Online:Patch/5.2.0

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Released on September 16 2019.

Welcome to The Elder Scrolls Online v5.2.0 and the Dragonhold DLC Game Pack, featuring the conclusion of the Season of the Dragon! Dragonhold introduces not only the new zone of Southern Elsweyr, but also adds two world bosses, two delves, and new Dragon Hunt areas (complete with fearsome Frost and Storm Dragons). We've also added several new collectibles, item sets, achievements, and titles for you to acquire.

The base game introduces our updated Activity Finder for dungeons and Battlegrounds, and also focuses heavily on the first part of the performance improvements for ESO with an overhaul of how memory is managed. Along with updating 3-piece item sets, you'll find we've made several improvements to Wardens, Sorcerers, and Dragonknights in the realm of identity, adjusted some values of Damage over Time abilities, and more.

We've copied all PC/Mac North American characters, and have also supplied a max-level character template to explore Southern Elsweyr. We hope you enjoy this latest update, which is approximately 4.4GB, and can't wait to read your feedback!

Contents

New Features / Updates / Big Changes[edit]

Dragonhold DLC Game Pack[edit]

New Zone - Southern Elsweyr[edit]

Southern Elsweyr, a once prestigious and wealthy land built up around the trade routes of the shimmering moonlit waters of the Topal Sea, is now a mere shadow of its former self. The effects of the Knahaten Flu still linger throughout the province—an event that decimated most of the population and left it as a land of ruthless lawlessness filled with slavers and pirates. Now scorched lands, burnt buildings, and ruins of an era long passed cover the region of Pellitine leaving the citizens with little hope for the future. Yet the problems of old pale in comparison to its newest threats.

The Dragons have returned and ravage the lands with fire and chaos. With them, a cult led by a Khajiiti Dragon Priest has emerged and seeks to take advantage of the hopeless and lost. The walled remains of Senchal offer the only sanction to those who seek sanctum, but even those protections threaten to give way to the might of the Dragons. To give the people a chance, an ancient order must be reformed. One that will defend the people and fight to take back the land from the Dragons and their cult. Do you have the courage and might to reform the Dragonguard?

  • To visit Southern Elsweyr, navigate to the DLC tab of the Collections menu and accept the "The Dragon's Lair" quest from the Zone DLC section.
  • From there, visit one of the capital cities of the alliance (Wayrest, Mournhold, or Elden Root) and seek out the Baandari Caravan to Senchal, located on your map.
    • Known Issue: The wayshrine to Senchal will not currently unlock automatically. This will be fixed in an upcoming patch and unlock as normal.
  • Additionally, the supplied Character Templates will bring you directly to the questline to begin your journey in Southern Elsweyr.
Season of the Dragon Finale[edit]

In addition to the DLC, the Season of the Dragon comes to its epic conclusion in Dragonhold! The combined forces of your allies from Northern and Southern Elsweyr must join together and put a stop to Kaalgrontiid's ultimate plan hundreds of years in the making.

  • The Season of the Dragon Finale is unlike anything we've done in ESO thus far, and to ensure story continuity makes sense, this special questline will only become accessible once you've completed the main questline of both the Elsweyr Chapter and Dragonhold DLC.
  • You may do either questline in any order. Once both adventures have been completed, a messenger will arrive and put you on a certain path…
Rebuilding the Dragonguard Sanctum[edit]

Once you have reformed the Dragonguard and found a base to call home, you can begin to rebuild the Dragonguard by completing the various quests found within the sanctum, including both main and daily quests. As you complete these quests, the Dragonguard will begin to grow with new allies and services appearing within the sanctum.

  • Some of the things you will unlock over time include:
    • A unique crafting station for the Ancient Dragonguard item set
    • An Achievement vendor
      • Those who help rebuild the Dragonguard Sanctum will gain access to a new achievement furnisher, who offers a number of Southern Elsweyr-themed furnishings for sale to the accomplished customer.
    • A quest to unlock a unique crafting component from dragons
      • Dragon's Rheum can be obtained by defeating from dragons after completing the "The Good Bits" quest, unlocked by helping rebuild the Dragonguard Sanctum.
  • After the Dragonguard is reformed, you can track your progress on rebuilding its headquarters under the achievement “A New Dragonguard” in Dragonhold > Quests at any time.
Frost & Storm Dragons[edit]

Frost and Storm Dragons from the far reaches of Tamriel have come out of hiding. Drawn to Elsweyr by their brethren, these fearsome creatures bring unique and devastating destruction magic to bear on those brave enough to face them.

  • Frost Dragons summon fierce winter storms and cause frozen spears to burst forth from the ground. Storm Dragons call lightning from the skies and annihilate foes with fearsome blasts of shock magic.
  • Rumors of Dragons that manipulate the flow of time have also spread through the taverns and caravanseries of Elsweyr, as have tales of long-dead skeletons erupting from the earth to serve Draconic masters.
  • The creatures themselves have grown bolder, chasing enemies across the battlefield to rip into them with tooth and claw. Dragons tire of their environs and take to the skies when they are not engaged, so those who dare challenge them must be prepared to fight or give chase.
  • These new Dragons and Dragon behaviors are found in both Northern and Southern Elsweyr!
New Item Sets[edit]

In this update, there are 6 new item sets to obtain – 3 item sets that drop from Southern Elsweyr, and 3 crafted sets.

  • Overland
    • Marauder's Haste (Light)
      • 2 – 129 Magicka Recovery
      • 3 – 1096 Max Magicka
      • 4 – 129 Magicka Recovery
      • 5 – When you cast a damage shield ability, increase your Movement Speed by 20% for 9 seconds.
    • Dragonguard Elite (Medium)
      • 2 – 833 Weapon Critical
      • 3 – 129 Weapon Damage
      • 4 – 129 Stamina Recovery
      • 5 – You gain a stack of Dragonguard Tactics for 5 seconds when you deal direct damage to an enemy from the front or sides, up to 5 stacks. Each stack of Dragonguard Tactics increases your Weapon Critical by 476. You can only gain one stack every 1 second.
    • Senchal Defender (Heavy)
      • 2 – 1096 Max Stamina
      • 3 – 1206 Max Health
      • 4 – 1096 Max Magicka
      • 5 – Dealing direct damage with a non-Heavy Attack grants you one persistent stack of Senchal's Duty, up to 10 stacks. After dealing damage with a fully-charged Heavy Attack, restore 535 Stamina and Magicka for each stack of Senchal's Duty and consume them. You can only gain one stack of Senchal's Duty every 1 second.
  • Crafted
    • Ancient Dragonguard (Note: this set is unavailable until the Dragonguard headquarters is sufficiently restored)
      • 2 – 1206 Max Health
      • 3 – 129 Weapon and Spell Damage
      • 4 – 833 Weapon and Spell Critical
      • 5 – Gain 300 Weapon and Spell Damage while health is over 50%. Gain 3460 bonus Physical and Spell Resistance while health is 50% or less.
    • Daring Corsair
      • 2 – 129 Stamina Recovery
      • 3 – 129 Magicka Recovery
      • 4 – 833 Weapon and Spell Critical
      • 5 – Reduce the cost of your Weapon abilities by 10% Magicka or Stamina. After casting a Weapon ability, gain Minor Heroism for 8 seconds, generating 1 Ultimate every 1.5 seconds while in combat. This effect can occur every 8 seconds.
    • New Moon Acolyte
      • 2 – 833 Weapon and Spell Critical
      • 3 – 129 Weapon and Spell Damage
      • 4 – 1487 Physical and Spell Penetration
      • 5 – Adds 481 Weapon and Spell Damage. Increase the cost of your active abilities by 5%.
New Achievements, Titles & Collectibles[edit]

Dragonhold introduces over 30 achievements with 6 new titles, a new dye and several exciting collectible rewards.

  • Dyes & Titles
    • The Pellitine Coral Dye is obtained by completing the "Return of the Dragonguard" achievement.
    • The "Hero of the Dragonguard" title is obtained by completing the "Hero of the Dragonguard" achievement.
    • The "Dragonslayer" title is obtained by completing the "Pellitine Dragon Hunter" achievement.
    • The "Lunar Champion" title is obtained by completing the "A Hero's Song" achievement.
    • The "Master Grappler" title is obtained by completing the "Grappling Bow Pathfinder" achievement.
    • The "Guardian of Elsweyr" title is obtained by completing the "Bright Moons over Elsweyr" achievement.
    • The "Soul Mage Maven" title is obtained by completing the "Soul Magic Skill Master" achievement for reaching the maximum rank of the Soul Magic skill line.
  • Collectibles
    • The Regal Dragon Imp cosmetic pet collectible is obtained by earning "The Dragon's Wrath" achievement.
    • The Wall of Life Brush Memento is awarded from the "Leaves on the Wind" achievement.
    • The Mask of Alkosh collectible hat is awarded from the "Return of the Dragonguard" achievement, accomplished by completing the Dragonhold main questline.
    • The Khunzar-ri's Rest collectible furnishing is obtained by completing the "A Hero's Song" achievement.
    • The Aeonstone Formation collectible furnishing is obtained by completing the "Fall of the Dark Aeon" achievement. This particular furnishing may have some unusual interactions with the flooded aeonstone crater in the Potentate's Retreat home ....
    • The Khajiit of the Moons Replica collectible furnishing is obtained by completing the "Pieces of History" achievement which entails bringing all twelve pieces of Khajiit of the Moons, an ancient Khajiiti tapestry, to the Senchal Palace.
New Collectible Styles & Costume[edit]
  • Topal Corsair Outfit Styles: These new outfit styles can be obtained by entering Southern Elsweyr and completing a variety of quests in the zone.
  • The Za'ji's Dragonguard Uniform costume is rewarded for completing the quest "Uneasy Alliances"
New Motifs[edit]

Dragonguard Motif chapters, as well as the associated style item Guilding Salts, are obtained from completing daily quests for the Dragonguard from Chizbari the Chipper and Dirge Truptor, Dragonguard Taskmasters.

New Homes[edit]

Two new homes are available for testing in this update:

  • Lucky Cat Landing – By some miracle or simple chance, Lucky Cat Landing weathered the fires that ravaged Southern Elsweyr completely unsinged! Its spacious terrace frames a gorgeous view, and its proximity to Senchal makes it convenient for those who enjoy city living.
  • Potentate's Retreat – Originally built by the Potentate Versidue-Shaie as a retreat from Senchal, this manor contains roomy spaces in which to entertain guests. A terraced area features a flooded aeonstone crater as well as luminescent flora transplanted from Moonlit Cove.
Final Wing of the Hall of the Lunar Champion[edit]

Those who complete the main story quest "The Dragonguard" in Dragonhold will earn the final story tablet for the Hall of the Lunar Champion, "Behold Khunzar-ri's Ambition". Placing this tablet on the Altar of Ambition opens a portal to Lion's Cradle, Khunzar-ri's childhood home atop a bluff in Southern Elsweyr.

Base Game[edit]

Updated Activity Finder[edit]

This update introduces an updated Activity Finder. Note the UI will still appear the same as before, but we have re-coded the tool to be more effective under load. Specific changes to the tool that will be most noticeable are outlined below:

  • Dungeons
    • Adjusted the "Removing from Area" timer when leaving an instance group. The timer is now 2 minutes when leaving a completed instance to allow for more time for quest turn ins and such.
    • It is also only 10 seconds when leaving an incomplete instance, to make the process of finding replacement group members for group activities quicker.
  • Battlegrounds
    • Accepting a Ready Check for a Battleground will now immediately send you to the Battleground. This is to help avoid a common situation where repeated Ready Checks happened with only one or two players not accepting them.
    • The Battleground will continue to find replacements for players that declined or timed out of the Ready Check. If the Battleground cannot find at least 3 players per team after 5 minutes, the Battleground will close and you will not receive a leaver debuff.
  • Alliance War
    • This section of the Activity Finder has been removed. The original idea was to help facilitate grouping in Cyrodiil, but based on our data, we found it was very rarely used.
    • Note this section still appears in the UI for the time being, but does not actually function.
Memory Management Overhaul[edit]

In this update, we've implemented a new memory pooling system to reduce memory fragmentation. This fundamentally changes how we handle memory use in ESO, and will improve your experience by significantly reducing the chance of crashing from running out of memory. You may also notice a minor FPS improvement due to a reduction of load in peak memory use situations, such as when lots of other players or effects are in an area.

Battleground Runner Weapon Outfit Styles[edit]

These new Outfit Styles will occasionally be found by completing Flag Games (and only Flag Games) in Battlegrounds.

  • These Outfit Style Pages are bound to you when you obtain them.
  • Your performance in the Flag Game does not impact these Outfit Styles' drop chance. Win, lose, or draw, you have the same chance to obtain a Battleground Runner Outfit Style Page.
  • You will always obtain these Outfit Style Pages in a prescribed order, and only after obtaining all the Battleground Runner Armor Outfit Styles.
3-Piece Item Set Updates[edit]

Part of our evaluation of older item sets revealed that our 3-Piece item sets were underperforming. These sets were originally created for the purpose of adding more diversity in player builds without sacrificing power. They will now better fulfill their purpose by giving you the opportunity to run different types of gear combinations outside the popular 5-Piece sets and a Monster Mask meta, and help reinforce the idea of “play the way you want”.

  • Agility
    • NEW
      • 2 – 1752 Max Stamina
      • 3 – 206 Weapon Damage
    • OLD
      • 2 – 1451 Max Stamina
      • 3 – 193 Weapon Damage
  • Blessing of the Potentates
    • NEW
      • 2 – Reduce damage taken from Players by 5%
      • 3 – Reduce the cost of Ultimates by 15%
    • OLD
      • 2 – 129 Stamina Recovery
      • 3 – Reduce the cost of Ultimates by 10%
  • Eagle Eye
    • NEW
      • 2 – 833 Weapon Crit
      • 3 – 1829 Weapon Crit to direct ranged damage abilities
    • OLD
      • 2 – 833 Weapon Crit
      • 3 – Increases the range of your Bow abilities by 3 meters
  • Endurance
    • NEW
      • 2 – 1928 Max Health
      • 3 – 618 Health Recovery
    • OLD
      • 2 – 1596 Max Health
      • 3 – 193 Stamina Recovery
  • Grace of the Ancients
    • NEW
      • 2 – 1096 Max Magicka
      • 3 – 2406 Max Magicka
    • OLD
      • 2 – 1096 Max Magicka
      • 3 – Increases your Max Magicka by 4%
  • Vengeance Leech
    • NEW
      • 2 – 1206 Max Health
      • 3 – When you kill an enemy, you heal for 2165 Health and restore 2165 Magicka and Stamina.
    • OLD
      • 2 – 1206 Max Health
      • 3 – When you kill an enemy, you heal for 1505 Health and restore 1505 Magicka and Stamina.
  • Willpower
    • NEW
      • 2 – 1752 Max Magicka
      • 3 – 206 Spell Damage
    • OLD
      • 2 – 1451 Max Magicka
      • 3 – 193 Spell Damage
  • Wrath of the Imperium
    • NEW
      • 2 – 833 Spell Crit
      • 3 – 1829 Spell Crit to direct ranged damage abilities
    • OLD
      • 2 – 129 Spell Damage
      • 3 – 833 Spell Crit
Undaunted Celebration[edit]

Later this year, we're planning to host the Undaunted Celebration dungeon event. This event will grant bonus rewards for running dungeons, and is available for testing this week.

  • Defeating the final boss of any dungeon will award an Undaunted Event Reward Box. If it's your first dungeon boss of the day, you'll also get an Exceptional Reward box with even more rewards.
  • Exceptional reward boxes include new Opal weapon outfit styles. These styles are based on the Illambris, Engine Guardian, Bloodspawn, and Troll King styles but with a unique shine and effect.
  • New Opal versions are available of the Ilambris, Engine Guardian, Bloodspawn, and Troll King helm and shoulder styles.
    • The helm style pages have a chance to drop from the associated boss in Veteran Hard Mode, while the shoulders can be purchased from Glirion and Maj al-Ragath if you own the base shoulder style.
  • During the event, you can earn three Event Tickets once per day, per account, by defeating the final boss of any Dungeon (Normal or Veteran). These can be traded for special items at the Event Merchant (the Impresario).
Alliance War Campaign Updates[edit]

Once this updates goes live, we will be opening a new Cyrodiil campaign. Laatvulon is a 30 day, CP-enabled, non-Alliance locked Campaign. Additionally, we will be shutting down the Yolnahkriin campaign. Anyone assigned to this campaign at shutdown will receive a free campaign reassignment.

Template Information[edit]

This PTS cycle includes a single template aptly named “Dragonhold (Maximum Level)”. Utilizing this template will create a CP810 character located just outside the city of Senchal. You will also have all the new motifs in this update (Refabricated, Dragonguard, Moongrave Fane and Stags of Z'en) and boxes for the new overland item sets at your disposal.

Known Issues[edit]

Housing[edit]

General

  • Lights and interactive furnishings are still in progress, and may not yet function as expected.

Miscellaneous[edit]

Activity Finder

  • Leaving the queue while finding replacements may fail when it lines up with a replacement being found.
  • You currently may not receive the random queue reward in some situations.
  • There is currently no error message when trying to queue with offline group members.
  • You may get stuck in a group if you attempt to disband it while queued.
  • If you try to Find Replacements in a dungeon when someone leaves your group, and the remaining members of the group also leave, you won't be able to queue again until re-logging.
  • If you try to Find Replacements in a dungeon when someone leaves your group, you'll get an error that you are "Unable to queue at this time" even though you did join the queue.
  • The tracker element on the HUD may not display after changing zones even though you're still actively queued.
  • The Battleground team assignment isn't currently present on the loading screen.
  • The UI may not immediately update after completing a dungeon.
  • You may need to press F twice to leave a Battleground once it concludes.
  • Group members may appear offline after they finish a Battleground.

Clockwork City Fixes & Improvements[edit]

Quests & Zones[edit]

General

  • Clockwork City group boss dailies will now be easier to complete under load. You are only required to collect 3 sequence plates for the Imperfect daily (and they respawn more quickly), and you need only deal with two Daedric Incursions for the Wraith-of-Crows daily (which now have a minimum number spawned).
  • Fixed an issue where Razgurug in Clockwork City would give you the wrong greeting if you couldn't accept any of his quests.

Elsweyr Fixes & Improvements[edit]

Art & Animation[edit]

General

  • Fixed an issue where you could get stuck in the corner of the wall in Rimmen.

Combat & Gameplay[edit]

Necromancer[edit]

Developer Comment: Due to many of the current targeting issues with corpses and tether abilities, we are allowing Shocking Siphon and its morphs, as well as Restoring Tether and its morphs, to bypass the global cooldown. We are currently working on alternative methods to improve the targeting for these abilities, as well as improving the reliability of created corpses and their durations, but are not ready to implement them quite yet. We're aware of the frustrating nature of attempting to use these abilities, which is why we have added a small stop-gap measure in the meantime until we can properly solve the issue.

  • Grave Lord
    • Boneyard: Increased the base cost of this ability and its morphs to 4950, up from 3780, and decreased the damage per tick by approximately 33%.
    • Frozen Colossus: This ability and its morphs will now only apply Major Vulnerability to enemies hit by the final smash, rather than any enemy. This will reduce the total duration to 3 seconds, down from 5.
    • Shocking Siphon: Decreased the damage per tick of this ability and its morphs by approximately 33%.
    • Skeletal Mage: Decreased the damage per hit of this ability and its morphs by 50%.
  • Bone Tyrant

Exploration & Itemization[edit]

Achievements

  • Updated the names and descriptions of several dragon-related achievements to better distinguish them from new Dragonhold achievements.

Housing[edit]

Furnishings

  • Corrected the swapped names on the Praxes for “Elsweyr Sarcophagus Lid, Ancient” and “Elsweyr Sarcophagus, Ancient”.

Quests & Zones[edit]

Quests

  • A Rage of Dragons: Fixed an issue where Abnur Tharn's arm would collapse into itself during a certain posture.
  • The Final Order: This quest now indicates it's part of the zone story in the quest journal.

UI[edit]

General

  • Updated various books and a conversation to capitalize "Southern" in "Southern Elsweyr".
  • Updated the icons used during the boss fights with Bahlokdaan and Mulaamnir, and various tutorial abilities.

Horns of the Reach Fixes & Improvements[edit]

Dungeons & Group Content[edit]

Dungeons

  • Bloodroot Forge and Falkreath Hold now display text letting you know you're entering a group instance.

Morrowind Fixes & Improvements[edit]

Quests & Zones[edit]

Quests

  • Select Ashlanders throughout Vvardenfell will no longer get stuck and disappear when reacting to a witnessed crime.
  • Broken Bonds: Fixed an issue where speaking to Hreifryd in the cage caused some strange visual issues on the cage bars.

Murkmire Fixes & Improvements[edit]

Exploration & Itemization[edit]

General

  • Urns in Murkmire no longer stay open after being examined.

Achievements

  • The Chronic Chronologer achievement now awards the correct number of achievement points.

Housing[edit]

General

  • Faustina Curio now offers the Murkmire Recipe Bag, a new furnishing recipe document container available for 30 vouchers for those who have completed the "Traps and Treasures" achievement. This container provides a single superior furnishing recipe from Murkmire with an uncommon chance of receiving an epic quality instead.

Furnishings

  • Corrected the name of “Formula: Murkmire Lamp, Shell” to “Formula: Murkmire Candle, Standing Shell”.

Quests & Zones[edit]

Quests

  • Sunken Treasure: Fixed some issues relating to quest pin placement in Ixtaxh Xanmeer's pit room.

Orsinium Fixes & Improvements[edit]

Quests & Zones[edit]

Quests

Scalebreaker Fixes & Improvements[edit]

Dungeons & Group Content[edit]

Dungeons

  • Moongrave Fane
    • The "Cubed" achievement now correctly states that it can only be earned in Veteran Moongrave Fane.

UI[edit]

General

  • Corrected the icons for the Lair of Maarselok Conqueror and Moongrave Fane Conqueror achievements.

Summerset Fixes & Improvements[edit]

Dungeons & Group Content[edit]

Cloudrest Trial

  • Gryphon Riders and their mounts will no longer immediately restart combat after defeating players and respawning while a corpse from a previous attempt remains.

Exploration & Itemization[edit]

General

  • Many bookcases in the Red Temple Catacombs in Summerset can now be interacted with in order to read their books.

Quests & Zones[edit]

Quests

  • A Pearl of Great Price: Fixed an issue where Valsirenn was teleporting up into the ceiling while trying to walk through a narrow cave. Bloody Psijics.
  • Buried Memories: Fixed an issue that was causing some of K'Tora's VO to be silent.
  • Lost in Translation: Leythen will no longer stumble over his own words when you use his rune.

Thieves Guild Fixes & Improvements[edit]

Exploration & Itemization[edit]

Achievements

  • Fixed an issue where the achievement "Breaking and Entering" would not update after entering the relevant locations.

Wrathstone Fixes & Improvements[edit]

Dungeons & Group Content[edit]

Dungeons

  • Frostvault
    • Rizzik and Avalanche
      • Glacial Prison no longer leaves a consumable corpse upon death.

Combat & Gameplay[edit]

Combat & Abilities[edit]

General[edit]
  • In our continuing efforts to improve server performance, we have refactored how Sprint functions on the backend and have made some changes to the design.
    • On-foot sprint will largely function the same as it has in the past, though we've decreased the Stamina cost of sprinting which will result in being able to sprint longer. You'll also notice the Stamina drain is more fluid in the UI.
    • Like on-foot sprint, mounts will now stop sprinting when their Stamina is fully drained. However, we've decreased the Stamina cost of mounted sprint and greatly increased both base Stamina and base Recovery for mounts.
    • We will be closing monitoring how these changes affect your ability to traverse Tamriel and are open to feedback based on your experiences.
  • In efforts to improve performance, the visual effects from some player abilities have been updated. These changes focus on which players can see specific parts of a visual effect, and when the visual effects should be removed from view. This is an ongoing process that will be maintained over time. Note that the caster of these abilities will not see much change, if any, while allies will see much less of the visual intensity. The following abilities have received adjustments:
  • Updated many of the more widely used Champion Point passives and nodes to be handled more efficiently on the server.
    • This is an ongoing process, and will be maintained when the Champion Point system receives adjustments in the future.
  • Updated the tooltip text for all Major and Minor buffs and debuffs to describe what they actually do on the character UI.
  • Destroying a siege weapon will no longer proc item sets.
    • Note that some item sets may still proc when they aren't supposed to in certain circumstances, which we will be fixing over the next few updates.
  • Siege Weapons that can proc status effects will no longer trigger item sets.
  • Continually rotating your camera and/or character while casting certain abilities will no longer delay the ability from being cast.
  • Fixed an issue where you could resurrect other players while remaining invisible.
  • Arrows will no longer blink in and out of existence as you bar swap.
  • Stun abilities such as Rune Prison or Petrify will no longer fail to stun targets that are not currently CC'ed or CC immune.
  • Fixed an issue where dealing Physical, Poison, or Disease-based Damage over Time would break stealth.
  • Pets that could not deal damage have now received therapy for their anger management, and will no longer attempt to pull their owners into combat with nearby enemies unless provoked.
  • Adjusted many knock back abilities to send the target flying faster, so they reach their end position sooner and can begin taking action quicker.
  • Adjusted the standards from Damage over Time abilities to no longer deal approximately 2.5x the damage of a traditional “spammable” attack, such as Force Shock or Lava Whip, and now deal approximately 1.25x the damage over their duration. Specific changes will be listed in the skill line section.
    • Area of Effect Damage over Time abilities will now once again mirror the damage of their single target counterparts, instead of dealing approximately 33% less damage. To ensure they do not always beat out their single target counterpart, they will now cost approximately 66% more resources per second to maintain than their single target counterparts, up from 30%. Their standard durations have increased to 10 seconds from 8 seconds as well.
    • Healing over Time abilities (both single target and Area of Effect) no longer adhere to the Damage over Time standards due to their limited application and accessibility. They have not received any adjustments this patch, but are being closely monitored.
    • Many morphs that change the behavior of their original parent (such as Eruption or Solar Barrage) are not fully adhered to some of these adjustments, such as power or cost, but have been kept within a range of power to ensure they do not wildly over perform compared to similar abilities.
  • Player sourced snares are now additive with movement speed, rather than multiplicative. This will reduce the overall effectiveness of snares in PvP scenarios.
    • Note that monsters will continue being special snowflakes with their own special rules.
  • Auras from abilities, such as Ebon Armory, will no longer fall off for allies when bar swapping from an active 5-piece bonus via weapons.
  • Abilities and item sets that grant Physical and Spell Resistances now grant an equal amount of both as a singular stat – Armor – rather than 2 separate stats.
    • Many item sets that granted X Spell or Physical Resistance now grant .5X Armor. This was done to ensure total power remains the same, with less variance in these stats.
      • Passives that grant a unique source of one have not been adjusted.
    • Major and Minor Resolve now grant an equal amount of Physical and Spell Resistance, and Major and Minor Ward have been discontinued.
    • Note that this has not yet happened to Fracture and Breach or forms of Penetration.
Buffs and Debuffs[edit]
  • Diseased: Fixed an issue where this status effect was reporting that it applied Major Defile, when it actually applied Minor Defile.
Dragonknight[edit]
  • Ardent Flame
    • Fiery Breath:
      • This ability and its morphs now last 10 seconds at base, up from 8 seconds.
      • Increased base cost to 3510, up from 2808.
      • Reduced the damage per tick of the Damage over Time portion of this ability by approximately 47%.
        • Engulfing Flames (morph): This morph's bonus Flame Damage taken now scales off your Spell Damage; 1% for every 333 Spell Damage you have, up to a maximum of the original 10%.
    • Searing Strike:
      • This ability and its morphs now last 10 seconds at base, up from 8 seconds.
      • Increased the base cost to 2970, up from 2160.
      • This ability and its morphs have gained the new functionality of immediately applying their respective status effect to the enemy upon cast.
      • Reduced the damage per tick of the Damage over Time portion of the ability by approximately 60%.
  • Earthen Heart
    • Molten Weapons: This ability and its morphs now grant Major Brutality and Sorcery at base.
      • Igneous Weapons (morph): This morph now increases the duration further to 42 seconds at Rank I, up from 32. It also increases the radius to 36 meters, up from 28 meters.
    • Stonefist:
      • Reworked this ability to be a Stamina based “spammable” attack. It now deals Physical Damage (like it used to at launch, since it's a ROCK) with a reduced range of 15 meters, down from 28.
      • Increased the damage by approximately 66%, but no longer deals double damage if the target was stunned.
      • This ability no longer stuns the target outright, but instead applies a stack of “Stagger” to the enemy. After 5 stacks, the enemy will be stunned by the next Stonefist cast at them, including from other Dragonknights. If the target was stunned, all stacks of Stagger are removed.
      • Reduced the cost of this ability to 3443 from 4050.
        • Stone Giant (moprh): This morph no longer grants Minor Resolve after casting, but instead enhances the “Stagger” mechanic where enemies affected take 25 extra damage from any attack, per stack. This effect cannot stack from multiple sources.
        • Obsidian Shard (morph):
          • This morph remains as a healer focused ability.
          • Increased the healing by 3.3%, since it was missing rank up progression.
          • This morph now deals Fire Damage instead of Magic Damage, and heals 2 friendly targets, up from 1.
Nightblade[edit]
  • Assassination
    • Teleport Strike:
      • Lotus Fan (morph):
        • This morph now applies Minor Vulnerability to all enemies hit, rather than the original.
        • Increased the duration to 10 seconds, up from 8.
        • Decreased the damage per tick by approximately 47%.
  • Shadow
    • Aspect of Terror: Fixed an issue where this ability and its morphs would fail to display effects if animation canceled.
    • Shadow Cloak:
      • Shadowy Disguise (morph): Fixed an issue where the Critical bonus from this ability could be consumed by abilities that could not Critically Strike.
    • Summon Shade:
      • Decreased the damage per hit of this ability and the Shadow Image morph by approximately 42% per hit.
      • Fixed an issue where the attacks from this ability and its morphs were heavily desynced from their animations.
        • Shadow Image (morph): The teleport for this morph is now 22 meters, down from 28, since this morph is meant to operate on our gap closer or creator standard. This also prevents confusion in areas where the tooltip range would increase for the teleport, but fail to actually increase.
        • Dark Shade (morph):
          • Decreased the damage per hit of the Dark Shade morph by approximately 15%.
          • Increased the radius of the area attack to 6 meters, up from 5 meters.
          • The Shade will now use its Area Attack on a set timer, rather than having a chance per attack.
    • Path of Darkness:
      • Twisting Path: Decreased the damage per tick of this morph by approximately 33%.
  • Siphoning
    • Cripple: Decreased the damage per tick of this ability and its morphs by approximately 50%.
    • Drain Power: This ability and its morphs now grant Major Brutality and Sorcery at base.
    • Soul Shred:
      • Soul Tether (morph): This morph now also heals for half of the damage dealt upon the initial hit, in order to help increase the defensive nature of the skill when you successfully cast it.
Sorcerer[edit]
  • Daedric Summoning
    • Charged Lightning (synergy): Fixed an issue where this synergy was not properly applying the Major Berserk to the Atronach it came from.
    • Summon Unstable Familiar:
      • Reduced the damage of this ability and its morphs' basic attack by approximately 17%.
      • Increased the cost of the special activate of this ability and the Volatile Familiar morph to 4500, up from 2808.
      • Increased the duration of the special activate to 10 seconds, up from 8.
      • The base cost of summoning these abilities has been streamlined to 3510.
        • Summon Unstable Clannfear (morph):
          • This morph's damage now scales off your Max Stamina, rather than Magicka.
          • Decreased the cost of the special activate to 4500, down from 4808.
          • The Area of Effect attack now deals the same damage as the basic attack, but hits in a 6 meter radius, up from 5 meters.
          • Fixed an issue where the AoE attack would cause the Clannfear to re-evaluate its purpose in life for 1 second after casting, lowering its potential DPS.
    • Summon Winged Twilight: Increased the heal of this ability and the Twilight Matriarch morph to be closer to the heal power of Rushed Ceremony. This will result in approximately 87% increase for the base, and approximately 55% increase for the Matriarch. Note that these abilities will continue to scale exclusively with Max Magicka.
  • Storm Calling
    • Bolt Escape:
      • The fatigue from this ability and its morphs now apply only if you successfully teleport 1 meter or more, instead of whenever you activate the ability.
      • This ability and the Ball of Lightning morph no longer stuns targets in a 4 meter radius from your origin location, but instead stuns targets in a 6 meter radius at your final location.
      • Fixed an issue where you could become stuck in place after attempting to cast this ability or any of its morphs when a target was outside your line of sight.
        • Ball of Lightning (morph): This morph now ranks up in duration of the summoned ball of lightning, which now lasts 3 seconds at Rank IV, up from 2. This morph also adds 2 seconds of snare and immobilization immunity after teleporting.
        • Streak (morph): This ability now creates a cone behind you after casting that damage and stuns enemies inside of it. The length is now 17 meters with a 40 degree arc, rather than being a 4 x 15 meter rectangle. This means the ability will require more precise aiming when attempting to land on top of an enemy, but will require less precise aiming when attempting to cast near an enemy.
    • Lightning Splash:
      • Increased the base duration of this ability and its morphs to 10 seconds, up from 8.
      • Increased the base cost to 4950, up from 3024.
      • Reduced the damage per tick by approximately 33%.
    • Surge: This ability and its morphs now grant Major Brutality and Sorcery at base.
Templar[edit]
  • Aedric Spear
    • Piercing Javelin:
      • Reduced the range from this ability and its morphs to 22 meters, down from 28, to ensure they follow the function of other abilities such as Scatter Shot or Fiery Grip.
      • These abilities will now ignore the target's Physical or Spell Resistance to ensure they have a unique auxiliary effect.
    • Puncturing Strikes:
      • This ability and its morphs will now snare the nearest enemy hit by 40% every time it deals damage, rather than snaring the nearest enemy hit by 70% on the final hit.
      • This ability and its morphs will now properly be considered Direct Damage attacks rather than a hybrid of Direct Damage and Damage over Time. Note that some item sets may still erroneously trigger from the attack, and will be fixed in a future update.
      • Updated the visual effects of this ability to better sync up with its attacks.
    • Spear Shards:
      • This ability and its morphs now last 10 seconds, up from 8.
      • Increased the base cost to 4950, up from 3024.
      • Reduced the damage per tick of the Damage over Time portion of this ability and the Luminous Shards morph by approximately 53%
        • Blazing Spear (morph): Increased the initial hit damage of this ability by 10%, but decreased the damage over time by approximately 59% per tick.
  • Dawn's Wrath
    • Backlash: This ability and its morphs' final explosion can now Critically Strike. Boom baby.
      • Purifying Light (morph): The Heal over Time from this ability will now, as the tooltip insinuates, always apply after the effect ends via any means such as being purged, being recast, or ending naturally. The light cannot be stopped, and shall purify all! This also means that Purifying Light will count for 1 less negative effect from purging.
    • Eclipse: Fixed an issue where reapplying this ability or the Unstable Core morph to a target before the original expired could cause issues with the cooldown of the effects.
      • Living Dark (morph):
        • This morph now only snares targets for 60%, rather than immobilizing them.
        • Reduced the healing by approximately 10%.
      • Unstable Core (morph):
        • Reduced the initial and secondary damage dealt of this ability by approximately 44%, and the final hit by 25%.
        • These attacks now happen in a 5 meter radius around the target, as the visuals insinuate.
    • Solar Flare:
      • Solar Barrage:
        • Increased the duration of this morph to 8 seconds, up from 6.
        • Decreased the damage per tick by approximately 30%.
    • Sun Fire:
      • Fixed an issue where the Major Prophecy from this ability and its morphs would only occur if you dealt damage, rather than upon activation, as the tooltip states.
      • Increased the base duration of this ability and its morphs to 10 seconds, up from 8.
      • Increased the base cost to 2970, up from 2376.
      • Decreased the Damage over Time of these abilities by approximately 60% per tick.
  • Restoring Light
Warden[edit]
  • Animal Companions
    • Betty Netch:
      • This ability and its morphs now grant Major Brutality and Sorcery at base, but the base ability no longer restores Magicka every second while active.
      • These abilities now remove 1 negative effect from you every 5 seconds.
      • Reduced the duration to 19 seconds from 22 seconds on the base ability.
        • Blue Betty (morph):
          • This morph reinstates the Magicka restore functionality.
          • Reduced the final duration to 25 seconds, down from 27 seconds.
        • Bull Netch (morph):
          • This morph reinstates the Stamina restore functionality.
          • Reduced the final duration to 25 seconds, down from 27 seconds
    • Dive: This ability has received new functionality to help it stand alone as a spammable, but has received some reductions to the base functionality that were in place to make up for the fact that it lacked any gameplay altering effects.
      • Reduced the damage of these abilities by 10%, and increased their base cost to 2700 from 2430.
      • If you are at least 12 meters from the target upon dealing damage with these abilities, you now set them Off Balance.
        • Cutting Dive (morph): This morph no longer reduces the cost of the ability beyond the standard Stamina cost reduction. It now applies a Bleed to the target for 7 seconds if they are Off Balance, which can stack up to 7 times.
    • Swarm:
      • Increased the cost of this ability and its morphs to 2970 to encapsulate their new functionalities.
      • These abilities now apply Minor Vulnerability to the target for the duration of the DoT.
      • Decreased the damage per tick of these abilities by approximately 50%.
        • Growing Swarm (morph): This morph has been redesigned into a Stamina-based ability that deals Bleed Damage. The Swarm no longer spreads to nearby enemies upon completion, but instead deals damage to enemies in an area around the initial target. This damage is roughly 25% of the initial target's coefficient.
  • Winter's Embrace
    • Arctic Wind: This ability and its morphs have regained the original function of Arctic Blast, and deal Frost Damage in a 6 meter area around the caster while the Heal over Time persists. This damage scales with your Max Magicka and Spell Damage, to prevent compounded power for tank builds.
      • Arctic Blast (morph): This morph no longer converts the ability into an awkward projectile stun. Instead, this ability has inherited Permafrost's old functionality, where enemies hit 3 times in rapid succession with the ability are stunned. This stun cannot be blocked.
    • Crystallized Shield:
      • Crystallized Slab (morph): This morph now has a 500ms internal cooldown on the damage return and Magicka refund, similar to other abilities such as Dragon Fire Scale or Living Dark.
    • Gripping Shards:
      • Winter's Revenge (morph): Decreased the damage per tick of this morph by approximately 33%.
    • Sleet Storm:
      • Permafrost (morph):
        • This morph no longer stuns enemies who are hit multiple times by the effect, but instead increases the duration of the ability by 1 second per rank, up to 12 seconds at Rank IV.
        • Increased the snare potency to 70%, up from 40%.
        • Each tick of damage now applies the Chilled status effect to enemies hit.
Weapon[edit]
  • Two Handed
    • Cleave:
      • Carve (morph): Reduced the damage per tick of this morph by approximately 60%.
    • Critical Charge:
      • Stampede (morph): Increased the duration of this morph to 10 seconds, up from 8, and reduced the damage per tick by approximately 42%.
    • Momentum: Fixed an issue where the animation of this ability would fail to display if you had a longer source of Major Brutality on your character.
    • Reverse Slash:
      • Reverse Slice (morph): Fixed an issue where the AoE damage of this ability could critically strike. Since the initial hit can already critically strike, this was effectively allowing the attack to double crit, contributing to a tremendous power spike.
    • Uppercut: Reduced the damage dealt by this ability and its morphs by approximately 16% to ensure it does not eclipse other damage abilities such as DoTs.
      • Dizzying Swing (morph): This morph no longer knocks the target back and stuns them, but instead sets them Off Balance for 7 seconds.
  • One Hand and Shield
    • Puncture:
      • Ransack (morph): Fixed an issue where the Minor Protection granted from this ability was additive rather than multiplicative.
  • Dual Wield
    • Flurry: Reduced the damage dealt by this ability and its morphs by approximately 8% to ensure it does not eclipse other damage abilities, such as DoTs.
      • Bloodthirst (morph): Fixed an issue where the heal from this ability was not properly increasing by 1% of the damage dealt per rank.
    • Twin Slashes: Decreased the damage per tick of this ability and its morphs damage over time by approximately 63%.
      • Blood Craze (morph): Reduced the healing per tick of this morph by approximately 20% to ensure it heals for a closer value to the damage it dealt.
    • Blade Cloak:
      • Increased the base duration of this ability and its morphs to 10 seconds, up from 8.
      • Increased base cost to 4950, up from 3024.
      • Reduced the damage per tick by approximately 32%.
        • Quick Cloak (morph): This morph now also offers cost reduction, taking the base cost to 3780.
  • Bow
    • Poison Arrow: Decreased the damage per tick of this ability and its morphs by approximately 63%.
    • Rapid Fire:
      • Ballista (morph): Updated the tooltip of this ability to show its true range, to prevent confusion in areas where you could increase your range yet fail to actually increase the range of the ability.
    • Scatter Shot:
      • Draining Shot (morph): This morph no longer knocks back targets hit, but instead reduces their movement speed by 60% for 3 seconds.
    • Volley:
      • Increased the base cost of this ability and its morphs to 4500, up from 2808.
      • Decreased the damage per tick of these abilities by approximately 17%.
      • The tooltips now properly mention their true duration.
  • Destruction Staff
    • Ancient Knowledge: Fixed an issue where this passive was not properly working with specific pets.
    • Destructive Touch: Decreased the damage per tick of this ability and the Destructive Reach morph by approximately 63%.
    • Wall of Elements:
      • Increased the base duration of this ability and its morphs to 10 seconds, up from 8.
      • Increased base cost to 4950, up from 3024.
      • Reduced the damage per tick by approximately 32%.
World[edit]
  • Soul Magic
    • Soul Trap:
      • This ability and its morphs will no longer fill Soul Gems if the target affected was a target dummy or critter.
      • Fixed an issue where the application of these abilities could not be dodged, and where each tick of the damage could be dodged.
      • Updated the visual effects to better line up with the animation of these abilities.
      • Reduced the damage per tick of this ability and its morphs by 50%.
  • Werewolf
    • Infectious Claws:
      • This ability and its morphs now immediately apply the Diseased status effect to enemies hit, and do Disease Damage rather than a hybrid of *** Physical and Disease Damage.
      • Decreased the damage per tick of these abilities by approximately 60%.
        • Claws of Life (morph): This morph now heals for 100% of the damage caused, instead of 50%. This will still result in an overall reduction, since the base damage has been reduced.
    • Werewolf Transformation: Fixed many issues where this ability could persist without meeting the proper requirements.
      • Werewolf Berserker (morph): Decreased the damage per tick of the bleed applied from this morph by approximately 48%.
Guild[edit]
  • Fighters Guild
    • Trap Beast: Reduced the damage per tick of this ability and its morphs by approximately 63%.
  • Mages Guild
    • Entropy:
      • This ability and the Structured Entropy morph no longer grant Major Sorcery.
      • Decreased the damage dealt of all 3 versions of this ability by 50%.
      • Reduced the base cost of these abilities to 2700, down from 2970.
        • Degeneration (morph): This morph no longer grants Magicka back when hitting an enemy affected by the Damage over Time, but continues to grant Major Sorcery for its original duration.
    • Fire Rune:
      • Scalding Rune: Reduced the damage per tick of this morph by approximately 60%.
  • Psijic Order
    • Mend Wounds: Fixed many issues with the animation of the Heavy Attack of this ability and its morphs. You can no longer attempt and fail to heal the wildlife (critters) of Tamriel with the Heavy Attack from these abilities, for their frail bodies cannot handle the power you wield. This also fixes an issue where your character would erratically convulse when attempting to channel these abilities on a target you couldn't actually target.
  • Undaunted
    • Spawn Broodlings: Fixed an issue where the spiders spawned from the synergies and the other morphs would merely fade out of existence upon death, rather than displaying their death animations and then fading out of existence.
    • Trapping Webs:
      • This ability and its morphs now last 10 seconds, rather than 5.
      • Fixed an issue where the synergies granted from these abilities were lasting longer than the ability that housed it.
Alliance War[edit]
  • Assault
    • War Horn: This ability will now only apply to group members rather than allies.
  • Support
    • Cleanse: Reduced the healing per negative effect of this morph to 5% at Rank IV from 10%.
Champion System[edit]
  • Synergizer: This passive now displays a visual effect when triggered.

Itemization & Item Sets[edit]

Consumables[edit]
  • Lingering Health Potions: These affix-on-consumable potions will now last for similar durations compared to powerful affixes such as Expedition or Protection. A CP150 potion will yield a 13 seconds base duration.
  • Shield-Play Enchants: These enchantments no longer grant Bash cost reduction. They are now called “Bracing” enchantments, rather than Shield-Play.
  • Potions that increase your Physical or Spell Resistance no longer grant Major Resolve or Ward, but instead grant a unique value of Resistances.
Item Sets[edit]
  • Affliction: Fixed an issue where this set would not update its tooltip when you had points spent in the Befouled CP node.
  • Barkskin: This set's heal proc now has a visual effect to indicate it has occurred.
  • Battlefield Acrobat: Fixed an issue where this set was not applying its cost reduction bonus to block or stealth.
  • Blood Moon:
    • Increased the Light Attack damage bonus of this set to 55%, up from 30%.
    • Reduced the cooldown to 15 seconds, down from 18.
    • Your melee Light Attacks no longer need to be Critical Damage in order to generate a stack.
  • Fortified Brass: Reduced the Physical and Spell Resistances granted from the 5 piece bonus of this set to 3460 from 5170.
  • Grand Rejuvenation: This item set will no longer grant 740 Stamina to allies hit by the initial heal of Grand Healing or its morphs. Instead, the initial heal of Grand Healing will restore 100 Magicka and Stamina to allies every second for 4 seconds.
  • Hide of the Werewolf: This set's Ultimate gain now has a visual effect when it occurs.
  • Mighty Chudan: Fixed an issue where this set was stacking with other sources of Major Resolve in some situations.
  • Mighty Glacier: Fixed an issue where this set was being procced off of any Bash attempt and self-snares.
  • Ravager: Fixed an issue where this set would fail to proc if attempting to use a Major or Minor Spell or Physical Resistance reduction ability against a target that had a permanent form of that ability, such as the Iron Atronach target dummy.
  • Scourge Harvester: Fixed an issue where the Major Vitality buff was not properly being tracked by UI buff trackers or your character sheet.
  • Seventh Legion: Fixed an issue where this set would fail to apply if you had a longer source of a Major or Minor Resolve buff on you.
  • Spelunker: This set's Stamina restore now has a visual effect when it occurs.
  • Swarm Mother: Fixed an issue where this item set could pull players through terrain.
  • Twilight Remedy: Fixed an issue where the visual effects for Minor Force were disappearing before the effect had ended.

Base Game Fixes & Improvements[edit]

Art & Animation[edit]

General

  • NPCs being held in stocks will no longer glitch out of them when being talked to.

Figure

  • Adjusted the tinting on the Hakoshae Festival Laurel adornment to keep the color consistent.
  • Updated the Spawn of Mephala shoulder piece to improve clipping on the shoulders with weapons and shields.
  • Adjusted the Glenmoril outfit set to clean up the wrist portion of the armor.
  • Combining some helmets and masks with the Welkynar and Ra Gada outfit styles no longer results in visual issues for Argonians and Khajiit.

Terrain

  • Updated the collision and quality on various plants.

Visual Effects

  • Improved the visual quality on various effects including the glowing eyes on some mounts, and the body of the Storm Atronach bear.

Audio[edit]

General

  • Fixed a number of missing audio cues from NPCs (for example, people saying hello to you when you get close to them).

Combat & Gameplay[edit]

General

  • Normalized experience gained from killing monsters and completing events in world locations according to type.
    • Experience in delves and public dungeons has generally increased. Some outliers have had experience reduced (Nchuleftingth), bringing them in line with other content of the same type.
    • Craglorn group content now provides experience closer to instances like Skyreach Catacombs.
    • Some world locations have had experience increased to bring them in line with their type (Dragonstar Arena).
  • NPCs will no longer comment on crimes they can't see.

Monsters

  • Fixed an issue where some monsters would not charge after a successful charge cast, causing them to animate poorly.
  • Bear
    • Fixed an issue where bears would occasionally turn incorrectly when out of combat.
  • Bog Blight
    • Looting the meat sack left by Combustion is now easier to accomplish in first person view.
  • Defender
    • Brace now ends properly when the Defender blocks a heavy attack.
  • Dragon
    • Earth Spike no longer shakes the ground all over Elsweyr.
    • Headbutt is no longer used if nobody would be hit by the attack at the beginning of its cast.
    • Strafing run damage no longer kills player characters before the attack becomes visible.
  • Flame Atronach
    • Combustion damage no longer damages targets if the Flame Atronach despawns before it explodes.
    • Lava Geyser no longer damages the target if the Flame Atronach was CC'd during the cast.
    • Lava Geyser now requires line of sight to the target to start the cast.
  • Frost Atronach
    • Frozen Ground now delays the creation of the target-oriented AOEs, and will display effects for the second visual impact.
    • Frost Atronach is now less likely to stop casting melee attacks when the target moves away after the ability starts.
    • Hoarfrost Fist now deals frost damage.
    • The snare applied for standing too close to a Frost Atronach is no longer hidden from buff trackers.
  • Shalk Fabricant
    • Fixed an issue where Static Discharge could desync the monster's position on the client from its position on the server.
  • Shaman
    • Coiled Lash now correctly updates the target's health on impact after being reflected.
    • Fixed an issue where a Shaman killed by a reflected Coiled Lash would remain standing until it despawns.
  • Storm Atronach
    • Storm Atronach is now less likely to stop casting melee attacks when the target moves away after the ability starts.
    • The Storm Bound projectile is now sourced when cast completes, rather than briefly before.
    • The Storm Bound debuff is now visible to the target and target allies.
    • Strike can now be cast while moving.
  • Zombie
    • Improved the timing for the telegraph on Vomit.

Crafting & Economy[edit]

General

  • Crouching no longer prevents harvesting from gathering nodes in Cyrodiil.
  • Using a crafting station or outfit station will now cancel crouching.
  • Fixed an issue where the interface would sometimes briefly show the wrong colors after applying a new dye.
  • Clearing the head slot in the outfit station with no helmet equipped will now properly remove the previously set style.
  • The Ghastly Eye Bowl recipe no longer has an extra hyphen in its name.
  • All crafted food now has an entry on the active effects list that shows the correct buff.
  • Added additional potential fishing locations for underrepresented water types in various zones, including:
    • Alik'r Desert
    • Bal Foyen
    • Eastmarch
    • Gold Coast
    • Greenshade
    • Reaper's March
    • Rivenspire
    • Stonefalls
    • The Rift

Crown Store & Crown Crates[edit]

General

  • Fixed an issue where previewing certain offerings in the Crown Store could cause your character to be invisible to you after you exited the store.
  • Improved the messaging on several inventory and Service Token items.

Dungeons & Group Content[edit]

Dungeons

  • Fungal Grotto II
    • Gamyne Bandu
      • Shadow Tormentors no longer grant experience when killed.
      • Shadow Chains no longer appears in the active effects UI.
    • Spawn of Mephala
      • Shadow Pull and Death Is Your Only Escape no longer appear in the active effects UI.

Trials

  • Hel Ra Citadel
    • Gargoyles will no longer try to attack player characters they cannot reach (notably on the battlements).
    • Petrifying Below no longer applies a generic icon to player characters.

Exploration & Itemization[edit]

General

  • Disabled movement while using the Jester's Festival Joke Popper collectible.

Eidetic Memory

  • Added post-quest copies of the following books:
    • Kinlady's Letter
    • Krisandra Edrald's Journal, Vol 1
    • Krisandra Edrald's Journal, Vol 2
    • Krisandra Edrald's Journal, Vol 3
    • Note to Vanus
    • Treaty of Khenarthi's Roost

Mementos

  • The Corruption of Maarselok memento no longer displays a debuff while active.

Housing[edit]

General

  • Furnishing Merchant NPCs will now more appropriately greet homeowners, rather than accusing homeowners of homelessness.

Furnishings

  • Corrected the name of “Praxis: Hagraven Cauldron, Rough Stone” to “Praxis: Hagraven Cauldron, Ritual”.
  • Fixed an issue where rapidly placing a furnishing could cause it to appear far above you, instead of in front of you.
  • The "Elsweyr Gate, Masterwork" furnishing will now appear in the Doorways subsection of the Structures category, instead of the Building Components subsection.
  • Fixed some graphical issues with the Grundwulf bust furnishing.

Homes

  • Sealed some gaps that the camera could poke through in Wraithhome.
  • Corrected small lines of flickering (z-fighting) that would appear in certain corners of Wraithhome.
  • Corrected a minor typo in Wraithhome, where the name of the home would sometimes appear as “Wraithome” in the top right of the screen.

Quests & Zones[edit]

Bangkorai

  • Fixed a cooking fire in a tavern in Rivenspire that let you see the world behind the world. Pay no attention to that man behind the curtain.

Coldharbour

  • Through the Daedric Lens: You can now properly look through the observation windows in the Library of Dusk.

Grahtwood

  • The Orrery of Elden Root: Fixed an issue where Ayrenn's line, "I must not delay," was in fact far more delayed than it probably should be. Sorry, your majesty, not to harsh your mellow or anything, but we gotta do this thing on schedule.

Mournhold

  • Seeks-Her-Glory now seeks her glory against your FACE if you decide to attack her, rather than standing still by the chair and contemplating how best to get shot at without retaliation.

Reaper's March

  • Fixed an issue where three NPCs in the Rawl'kha Outlaws Refuge were erroneously flagged as guild traders in some hidden data.
  • Grim Situation: Shazah will now properly fight when prompted, and will no longer do weird stuff if you interact with her before she starts the final ritual.

Shadowfen

  • A copy of Darkest Darkness has been unearthed from the soil in Shadowfen.
  • Last One Standing: The area pin for the step to kill Tsanji is no longer ridiculously huge.
  • The Thin Ones: Clavicus Vile was ordered by the Tamriel Architecture Foundation to make sure that both sides of a door to his chapel in Stillrise Village conformed to specifications. In particular, the door should look the same on both sides and not let you see out into the world between worlds. Maybe next time, Chucky Vile.

Stonefalls

  • Climbing the Spire: Destroyed wards will now properly reappear in the event you abandon this quest.

Witches Festival

  • Fixed an issue where, if you summoned Witchmother Olyve and then ran away from her, there would be no talk-to pin overhead when you resummoned her.

UI[edit]

General

  • Fixed a bunch of old typos and incorrect hyphen usage in certain terms.

Gameplay

  • Combat text will now display the damage absorbed by absorb shields you place on other players.

Help & Tutorials

  • Updated Help text for the Undaunted in DLC sections.