General:Douglas Goodall
Douglas Goodall | |
---|---|
Role(s) | Designer, writer |
Years active | 2001—2002 (sporadically after) |
Alias(es) | affamu[1] AFFA[1] |
Game credits | The Elder Scrolls III: Morrowind[2] |
Douglas Goodall is a video game designer and writer who worked on Morrowind.[2]
The Elder Scrolls[edit]
Goodall joined Bethesda Softworks in January 2001[3][4] as a Junior Assistant Designer.[5] He was an emphatic fan of The Elder Scrolls with Arena and Daggerfall being his favorite games,[6] and was a regular of the alt.games.daggerfall newsgroup.[1] Goodall's work on Morrowind initially involved doing interiors in Ald'ruhn with Mark Nelson before moving on to quest design,[3] designing quests for most of the game's playable factions[3] based on outlines by Lead Designer Ken Rolston.[7] Shortly after Morrowind's release, Project Leader Todd Howard tasked Goodall and Nelson to devise ideas for the game's expansions, with Goodall pitching an idea for Tribunal (though Goodall has noted the final product was different from his concept).[1] Goodall left Bethesda Softworks in June 2002.[3] According to designer Mark Nelson, Goodall chose to resign after a particularly heated design meeting for Tribunal took place.[7] Goodall has subsequently referred to frequent creative disagreements, and would argue for an alternative narrative design based more in creative fantasy rather than referencing real world analogues for game narratives. In retrospect, Goodall reflects that he should have bowed to his design director's vision, rather than arguing for an alternative, as the game directors above him were ultimately in charge of delivering the product.[3]
During and after Morrowind's development, Goodall frequently posted to the Elder Scrolls forums, sometimes in-character as the Morrowind character Jobasha.[8] He has written several lore texts which were posted online but not featured in-game.[9]
In 2023, Goodall began releasing mods for Morrowind and resumed writing unofficially for The Elder Scrolls, featuring texts in his mods AFFresh[10] and on the publishing platform Substack.[11]
Outside of The Elder Scrolls[edit]
Goodall stated that he had played both pen-and-paper RPGs and CRPGs since he was seven years old.[6] Prior to his tenure at Bethesda, he worked as a programmer on a number of video games which were not released,[12] including a "joust-like thing" for the Apple II and a "half-written MUD server",[6] and his experiences in game development soured him on the industry.[3] After leaving video games, he started an IT support business, before a listing for Bethesda Softworks enticed him to return to game development.[3]
After leaving Bethesda Softworks, Goodall returned to IT support.[3] He was subsequently involved in the development of Fallen Earth[13] and had an uncredited role on the indie game Edge of Space.[14]
Texts authored[edit]
This list is non-exhaustive and includes only texts of which Goodall is known to be a primary author.
Morrowind
- Arkay the Enemy[1]
- Corpse Preparation[1]
- Hanging Gardens of Wasten Coridale[1]
- Mixed Unit Tactics[1]
- Words of Clan Mother Ahnissi[15]
The Elder Scrolls: Online
Out-of-game
- The Dreadful Theft of the Sun's Dusk Ale[9]
- The Fourth Book of Dust[9]
- Interview with Douglas Goodall[16]
- Interview With Three Booksellers (with additions from Todd Howard and Ken Rolston)[17]
- Minutes of the Lusty Argonian Historical Society[9]
- Sermon Zero of the Thirty-and-Six-and-Nine Sermons of Vivec[9]
- The Soft Doctrines of Magnus Invisible[9]
- Ta'Agra Phrases and Expressions[9]
AFFresh
- Cunning, Contempt, Confusion[10]
- Excerpts from the Books of Sand[10]
- The Eye of Argonia[10]
- The House of Big Walker[10]
- Mixed Unit Tactics (vols. 3-5)[10]
- Letters from Oran Dres[10]
- The Motheater's Song[10]
- Nchulem[10]
- Nemon's Memorystone[10]
- Recipes from Vvardenfell[10]
- Six Views of the Egg of Time[10]
Substack
- Adventures of Carsomus Limus, Mint Surety[11]
- The Curio Folio v. VII[11]
- Encyclopedia of Deadly Creatures
- Games and Pastimes of Tamriel[11]
- Tales of the Cursed Legion
- The Menagerie[11]
- The Soft Doctrines of Magnus Invisible (Full)[11]
- Skyrim In the New Era[11]
- Sweet Shadows of the Moons[11]
- Wulfric and the Snow Elf[11]
- ^ This is an edited excerpt from Goodall's out-of-game text The Dreadful Theft of the Sun's Dusk Ale.
Credits[edit]
Indicates The Elder Scrolls titles |
Video games[edit]
Year | Title | Credit(s) | Studio |
---|---|---|---|
2002 | The Elder Scrolls III: Morrowind | Writing & Quest Design[2] | Bethesda Softworks |
2009 | Fallen Earth | Game Scripter Game Designer[13] |
Icarus Studios |
See Also[edit]
External Links[edit]
References[edit]
- ^ a b c d e f g h Douglas Goodall's Posts
- ^ a b c Morrowind:Credits
- ^ a b c d e f g h Douglas Goodall Interview
- ^ Goodall, D. [affamu]. (12 January 2001). Comment on "Programmer's life". The Essential Site Storyboard. Archived from the original on 25 January 2001.
- ^ Goodall, D. [affamu]. (19 February 2001). Comment on "Khajiit Federation?". 'The Elder Scrolls Forums. Archived from the original on 5 March 2001.
- ^ a b c Keefer, J. (22 October 2001). Morrowind Developer Profiles. GameSpy. Archived from the original on 9 November 2001.
- ^ a b Kane, A. (27 March 2019). Morrowind: An oral history. Polygon.
- ^ Douglas Goodall's Posts — The Imperial Library
- ^ a b c d e f g Douglas Goodall's Texts — The Imperial Library
- ^ a b c d e f g h i j k l Morrowind Mod:AFFresh
- ^ a b c d e f g h i A Modern Enchiridion. Substack.
- ^ Goodall, D. [affamu]. (15 February 2001). Comment on "Devs: What else have you made?". The Elder Scrolls Forums. Archived from the original on 5 March 2001.
- ^ a b Fallen Earth (Windows, 2009) credits. MobyGames.
- ^ Edge of Space (Windows, 2015) credits. MobyGames.
- ^ Who Did What?, The Imperial Library
- ^ Interview With Douglas Goodall
- ^ Intervie With Three Booksellers