Legends:Card Lore
These card descriptions were each individually posted to The Elder Scrolls: Legends Asia Facebook group by the official Legends Asia account in 2019 to promote the game. The following is an alphabetical archive of these posts.
Contents
- 1 Abecean Navigator
- 2 Ahnassi
- 3 Aldmeri Patriot
- 4 Artaeum Savant
- 5 Auridon Paladin
- 6 Ayrenn
- 7 Bangkorai Butcher
- 8 Cicero the Betrayer
- 9 Cliff Racer
- 10 Cloudrest Illusionist
- 11 Dragontail Savior
- 12 Dune Smuggler
- 13 Earthbone Spinner
- 14 Eastmarch Crusader
- 15 Fearless Northlander
- 16 Fiery Imp
- 17 Fifth Legion Trainor
- 18 Golden Saint
- 19 Gortwog gro-Nagorm
- 20 Markarth Bannermen
- 21 Master of Thieves
- 22 Miraak, Dragonborn
- 23 Odahviing
- 24 Orc Clan Captain
- 25 Penitus Oculatus Agent
- 26 Piercing Javelin
- 27 Relentless Raider
- 28 Summerset Shieldmage
- 29 Triumphant Jarl
- 30 Ungolim the Listener
- 31 Wrothgar Kingpin
[edit]
Not much race can be as a good navigator as Altmer. It had been a few thousand years since the great navigator Topal charted Tamriel's sea lanes in the Merethic Era. The glory of ancestor influenced many and many Altmer to become a navigator, sailing on the endless Abecean Sea, discover new route and bring goods and culture from Summerset Isle to every corner of the Tamriel.
Ahnassi[edit]
Ahnassi is a Khajiit Monk who lived in Pelagiad, Vvardenfell around 3E427. But secretly, she was a Toad of the Thieves Guild as well. In her mind and spirit, she's a student of the hidden mysteries, of the unseen world. But in her body, she's a martial artist of the ancient style: Rain of Sand.
Although she only had the lowest rank in the Thieves Guild, she did completed [sic] quite a lot of distinguished stealing missions. The Redoran noble and the Telvanni wizard who lived in Vivec, or the Imperial Legion which quartered in Castle Ebonheart, non of them could escape from her theft. Although she didn't make all of these by her own, instead, she made others help her to did it...
Aldmeri Patriot[edit]
There are lots of loyal solider [sic] in the Dominion, wearing Altmer style armor fighting in the front line. They wish to bring victory from Cyrodill back to the Dominion. These Patriots also devote to the Eight, they keep fighting for the Eight and the Dominion. May all glory to the Eight and to the Dominion.
Artaeum Savant[edit]
Artaeum is the home of the Psijic Order, a beautiful isle where Ceporah Tower stood still. Altmer is undoubtedly the majority race among all savants in the Psijic Order who are considered competent scholars. The Artaeum Savant are the most intelligence savants among Tamriel, they dedicated their research wholeheartedly in all kinds of different knowledge. Many famous and well-known names were also once an Artaeum Savant.
Auridon Paladin[edit]
Auridon is the second largest island and only gateway in and out of Summerest Isle. This is also the only place for outlanders to stop over before Ayrenn announced The Queen's Decree in the Second Era. , Auridon Paladin are some of the best amongst all well trained elite warriors and mages. With their amazing willpower and fighting skills, these reliable Paladin defend Auridon from all ambitious outlander and the rebel from Summerset Island.
Ayrenn[edit]
Queen Ayrenn Arana Aldmeri of Alinor was a leader of the Aldmeri Dominion in the Second Era. She was born on the 5th of Second Seed in 2E 555 to her father King Hidellith and her mother Kinlady Tuinden, and legend has it that the Summerset Isle celebrated for fifty-five days straight. She was nimble and quick-witted in her youth and would often disappear for days at a time. In 2E 573, amid many signs and portents, she disappeared, and her brother Naemon was eventually named heir to the throne. There are many myths about how Ayrenn spent the intervening years, but when her father died in 2E 580, she surfaced in Velyn Harbor to the surprise of all and returned to formally claim her birthright, becoming Queen on the 7th of Frostfall.
Bangkorai Butcher[edit]
The border between High Rock and Hammerfell is commonly known as the Bangkorai Pass. The natural rugged and dangerous terrain limited only strong warriors are able to travel through this area, particularly the Orcs. They left their home and come to Bangkorai, uniting together to fight against their common enemy. Cruel Bangkorai Butchers are incredibly skilled fighters, and they are even deadlier when other Orcs are by their side.
Cicero the Betrayer[edit]
A colorful CLOWN! A crazy CLOWN! A loyal KEEPER of the NIGHT MOTHER! A furious BETRAYER of nasty Astrid! DANCE! CHEER! LAUGH! TO THE SKY! Oh! I'm the knife in the night! Ha! I'm the clown that makes everyone laugh! Hee! I'm the fool that no one can save! Ya! I'm the incarnate of laughter! I! I'm...I'm the poor Cicero who witnessed thousands of deaths, but will never hear the whisper of the Night Mother...
Cicero has seen the deaths of too many brothers, and has lost one and another home. But he will always protect our mother, until we find a truly safe Sanctuary, and meet the true Listeners. And Cicero will always protect them, always keep faith in them. The Dark Brotherhood will never disappear! The laughter from the Void will inspire him. "Need to get Mother some flowers! Pretty, pretty flowers."
"Whispers in the Dark: Night Mother: Poor Cicero. Dear Cicero. Such a humble servant. But he will never hear my voice. For he is not the Listener."
Surely the Dread Lord will at least allow poor Cicero to caper..."
Cliff Racer[edit]
Cliff Racer is one of the most notorious creatures in Morrowind, along with reptile relatives such as Cliff Striders are considered hostile and less friendly in comparison with Guar. They had become serious issues to local residents for a long time, until Jiub who came and drove them out of Vvardenfell and made him one of the Saints in Morrowind in 3E427.
Cloudrest Illusionist[edit]
Cloudrest is one of the largest cities stood on the mountaintop of Summerset Isle, where talented Altmer with magical gift who become illusionists are famous for. They are good at confusing their enemy, weaken their powers or distract them. Only well-educated high elves such as Altmer who possess courage and strong will are capable of becoming an illusionist and actively engaging in all type of fields, whether it’s in battleground or academic research.
Dragontail Savior[edit]
The north of Hammerfall lies the Dragontail mountains, these places used to be occupied by Nedes and Goblins, but mainly inhabited by Redgards [sic] and Orcs nowadays. Due to its complicated terrain, the border area is sought after by many nations, such as the War of the Red Diamond and the War of the Bend’r-mahk were all related to gaining the control over this territory. Although the Orcs did not have large army like the Wrothgar, their determination of willing to sacrifice their lives for their homeland taught everyone a lesson - you can take a lot of things from them, but you can never take away their pride or their homeland.
Dune Smuggler[edit]
The commercial city of Dune were pretty well known during the Three Banners War, but mostly famous for priests, scholars and sages who used to lived there dated back to the sixteen kingdoms of ancient Elsweyr. Dune is also the only Khajiit city with the Shrine of Lorkhaj. Despite the belief of Lorkhaj’s could be extremely dangerous, in the words of Rajhin – It’s a wise decision to respect the first trickster of all. No doubt it would be the best hang out place for smugglers who would earn some Ill-Gotten Gains. Not saying that smugglers are one popular in Dune, but across the entire Elsweyr.
Earthbone Spinner[edit]
Spinners are the priests and historians of Bosmer. They record the past, present, and sometimes even future stories of their people. They have a strong connection with Y’ffre, the main God of the Bosmer religion. Occasionally, they may also serve other gods in their quest for knowledge. Spinners would keep the Bosmeri history, culture, and laws in the form of stories or metaphors. These metaphors are often difficult to comprehend, but they always speak the truth. Spinners also often serve as advisors or bards helping to enforce Green Pact. The most talented ones can even create illusions for their audience, making them have more of an emotional investment in the story...
Eastmarch Crusader[edit]
Eastmarch, one of the old holds, is located near the eastern border of Skyrim, just west of Morrowind. White River, the longest river in Skyrim, flows into the sea near the hold. In Eastmarch, the harbinger Ysgramor built Windhelm, which allowed the Nords to gain some political power for the first time in history. High King Harald, with the help of his offspring, crusaded upon northern Tamriel and built a vast kingdom. Unlike the Nords in west Skyrim, who have been influenced by the Imperial culture, the Nords in Eastmarch are very traditional and faithful. They don’t only fight for riches or territory, but for their beliefs as well.
Fearless Northlander[edit]
The Nords are best known for their bravery. They always charge forward in battles, up against all enemies fearlessly. The cold and ice they put through in Northland Skyrim not only empowered the strong will, but also carved their loyal beliefs for the honor and glory into the land of Shor’ even deeper. Just as they always shouted: "Victory or Sovngarde!"
Fiery Imp[edit]
These small, winged creatures are in fact quite clever. They prefer travelling in flocks, and are certainly not as weak as they seem. When tamed by humans, they can make for a valuable asset in battle. Their origins were unknown, but since they were summoned from Oblivion, we can assume that they are most likely Daedra.
Fifth Legion Trainor[edit]
The Imperial Legion is one of the most powerful armies in all of Tamriel. Civilians are highly encouraged to join the Imperial Legion and start a military career. The soldiers go through a vigorous training process, as any powerful army should. The Legion requires its soldiers to be experts in using variety of weapons, fighting with heavy armor, and utilizing different styles of combat. The Fifth Legion once accompanied Emperor Uriel V on a crusade to Akavir. During the Second Era, Captain Lampronius of the Fifth Legion wrote Report: Quality of Recruits, which is a document recommending how healer recruits should be trained.
Golden Saint[edit]
The blond hair and solemn look on “Golden Saints’” face is deceiving from fact that they’re far from being real saints. Being a creation and minion of the mad god Sheogorath, a proud, arrogant race, quick to anger and cruel in their punishment. They pay no love to no one, not even to the residents on the Shivering Isles. Although they acknowledge and respond to the name “Golden Saints”, their much preferred to be addressed in their original name - “Aureal”. The strong hierarchy classes in their society were dictated by their level of strength and power, The feminist society also grant more respects to female over male.
Being the creature and minion of the mad god, history had documented their extremely poor relationship and stories with Dark Seducers. More information can be found in the book Saints and Seducers in the DLC Shivering Isles of The Elder Scrolls IV: Oblivion.
Gortwog gro-Nagorm[edit]
Gortwog gro-Nagorm was a legendary orc from the Third Era. He was known as the “Lord of Orsinium” or the “King of the Orcs.” He is remembered as a skilled diplomat and a political genius. He founded the kingdom of Nova Orsinium, finally found Orcs a place to call home. Peace was brought to the land when the Warp in the West occurred at the Illiac Bay in 3E 417. By 3E 432, the Nova Orsinium was finally given the recognition it deserved from the Empire as a kingdom in High Rock.
Markarth Bannermen[edit]
Markarth, capital of the Reach, is one of the most historical city located on the west side of Skyrim. It’s famous for its Dwemer architecture and the Dwemer ruin - Nchuand-Zel. The local Reachmen has been trying to take back this city from the Empire. The Markarth Incident which took place in 4E174~176, was one of the most notorious battles amonst them all. Reachmen lost a lot of soldiers including innocent civilian in this battle. Nord Jarl, Ufric Stormcloak, made his name and led his troop to victory, had become the hero in Skyrim, and eventually caused the Skyrim Civil War. Nonetheless, this would stop us from paying respect to the bannermen who once waved their flags and fought against their enemies in the battlefield.
Master of Thieves[edit]
Khajiit is often considered the race who loves stealing, robbing and smuggling in Tamriel. Their outlaws stereotype impressions sometimes would cause unfair treatment from others, but there are no doubts that Khajiit indeed have great talents in those shady business.
Their agility enables them to climb between walls, the intelligence to deceive the world, and the will to sacrifice anything to survive. All of these qualities help them to become the experts of thieves. Just like the creation myth of Khajiit said, Khajiit will be the best climbers, the best deceivers, and the best survivors.
Miraak, Dragonborn[edit]
In dragon language, the name Miraak means "Allegiance Guide". He is the Dragon Priest in the Merethic Era, the unknown First Dragonborn, the Traitor in the myth of Skaal, and the champion of Mermaeus Mora.
Miraak has an extreme desire for power. When he discovered that he had the power as Dragonborn, under the temptation of Mora, he betrayed his masters of dragons and started to devour their souls to become even more powerful. After his scheme was exposed, the Dragon Cult started their revenge on him. Another powerful Dragon Priest, Vahlok the Jailor, had a hard fight with him at Solstheim, where Miraak was finally defeated.
Mermaeus Mora saved him by transporting him to the realm of Apocrypha. But he wasn't willing to stay there, and decided to turn his back on Mora, like what he did to the Dragons. Finally, he got the power to return to Tamriel. He controlled the people of Soltheim using the power of magic to rebuild his temple and recruit followers. Just as his plan is about to come together, the Last Dragonborn stepped onto the land of Soltheim...
Odahviing[edit]
Odahviing is a name in the Dragon Language which means "Snow Hunter Wing". The Red Dragon lived during the Merethic Era and was a soldier serving Alduin “The World-Eater” during the Dragon War, and that’s when he fell, just like many other dragons. After that, the believers of the Dragon Cult collected his remains, and buried him somewhere in the southern mountains near Riften. His Dragon Mound was discovered by the Dragon Guard, and eventually logged in "Atlas of Dragons".
During the Dragon Crisis in 4E201, Odahviing was revived by Alduin, but the world had already changed. As the Last Dragonborn became stronger and stronger, some of the Dragons started to doubt whether they should keep answer to Alduin’s cause. Meanhwile, the Last Dragonborn decided to capture a dragon at the Dragonsreach in Whiterun, in order to get whereabout of retreated Alduin, and Odahviing became his target. With the help of the Greybeards and the Blades, the Dragonborn challenged Odahviing with a Thu'um, which he replied at Whiterun. After a great fight, Odahviing was captured by the Dragonborn by the castle, which was built by the High King Olaf One-Eye, and once prisoned the Dragon Numinex, he surrenderred to the Dragonborn. The Dragon brought him to Skuldafn Temple, but still refuse to submit his complete loyalty to the Dragonborn. He wanted to see if the hero can earn his obedience by defeating Alduin. As Dragons would only obey to real power...
Orc Clan Captain[edit]
Orcs always know fighting is the only way to survive when surrounded by enemies, and constant battles had made Orcs the bravest and most powerful warriors. They are their enemies’ worst nightmare. Even the Imperial Legion is impressed by their bravery and skills in battle. Great warriors are often lead by great captains, and when the Orc Clan Captain shouts out a battlecry, the warriors assemble and prepare for battle. May Malacath guide them!
Penitus Oculatus Agent[edit]
The number one priority of the Imperial Army is the safety of the Emperor. For that reason, security and intelligence are of the utmost importance. In the Fourth Era, as the Septim’s royal family decayed, the Blades began to work as an intelligence agency. Around this time, “Penitus Oculatus” came into the fray, becoming the protectors of the new royal family, the Medes. Penitus Oculatus means “The Inner Eyes.” As their name suggests, they became the eyes, the sword, and the shield of the Emperor. They even destroyed the last sanctuary of Dark Brotherhood. Unfortunately, just like the Dragonguard wasn't able to protect Reman III, and the Blades weren’t able to protect Uriel VII, Penitus Oculatus failed to protect Titus Mede II. The aged Emperor regretfully died on the royal ship Katariah in the port of Solitude.
Piercing Javelin[edit]
The Piercing Javelin is a useful ability during battle. A spear is one of the best range weapons, especially if you’re throwing an Aedric Spear. Such a spear can deal a large amount of damage to your enemies, sometimes even killing them.
Relentless Raider[edit]
The land of Skyrim is vast and desolate, which never lacks of mad and desprate bandits. In the ancient remains, the abandoned fortress, or even in the forest in the mountains, you can always trace thetrails they left behind, a kind reminder and warning: Do be careful when you're out there! These relentless raiders will never listen to your story when you beg for your life, their hearts were already dead after long years living in the wild. They prefer to use their axes and swords to speak for themsleves. If you ever encounter one of them, your best shot of surviving is to give in and give out all your possessions, including those golds in your pocket.
Summerset Shieldmage[edit]
There are lots of enemy around the Summerset Isles, from Sload to the human Empire, to the Pact and the Covenant, and back to the human Empire. The reason that Summerset is so difficult to defeat and conquer is they have well-trained and experienced Shield Mages to defend their cities and the Summerset Isles. The Summerset Isles Mages are steadfast and powerful, their shields protect their ally and the city.
Triumphant Jarl[edit]
On the land of Skyrim, there's no faster or easier way for the Nords to stand out from others than defeating your foes at the battlefield. The Nords believe in the strength and they are fond of all kinds of combats. A Jarl doesn't need elegant look, great eloquence or distinguished political experience to earn his people in order to lead the hold. All he has to do is be the first one charging to the battleground, showing he has no fear of death, and deliver victories to his people. This tradition had brought the Nords strength and vitality, and accomplished the great First Empire of the Nords. However, it has becoming harder to see a courageous and fearless Jarl like this one.
Ungolim the Listener[edit]
“The Dark Brotherhood” is known throughout the land as a terrifying organization of assassins. They worshiped Night Mother, and she would whisper to them, telling them where the unfortunate souls were waiting to be harvested by the Void. Listeners are the ones who can hear the voice of the Night Mother. The Wood Elf Ungolim stays and prays to the Night Mother in front of her statue in Bravil known as “The Lucky Old Lady” every night. No one in Bravil would imagine that this common Wood Elf is the one who leads the Black Hand and spreads terror throughout the land. Ungolim is a faithful servant to the Night Mother, with his daily routine being completely centered around her. Everyday at 5 p.m., he prays at the statue and listens to the new orders the Mother whispers. Unfortunately for him, he also happens to be a fool. He didn't realize that there were traitors in the Black Hand. The Night Mother is never tired of seeing betrayal, even between her own children. She had grown tired of Ungolim, as she felt he was foolish and weak, so she didn't tell him about the betrayal. In the end, he was killed by the Hero while praying to The Lucky Old Lady.
Wrothgar Kingpin[edit]
Wrothgar is a mountain area located in northeastern High Rock. Despite its difficult environment and hard living condition across High Rock, Skyrim, and the Reach, it's still Home for the Orcs.
They built their own fortresses and cities from the ground up and hand crafted their entire clan, in which they believe in power above anything else. A good Orc leader must be the strongest in the clan.
When the clan leader grows old and weak, he must retire and find next successor or else the new leader will plunge a sword through his throat.