn -- an eternal flame -- as a sign to all men and gods of our faithfulness...
- Appears in the Imperial Prison, Natural Caverns and The Sanctum of the Tutorial
- The mines at Sundercliff boast the highest concentration of iron ore in the Valus Mountains.
- Appears in Sundercliff Mines
- The Drothmeri Army is founded and funded by Frathen Drothan, a rogue arch-mage of the Great House Telvanni.
- Appears in Sundercliff Commune
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Tree roots break through the roof of Veyond's entrance
- A Journeyman of Blade can perform a sideways power attack with a chance of disarming the opponent.
- Porphyric Hemophilia is known as the "vampire's disease." Seek a cure immediately, or you may become a vampire yourself.
- Realistic lighting and shader effects combine to create detailed and immersive environments.
- Only appears in the "ToddDung" test cell
- Rumor claims that Sundercliff Watch was built on the ruins of Varsa Baalim, and inherited the curse of that forgotten Ayleid City.
- Appears in Sundercliff Commune
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- Blocking attacks will cause your opponent to recoil briefly.
- An Apprentice of Acrobatics can attack while jumping or falling.
- An Expert of Blade can perform a backwards power attack with a chance of knocking opponents down.
- An Expert of Heavy Armor will only be encumbered 50% by it.
- Strength will allow you to carry more items and do more damage.
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- Arrows can be recovered from fallen creatures and characters.
- Welkynd Stones found in Ayleid Ruins will regenerate your Magicka.
- Intelligence determines your total amount of Magicka.
- Your Agility affects how often you are staggered or knocked back.
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- Those born under the sign of the Mage have increased Magicka.
- Those born under the sign of the Lord can regenerate Health, but are vulnerable to fire.
- Fatigue affects how good you are at combat and magic. Actions like jumping and fighting will decrease your Fatigue.
- Buy a house so you always have a place to sleep. There are houses for sale in each city.
- A Journeyman of Mercantile can buy and sell any item with someone who barters.
- People will like you more if you have a high Personality.
- Restoration magic has spells that increase your resistance to disease, fire, frost, lightning, magic, normal weapons, paralysis or poison.
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A table full of weapons in a Fighters Guild hall
- If you decide to enter the Arena as a combatant, you'd better come prepared. Every match is a fight to the death.
- Appears in the Arena Bloodworks and main combat area
- The Bloodworks beneath the Arena has been appropriately named. Blood often seeps down through the grate of the fighting pit and into this training area.
- Appears in the Arena Bloodworks and main combat area
- The first Arena Blademaster was Gaiden Shinji, a fierce and noble warrior of the Order of Diagna.
- Appears in the Arena Bloodworks and main combat area
- The highest aspiration of a Fighters Guild member is to advance to the rank of Champion, and eventually Master.
- Appears when inside any Fighters Guild hall
- The Fighters Guild maintains minimum standards of public behavior. You must have a clean criminal record to join.
- Appears when inside any Fighters Guild hall
- According to the Fighters Guild charter, no private contracts may offend against the laws and customs of the counties and the Imperium.
- Appears when inside any Fighters Guild hall
- Honest merchants are not interested in stolen goods. Such items do not even appear in the list of goods you wish to sell.
- Only appears with this screen when in Anvil
- Heavier weapons and armor will slow you down when you wear them.
- Increasing your major skills will increase your level.
- Joining a faction has great benefits. Everyone in your faction will like you more.
- The Imperial City Arena attracts gladiators and gamblers from all over Cyrodiil. Risk your gold by betting on a match or your very life as a combatant.
- Appears when inside the Imperial City
- An Expert of Blunt can perform a backwards power attack with a chance of knocking opponents down.
- A Journeyman of Marksman can zoom in on the target by holding Block while shooting.
- Conjuration magic has a Turn Undead spell that causes undead enemies to flee.
- Mysticism magic has a Telekinesis spell that lets you move objects and throw them over great distances.
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- Fatigue affects every action you do. Actions like jumping and fighting will decrease your Fatigue.
- You can use books, ingredients, torches, potions, and repair hammers by equipping them.
- Sampling raw ingredients can improve your Alchemy skill.
- A Master of Hand to Hand can perform a forward power attack with a chance of paralyzing.
- An Expert of Light Armor will not be encumbered while wearing it.
- Chapel priests and healers sell spells from the College of Restoration. From other colleges, they also offer a few select spells that benefit mankind.
- Appears when in Skingrad
- Some say that certain members of the Thieves Guild will buy stolen goods. But some officials insist the Thieves Guild doesn't even exist.
- Only appears with this screen while you are in Skingrad
- Destruction magic has spells that directly damage Fatigue, Health, or Magicka.
- Restoration magic has spells that temporarily increase your attributes or skills.
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- The Nine love not the wicked, and scorn their prayers at chapel altars.
- Appears when inside any of the main halls of a chapel, excluding Kvatch
- Infamous villains! The Nine may balance the fame of good deeds against the shame of your wickedness when you pray for healing, curing, and restoration at their chapel altars.
- Appears when inside any of the main halls of a chapel, excluding Kvatch
- Resting restores your Health, Magicka, and Fatigue.
- To perform Alchemy, you must have at least a Mortar and Pestle. Adding a Calcinator, Alembic or Retort helps improve your potions.
- A Master of Blunt can perform a forward power attack with a chance of paralyzing.
- An Apprentice of Light Armor has it degrade normally.
- High Elves have the most Magicka, but are also damaged more by all types of magic.
- Destruction magic has spells that disintegrate weapons and armor, making them break sooner.
- The Mages Guild is committed to rooting out Necromancy and all who practice it.
- Appears when inside one of the Mages Guilds
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An Ayleid Ruin in a forest
- Varla Stones found in Ayleid Ruins will recharge your magic items.
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- It is said that the Count of Cheydinhal knows of the existence of the Dark Brotherhood Sanctuary, but bribes and threats of death have done wonders to keep his mouth shut.
- Appears when inside the Dark Brotherhood Sanctuary in Cheydinhal
- Just who is the Night Mother? Some say she's an old woman. Others believe she's a spirit or phantom. And there are those still who doubt the Night Mother even exists at all...
- Appears when inside the Dark Brotherhood Sanctuary in Cheydinhal
- The Cheydinhal Sanctuary is but one of many secret Dark Brotherhood safe havens spread across the Imperial Province.
- Appears when inside the Dark Brotherhood Sanctuary in Cheydinhal
- You can run faster with your weapon sheathed.
- Some creatures, like ghosts, are immune to normal weapons. Use a silver, daedric or magic weapon instead.
- Fill your soul gems by soul trapping creatures. You can also soul trap a creature you've summoned.
- You can soultrap creatures that you summon yourself.
- You can view magic, abilities, and diseases that are affecting you from the Active Effects page in your journal.
- A Master of Blade can perform a forward power attack with a chance of paralyzing.
- Redguards have the power of Adrenaline Rush, which allows them to run faster and take damage at increased levels.
- Destruction magic has spells that temporarily drain the attributes or skills of your enemies.
- Mysticism magic has a Soul Trap spell that will trap the spirit energy of a dying enemy in a soul gem. That soul gem can then be used to create or recharge a magic item.
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Goblins inside a typical lair
- If you do enough damage to an opponent, you will stagger them.
- Increasing your skill level in Blade, Blunt, or Hand to Hand will allow you to perform new power attacks.
- An Apprentice of Sneak gets a critical damage bonus when attacking while sneaking.
- Destruction magic has spells that temporarily drain Fatigue, Health or Magicka.
- Restoration magic has spells that cure disease and poison. You can even cure paralysis on your allies.
- The amount of light shining on you affects how easy you are to detect. Casting spells can make you easier to see.
- If the Sneaking crosshair is bright, another character or creature knows you're there.
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An Imperial Guard in the Arboretum of the Imperial City
- Heavier weapons will fatigue you more when you swing them.
- People like you less when you make them an offer that they refuse.
- The Elder Council has a long history, stretching back to the founding of the First Empire by Alessia.
- Appears when in the Imperial City
- White Gold Tower, built many ages ago by ancient Ayleids, can be seen from any part of the Imperial City.
- Appears when in the Imperial City
- Honest merchants are not interested in stolen goods. Such items do not even appear in the list of goods you wish to sell.
- Only appears with this screen when in the Imperial City
- Some say certain members of the Thieves Guild will buy stolen goods. But some officials insist the Thieves Guild doesn't even exist.
- Appears with this screen only while you are in the Imperial City
- A Journeyman of Heavy Armor will have it degrade 50% slower.
- Imperials have the Voice of the Emperor power and can charm others into liking them.
- Destruction magic has spells that harness fire, frost or lightning to kill your enemies.
- Restoration magic has spells that absorb Fatigue, Health or Magicka, temporarily transferring them to you.
- The Imperial City is under attack. Martin must reach the Temple of the One or all is lost!
- Appears when in the Imperial City during the final battle for the city
- If you can bring Martin safely into the Temple of the One, there is still a chance to turn defeat into victory.
- Appears when in the Temple District during the final battle for the city
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- People don't like it when you talk to them with your weapon drawn.
- Asking about rumors may lead you to great treasure.
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The jail cell in which the game starts
- No one has escaped from the Imperial Prison in over 40 years, since the days of Jagar Tharn and The Imperial Simulacrum.
- Appears in zones 1, 3 and 5 of the Tutorial dungeon
- Uriel Septim is a direct descendent of Tiber Septim, who conquered all of Cyrodiil and proclaimed himself Emperor in 2E846.
- Appears in zones 1, 3 and 5 of the Tutorial dungeon
- Stolen goods in your possession are taken from you when you go to jail. Look for evidence chests in the prisons to get them back.
- A Novice of Sneak does not get the critical damage bonus when attacking while sneaking.
- If you sneak up and attack someone who does not detect you, you will do Critical Damage.
- There's a small chance that being locked in jail will increase your Security or Sneak skill.
- If you are sent to jail, you are able to hide one of your lockpicks.
- Attempting to pick up objects makes you easier to detect. The heavier the object, the more likely a nearby person will suddenly spot you.
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The Chapel of Kvatch in flames
- Use repair hammers to repair your armor and weapons.
- ...So long as you and your descendants shall wear the Amulet of Kings, then shall this Dragonfire burn -- an eternal flame -- as a sign to all men and gods of our faithfulness...
- Appears when in the Imperial City
- ...But should the Dragonfires fail, and should no heir of our joined blood wear the Amulet of Kings, then shall the Empire descend into darkness...
- Appears when in the Imperial City
- Antus Pinder led a hopeless defense against a superior force. Despite a grave defeat, his statue stands in Kvatch to honor his courage and spirit.
- Appears when inside Kvatch
- A Master of Block has a chance of disarming a recoiling opponent.
- Destruction magic has spells that weaken your enemy's resistance to disease, fire, frost, lightning, magic, normal weapons or poison.
- Restoration magic has spells that restore damaged attributes, Fatigue, Health or Magicka.
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- Endurance affects your overall Fatigue and how much Health you have.
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A landscape from within a forest
- The Blades are a group of knights who work in secret for the good of the empire.
- Ingredients taken from plants will grow back in later months.
- Purchase a horse to travel faster. You can find them at stables in any city.
- Ingredients taken from plants will grow back after a few days.
- An Expert of Block has a chance of knocking back a recoiling opponent.
- A Master of Light Armor will get a 50% armor bonus if wearing all light armor.
- Khajiit have the Eye of Fear power, which makes others run in terror from them.
- Honest merchants are not interested in stolen goods. Such items do not even appear in the list of goods you wish to sell.
- Only appears with this screen when in Skingrad
- Illusion magic has spells that can calm your enemies or give them a killing frenzy.
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A landscape from within a forest
- Enchanting and Spellmaking can only be performed by Mages Guild members at the Arcane University.
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- The condition of your weapons affects how much damage they can do.
- The condition of your armor affects how much protection it offers.
- Power attacks do large amounts of damage and are done by holding down the Attack button.
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A lich using a staff to cast a frost spell
- Those born under the sign of the Steed can move faster.
- You do less damage with your weapons when your Fatigue is low.
- The Conjuration skill will allow you to summon powerful weapons, armor, and creatures to aid you in battle.
- A Novice of Acrobatics cannot attack while jumping or falling.
- A Journeyman of Block does not have his shield damaged by blocking.
- Wood Elves can command other creatures to fight for them with their Beast Tongue power.
- Willpower makes your Magicka regenerate faster.
- Illusion magic has a Chameleon spell that makes you partially invisible, but still able to attack and pick up objects.
- Mysticism magic has spells that absorb the power of your enemy's spells, adding their Magicka to yours.
- Mages in the Skingrad guild hall specialize in Destruction, while Chorrol mages specialize in Conjuration.
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- Increasing your major skills will increase your level.
- If you get into a fight with a friend, you can yield to him to stop the combat by holding Block and activating that character. If he likes you enough, he will stop the fight.
- The Magic Schools allow you to learn better spells as you become Apprentice, Journeyman, Expert, and Master in them.
- An Apprentice of Block will not be fatigued by blocking.
- A Master of Heavy Armor will not be encumbered while wearing it.
- Illusion magic has a Charm spell that makes others like you more.
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- Those born under the sign of the Thief have increased Agility, Speed, and Luck.
- When you raise level, your Health goes up by one-tenth of your Endurance.
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- Your Alchemy skill level determines the effects you can gain from ingredients.
- Your Fatigue regenerates quickly while walking, and slowly while running.
- Dark Elves are resistant to fire and also have the power of Ancestor Guardian, which summons a spirit to fight for them.
- Illusion magic has a Command spell that makes others fight to defend you.
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A skeleton inside an Ayleid ruin
- Beware, the death of the dreamer means the death of those who share his dream.
- Appears in the Dreamworld during Through A Nightmare, Darkly
- In the Dreamworld, your magic and belongings no longer exist, but you still have your talents and skills from the real world.
- Appears in the Dreamworld during Through A Nightmare, Darkly
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A skeleton attacks outside a fort
- Blocking works with either a shield or a weapon, but a shield is more effective.
- A Journeyman of Acrobatics can dodge by jumping while holding Block.
- When in combat, don't always run. It will slow your Fatigue regeneration.
- A Journeyman of Light Armor will have it degrade 50% slower.
- Bretons have more Magicka, and higher resistance to it, than other races.
- Illusion magic has spells that will demoralize your enemies, making them flee, or rally your allies and stop them from fleeing.
- Mysticism magic has spells that reflect normal attack damage or spells back onto the attacker.
- Pale Pass was the rumored location of the Akaviri headquarters during their invasion of Cyrodiil. The actual location of the fort has been lost over hundreds of years.
- Appears when in Pale Pass
- The fort at Pale Pass was actually an Imperial structure captured and then inhabited by the invading Akaviri forces.
- Appears when inside Pale Pass Fort
- During the Sack of Sancre Tor, General Talos is said to have recovered the Amulet of Kings from the tomb of Reman III.
- Appears when inside Sancre Tor
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- Those born under the sign of the Lover can paralyze others with a kiss.
- Honest merchants are not interested in stolen goods. Such items do not even appear in the list of goods you wish to sell.
- Only appears with this screen when in Bravil
- Swimming is better than running to make your Athletics increase.
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An Ayleid Ruin on a mountainside
- Some say certain members of the Thieves Guild will buy stolen goods. But some officials insist the Thieves Guild doesn't even exist.
- Appears with this screen only while you are in Bruma
- The Ayleids, or Heartland High Elves, ruled Cyrodiil in the long ages of Myth before the beginning of recorded history.
- Appears when inside the Imperial City
- Those skilled in Athletics recover fatigue faster while running.
- Blocking reduces the damage you take based on your Block skill.
- Orcs have a special Berserk power that temporarily increases their strength, fatigue and health, while draining their agility.
- Illusion magic has an Invisibility spell that makes you completely invisible. However, it ends when you attack an enemy or use an object.
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A troll inside in Ayleid Ruin
- Fatigue affects every action you do. Actions like jumping and fighting will decrease your Fatigue.
- An Expert in Armorer can repair items beyond 100%, improving their usefulness.
- Illusion magic has spells that can illuminate dark dungeons, or let you see in the dark.
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Weynon House at Weynon Priory
- Anvil's Chapel of Dibella, the goddess of love, grants healing, curing, and restoration of damaged attributes for those good pilgrims who pray at the Altar of the Nine.
- Appears when in any of the external cells around Anvil
- Some say certain members of the Thieves Guild will buy stolen goods. But some officials insist the Thieves Guild doesn't even exist.
- Appears with this screen only while you are in Chorrol
- Health and Magicka come back when you sleep. You can only sleep in a bed when enemies are not around.
- To regain your Health, find a bed to sleep in. Beds can be found in rooms for rent in Taverns. You can also find bedrolls in wilderness camps.
- A Master of Armorer can repair items without using up his hammers.
- Illusion magic has a Paralyze spell that immobilizes your enemy for a short time.
- Mysticism magic has spells that detect living and undead creatures through walls and other objects.
- The Mages Guild is an organization dedicated to the instruction and responsible use of magic throughout the Empire.
- Appears when inside one of the Mages Guild halls
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- A Journeyman of Armorer can repair magical weapons and armor.
- A Master of Sneak ignores an opponent's armor when attacking while sneaking.
- Mysticism magic has spells that will remove magic effects from you or others.
- Commander Mishaxhi, one of the Akaviri's greatest tacticians, commanded the fort at Pale Pass.
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